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Author Topic: [0.97a] Roider Union 2.1.0  (Read 407934 times)

SafariJohn

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Re: [0.95.1a] Roider Union - Expeditions - 1.4.4
« Reply #405 on: October 20, 2022, 07:27:40 PM »

It didn't work in 1.3 either, I just thought it still did.
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SafariJohn

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Re: [0.95.1a] Roider Union - Expeditions - 1.4.5
« Reply #406 on: January 08, 2023, 05:22:04 PM »

Roider Union - Expeditions - v1.4.5

Download in the OP
Requires MagicLib 0.45.2 or higher!

MIDAS once again mitigates asteroid impacts! Only works for new games, sadly.

Version 1.4.5
 New Features
 - reenabled MIDAS terrain effects thanks to MagicLib update
 - added BetterColony support
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Kalrithus

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Re: [0.95.1a] Roider Union - Expeditions - 1.4.5
« Reply #407 on: February 16, 2023, 08:23:03 AM »

Running into a repeat null error that at least on the surface looks like it might have something to do with the mod, although it may just be an interaction with another.
Code
722299 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at scripts.campaign.fleets.expeditions.Roider_TechExpeditionIntel.addBulletPoints(Roider_TechExpeditionIntel.java:248)
at scripts.campaign.fleets.expeditions.Roider_TechExpeditionIntel.createIntelInfo(Roider_TechExpeditionIntel.java:290)
at com.fs.starfarer.campaign.comms.C.<init>(Unknown Source)
at com.fs.starfarer.campaign.comms.A.addMessage(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.addMessage(Unknown Source)
at com.fs.starfarer.campaign.comms.v2.IntelManager.addIntel(Unknown Source)
at com.fs.starfarer.campaign.comms.v2.IntelManager.addIntel(Unknown Source)
at com.fs.starfarer.campaign.comms.v2.IntelManager.addIntel(Unknown Source)
at scripts.campaign.fleets.expeditions.Roider_TechExpeditionIntel.advanceImpl(Roider_TechExpeditionIntel.java:130)
at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.advance(BaseIntelPlugin.java:78)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)

This happens while I am traveling through hyperspace at around the same area of the sector, I am running Nexerelin and Industrial Evolution as two of the more impactful mods.
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SafariJohn

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Re: [0.95.1a] Roider Union - Expeditions - 1.4.5
« Reply #408 on: February 16, 2023, 09:12:12 AM »

Looks like the source market for a tech expedition was destroyed/removed. That or its destination system got removed, but that is less likely. It is triggering when you spot the expedition fleet.

I think you can avoid the crash simply by avoiding the fleet until it despawns.

If you can't avoid it, you can edit the expedition's source market ID in your save to one that still exists. It will be the "s" entry under one of your "roider_expIntel" entries.


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Kalrithus

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Re: [0.95.1a] Roider Union - Expeditions - 1.4.5
« Reply #409 on: February 16, 2023, 09:14:31 AM »

Thanks for your help!
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Shinr

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Re: [0.95.1a] Roider Union - Expeditions - 1.4.5
« Reply #410 on: February 16, 2023, 09:52:38 AM »

Will the Fighter Clamps hullmod change to account for Converted Hangar changes?
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SafariJohn

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Re: [0.95.1a] Roider Union - Expeditions - 1.4.5
« Reply #411 on: February 16, 2023, 10:46:17 AM »

Will the Fighter Clamps hullmod change to account for Converted Hangar changes?

