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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] Roider Union 2.1.1  (Read 511505 times)

freakingcynik

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Re: [0.97a] Roider Union 2.0.7
« Reply #510 on: March 09, 2024, 03:40:24 AM »

Calidor's Interdiction Sequence is intended to screw fast ships. A single Calidor should not be able to totally lock down a ship because the cooldown is 20 seconds (13.2 with SysEx) - I am pretty sure base engine repair time even for a capital ship is less than that. A lot of the BS comes from vanilla flameouts - flameouts removing all control, etc. is a terrible mechanic.

I will consider some simple nerfs (range, cooldown) and think about some more in-depth rework to make it less sucky on the receiving end. Several Roider things are overtuned at the moment TBH.

Oh, is the flameout the only option you're given to achieve an effect like this? This would explain why it feels so extreme, I guess. It sure is effective at screwing with fast ships :D
About the chainlock, I guess it's because I was using a Cabal ship, I think their built-in mod reduce repair rate. In any case, I could 100% get chainlocked by a single ship. Not that they're always alone either, I've moslty seen them in pairs.

Mh, and if you're limited to flameouts, I guess you can't change its duration either? Something like this would be fine - screwing with fast ships is definitely fair - if it were toned down some way. Even a 90% slow would be better as the player still get to do something. Or a full stop, but with a way shorter duration, like a momentum killer that lets you move again almost immediatly.

Anyway, thank you for answering and caring!
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Maethendias

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Re: [0.97a] Roider Union 2.0.7, performance bug
« Reply #511 on: March 10, 2024, 09:06:06 AM »

I found when using your mod in my modlist i could feel a big performance hit when interacting with planets, like 3 sec delay when pressing the button to enter the market or when salvaging wreks.

Just wanted to post it here if it is unknown or something else.

I checked every single mod in the list and it was only your mod that made it happen. not sure if it is a bug when the mod is loaded standalone or if it some kind of interaction with another mod, modlist is attached to this message:

yup can confirm, have the same issue

it starts out with a small but noticable lag when opening any menu (including intel screen, planet menus, dialogues and battle screens), but it also seems to be affected by a memory leak and gets PROGRESSIVELY WORSE the longer the current game is played, to the point where it can take 10 seconds to open the intel screen

this only happens when adding roider union and its lib to the list

which is a shame cause i like the roiders, but this is like, not playable
« Last Edit: March 10, 2024, 09:08:50 AM by Maethendias »
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SafariJohn

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Re: [0.97a] Roider Union 2.1.0
« Reply #512 on: March 14, 2024, 10:46:52 AM »

Roider Union v2.1.0

Download in the OP
Requires RetroLib
Not Save Compatible!

Finally fixed the cargo screen lag! Added an industry item for Roider Dives and Union HQ. Nerfed Calidor's ship system. And broke saves. Something-something omelet.

Version 2.1.0
 New Features
 - Added Historical Roider Charter special item for Roider Dives and Union HQ
   - Boosts production, mining range, and fleet size
 - Organics are now available as void resources for Dives and Union HQ to gather
 
 Changes
 - Nerfed Calidor's Interdiction Sequence
   - Reduced range from 1000 to 800
   - Restarts target's engines after a few seconds
 - Void resources in Roider systems are now preset
 - Rebalanced void resource generation - roughly a bell curve, now
 
 Bug Fixes
 - Fixed cargo screen lag 100%
 - Fixed nomad bases in fringe not accurately tracking commodity sales for shortages/surpluses
 - Fixed Mad MIDAS bar event's bad result not being shown - it was still happening, though
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Helldiver

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Re: [0.97a] Roider Union 2.1.0
« Reply #513 on: March 14, 2024, 12:09:41 PM »

Finally fixed the cargo screen lag!

Woo :D
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Shogouki

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Re: [0.97a] Roider Union 2.1.0
« Reply #514 on: March 14, 2024, 02:02:00 PM »

Woot!  Thanks so much!!
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NicoBlast

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Re: [0.97a] Roider Union 2.1.0
« Reply #515 on: March 20, 2024, 05:07:52 AM »

 Will try the new version out as soon as my colony in my current playthough dies.
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Shogouki

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Re: [0.97a] Roider Union 2.1.0
« Reply #516 on: March 21, 2024, 09:11:32 PM »

I've started a new game using the Roider Union 2.1.0 and I seem to still be getting ever increasingly long delays when accessing my inventory as well as occasional but regular increasingly noticeable stutters when flying around.
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papa nurgle

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Roider Union 2.1.0 expeditions
« Reply #517 on: March 25, 2024, 03:22:01 AM »

I have no idea what expeditions do. Read some posts online but found conflicting posts. I missed the convoy setting out of Korovin. Now I have no idea where are they or how to find them.

More importantly are these expeditions stealing resources & relics from the sector? Can I get these goods? if I miss an expedition are they gone forever? Help :D
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SafariJohn

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Re: [0.97a] Roider Union 2.1.0
« Reply #518 on: March 25, 2024, 06:04:13 PM »

Roider expeditions don't exist anymore. There are only mining expeditions atm.
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Cimbri

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Re: [0.97a] Roider Union 2.1.0
« Reply #519 on: March 30, 2024, 01:04:28 AM »

Are there any other places with Roider Union HQs than Korovin?
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SafariJohn

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Re: [0.97a] Roider Union 2.1.0
« Reply #520 on: March 30, 2024, 01:48:13 PM »

Are there any other places with Roider Union HQs than Korovin?

Dutch Harbor (Ounalashka system) and Holt Refining Complex (Attu system).
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Shogouki

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Re: [0.97a] Roider Union 2.1.0
« Reply #521 on: March 30, 2024, 02:15:07 PM »

Actually I may be incorrect on the cause of the slowdown I'm experiencing as it seems to be happening without Roider Union installed...  Going to have to try and figure out what's doing this.  Sorry for the potential false alarm.  :-[
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hidefreek

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Re: [0.97a] Roider Union 2.1.0
« Reply #522 on: April 20, 2024, 12:34:19 AM »

Hello, it looks like when we S-mods MIDAS-3.
Sometimes, its hull and armour from armour modules no longer showed. (I'm not sure that it is only the visual text or the bonus is lost)
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SafariJohn

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Re: [0.97a] Roider Union 2.1.0
« Reply #523 on: April 20, 2024, 07:10:22 PM »

Hello, it looks like when we S-mods MIDAS-3.
Sometimes, its hull and armour from armour modules no longer showed. (I'm not sure that it is only the visual text or the bonus is lost)

Thank you for the report. It is only a visual bug.
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Coil

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Re: [0.97a] Roider Union 2.1.0
« Reply #524 on: April 21, 2024, 07:45:09 PM »

Roider expeditions don't exist anymore. There are only mining expeditions atm.

Coming back I hope? I loved how alive it made the sector feel and I liked to tag along and see if I could scrounge up some good tech too :D
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