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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Roider Union 2.1.0  (Read 401975 times)

Plasma Phi

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Re: [0.95.1a] Roider Union - Expeditions - 1.4.5
« Reply #420 on: March 25, 2023, 10:46:18 PM »

I update magiclib to 46, and now roiders mod wont accept it anymore.
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Shinr

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Re: [0.95.1a] Roider Union - Expeditions - 1.4.5
« Reply #421 on: March 25, 2023, 11:00:07 PM »

I update magiclib to 46, and now roiders mod wont accept it anymore.

Go back a page, solution is there.
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Plasma Phi

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Re: [0.95.1a] Roider Union - Expeditions - 1.4.5
« Reply #422 on: March 25, 2023, 11:52:13 PM »

I update magiclib to 46, and now roiders mod wont accept it anymore.

Go back a page, solution is there.

Oh damn, i was so blind.

Ty.
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tindrli

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Re: [0.95.1a] Roider Union - Expeditions - 1.4.5
« Reply #423 on: April 22, 2023, 01:41:25 PM »

Greetings. i just ha crash while trying to click on Raider tech expediditon tab in intel screen i get CTD with FATAL NULL
and this is a part of LOG
Quote
336012 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.shared.PlayerTradeProfitabilityData  - Player accrued 1035 xp for selling hand_weapons (profit per unit: 397)
363478 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DetailedCombatResultsStrings_en.json]
363479 [Thread-3] INFO  data.scripts.combatanalytics.util.Localization  - Using Detailed Combat Report localization file: 'DetailedCombatResultsStrings_en.json'
363509 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: D:\games\StarSector.0.9.5aRC15\Starsector\starsector-core\..\mods\Stellar Networks-2.6.1 (data/l10n/storage.json)]
363511 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: D:\games\StarSector.0.9.5aRC15\Starsector\starsector-core\..\mods\Stellar Networks-2.6.1]
363515 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: D:\games\StarSector.0.9.5aRC15\Starsector\starsector-core\..\mods\Stellar Networks-2.6.1]
363545 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: D:\games\StarSector.0.9.5aRC15\Starsector\starsector-core\..\mods\Stellar Networks-2.6.1]
363550 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: D:\games\StarSector.0.9.5aRC15\Starsector\starsector-core\..\mods\Stellar Networks-2.6.1]
368834 [Thread-3] INFO  sound.public  - Cleaning up music with id [StellarRemnant.ogg]
368834 [Thread-3] INFO  sound.public  - Cleaning up music with id [RunningDark.ogg]
368840 [Thread-7] INFO  sound.public  - Cleaning up music with id [faction_hegemony_market_01_neutral_var01.ogg]
369031 [Thread-9] INFO  sound.public  - Creating streaming player for music with id [faction_hegemony_market_01_neutral_var01.ogg]
369032 [Thread-9] INFO  sound.OooO  - Playing music with id [faction_hegemony_market_01_neutral_var01.ogg]
371192 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at scripts.campaign.fleets.expeditions.Roider_TechExpeditionIntel.addBulletPoints(Roider_TechExpeditionIntel.java:248)
   at scripts.campaign.fleets.expeditions.Roider_TechExpeditionIntel.createIntelInfo(Roider_TechExpeditionIntel.java:290)
   at com.fs.starfarer.campaign.comms.v2.A.recreate(Unknown Source)
   at com.fs.starfarer.campaign.comms.v2.A.<init>(Unknown Source)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.õ00000(Unknown Source)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.tagsChanged(Unknown Source)
   at com.fs.starfarer.campaign.command.oO0O.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.OoO0.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.e.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.comms.v2.EventsPanel.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.comms.F.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.OO0O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
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SafariJohn

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Re: [0.95.1a] Roider Union - Expeditions - 1.4.5
« Reply #424 on: April 22, 2023, 02:44:33 PM »

Greetings. i just ha crash while trying to click on Raider tech expediditon tab in intel screen i get CTD with FATAL NULL
and this is a part of LOG

The market the expedition came from was destroyed. Best I can tell you is to avoid that intel item until it expires.