Yes. Changes TBD.
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ThatsMyFootThanks

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Re: [0.95.1a] Roider Union - Expeditions - 1.4.5
« Reply #412 on: March 13, 2023, 05:52:52 PM »

I think this needs to be updated again.
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HopeFall

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Re: [0.95.1a] Roider Union - Expeditions - 1.4.5
« Reply #413 on: March 13, 2023, 11:07:20 PM »

"And later" but it doesn't work with MagicLib's later edition. Halp
Edit
From unofficial discord:
"Basically open a file called mod info in Roiders and look for a line like this but also for MagicLib version and make sure you edit it to match the current version, and it should allow you to enable/run it as norma"
God help you if they're wrong.
« Last Edit: March 13, 2023, 11:12:29 PM by HopeFall »
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ThatsMyFootThanks

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Re: [0.95.1a] Roider Union - Expeditions - 1.4.5
« Reply #414 on: March 14, 2023, 08:40:20 AM »

"And later" but it doesn't work with MagicLib's later edition. Halp
Edit
From unofficial discord:
"Basically open a file called mod info in Roiders and look for a line like this but also for MagicLib version and make sure you edit it to match the current version, and it should allow you to enable/run it as norma"
God help you if they're wrong.

Doesn't work.
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Dadada

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Re: [0.95.1a] Roider Union - Expeditions - 1.4.5
« Reply #415 on: March 14, 2023, 02:24:29 PM »

Works just fine, remove the magiclib requirement or the version requirement.

Spoiler
Code
{
    "id": "roider",
    "name": "Roider Union",
    "author": "SafariJohn",
    "version": "1.4.5",
    "description": "Adds the Roider Union, an alliance of independent asteroid miners and minor corporations.",
    "gameVersion": "0.95.1a-RC6",
    "jars":["jars/Roider_Union.jar"],
    "dependencies": [
        {
            "id": "lw_lazylib",
            "name": "LazyLib",
            #"version": "2.6"
        },
        {
            "id": "MagicLib",
            "name": "MagicLib"
        }
    ],
    "modPlugin":"scripts.Roider_ModPlugin"
}
[close]
I have Roider Union 1.4.5 and Magiclib 0.46.0
E: Current SS 0.95.1a(-RC6)
« Last Edit: March 14, 2023, 02:34:38 PM by Dadada »
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ThatsMyFootThanks

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Re: [0.95.1a] Roider Union - Expeditions - 1.4.5
« Reply #416 on: March 15, 2023, 12:30:22 AM »

Works just fine, remove the magiclib requirement or the version requirement.

Spoiler
Code
{
    "id": "roider",
    "name": "Roider Union",
    "author": "SafariJohn",
    "version": "1.4.5",
    "description": "Adds the Roider Union, an alliance of independent asteroid miners and minor corporations.",
    "gameVersion": "0.95.1a-RC6",
    "jars":["jars/Roider_Union.jar"],
    "dependencies": [
        {
            "id": "lw_lazylib",
            "name": "LazyLib",
            #"version": "2.6"
        },
        {
            "id": "MagicLib",
            "name": "MagicLib"
        }
    ],
    "modPlugin":"scripts.Roider_ModPlugin"
}
[close]
I have Roider Union 1.4.5 and Magiclib 0.46.0
E: Current SS 0.95.1a(-RC6)

Wow it works, thanks! It actually is that simpleā€¦ O_o
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Dadada

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Re: [0.95.1a] Roider Union - Expeditions - 1.4.5
« Reply #417 on: March 15, 2023, 10:59:57 AM »

No problem, glad it works. :D
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Shpikachka

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Re: [0.95.1a] Roider Union - Expeditions - 1.4.5
« Reply #418 on: March 17, 2023, 11:46:37 PM »

Hello. Im a bit new to mods and everything, but have a problem. Have Roider Tech Expedition stuck in my intel pannel for over a cycle already. I visited the point of destination and the starting zone. Cant find them, +didnt see any other expeditions after that. Is it bugged or am I missing something?

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SafariJohn

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Re: [0.95.1a] Roider Union - Expeditions - 1.4.5
« Reply #419 on: March 19, 2023, 05:10:45 AM »

Hello. Im a bit new to mods and everything, but have a problem. Have Roider Tech Expedition stuck in my intel pannel for over a cycle already. I visited the point of destination and the starting zone. Cant find them, +didnt see any other expeditions after that. Is it bugged or am I missing something?

Did you mark it as important? It won't disappear if you did that until you unmark it.
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