Next Roider Union version will be much less prone to NPEs (probably none) due to being coded in Kotlin which has much better null handling.
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tindrli

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Re: [0.95.1a] Roider Union - Expeditions - 1.4.5
« Reply #425 on: April 22, 2023, 03:22:39 PM »

Greetings. i just ha crash while trying to click on Raider tech expediditon tab in intel screen i get CTD with FATAL NULL
and this is a part of LOG

The market the expedition came from was destroyed. Best I can tell you is to avoid that intel item until it expires.

Next Roider Union version will be much less prone to NPEs (probably none) due to being coded in Kotlin which has much better null handling.
thanx for a quick reply

Great MOD
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SafariJohn

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Re: [0.96a] Roider Union - Expeditions - 1.4.6
« Reply #426 on: May 06, 2023, 05:42:56 PM »

Roider Union - Expeditions - v1.4.6

Download in the OP

Update to 0.96a. Fixed tech expedition crash when its source market is destroyed. No balance changes, so stuff may be too strong/weak.

Version 1.4.6
 Changes
 - Updated to 0.96a
 - Removed MagicLib version requirement
 
 Bug Fixes
 - Fixed crash when tech expedition's source market is destroyed
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lobosan

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Re: [0.96a] Roider Union - Expeditions - 1.4.6
« Reply #427 on: May 08, 2023, 09:27:48 PM »

thx for the update - it's my favorite faction!
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Farya

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Re: [0.96a] Roider Union - Expeditions - 1.4.6
« Reply #428 on: May 11, 2023, 06:32:10 AM »

With hostile activity added in latest update - would Roider HQ count as military base for reducing this activity?
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SafariJohn

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Re: [0.96a] Roider Union - Expeditions - 1.4.6
« Reply #429 on: May 11, 2023, 11:36:37 AM »

It should, but I have not done anything to integrate that yet.
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Farya

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Re: [0.96a] Roider Union - Expeditions - 1.4.6
« Reply #430 on: May 12, 2023, 07:27:53 AM »

It should, but I have not done anything to integrate that yet.
Good to know. Without such integration HQ currently is pretty underwhelming. It's deficient in terms of upkeep even with those resources collected while no longer serving as cheaper military base with market added. So you get neither income nor defenses.
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Argonaut

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Re: [0.96a] Roider Union - Expeditions - 1.4.6
« Reply #431 on: May 25, 2023, 09:59:21 AM »

Just posting because this is now one of my favorite mods.
When i downloaded it, i didn't really look deeply into it, only skimmed through the first post of this thread, and simply thought the ships looked midline and well-sprited and that's it.
But the game integration is spot-on. Each ship, aside from fitting perfectly with vanilla, does something fun or interesting or useful, and is otherwise useful in your fleet without being OP. These ships actually *do* something and don't just shoot bullets. The retrofits from less useful ships make them even more satisfying. In addition to that the added hullmods once again add interesting gameplay. I got mining drones on my hyperions with 2 leftover OP and it's somehow fun to contemplate.
Next, i just discovered that building the first roider structure in a colony generates actual roider fleets, which actually locate asteroid belts in the system and mine them. It's exactly the kind of things that adds to the game's immersion without negatives.
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NaokiP

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Re: [0.96a] Roider Union - Expeditions - 1.4.6
« Reply #432 on: June 25, 2023, 04:35:18 PM »

There's one thing I'm curious about with Roider tech expedition fleets - do they affect the availability of tech salvaging/exploration that the player has access to?

What I mean is - do Roider tech fleets target, claim, and consume things like research stations, tech caches and weapon caches that are created through sector generation at the start of a game? Do I need to actively race them for it?
Or does each Roider tech fleet also spawn an exploration target, in a procedural potentially perpetual way similar to vanilla bounties? Or maybe it's a preset amount separate from the vanilla salvage loot procgen? Does beating them to the target or intercepting them provide the potential to loot things like blueprints or expensive weapons from them?
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Deageon

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Re: [0.96a] Roider Union - Expeditions - 1.4.6
« Reply #433 on: June 25, 2023, 04:50:35 PM »

To my knowledge, the tech expeditions do NOT gobble up any proc-gen stuff. Each system that an expedition is going to, has a bunch of smaller caches and random ships spawned for them to loot. Which, well, you can try to beat them to those caches and loot them first!
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eikson

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Re: [0.96a] Roider Union - Expeditions - 1.4.6
« Reply #434 on: July 23, 2023, 02:41:43 AM »

Does this work with RC10? Crashes on startup for me, not sure if I messed up
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