Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 22 23 [24] 25 26 ... 35

Author Topic: [0.97a] Roider Union 2.1.0  (Read 402308 times)

SafariJohn

  • Admiral
  • *****
  • Posts: 3010
    • View Profile
Re: [0.95.1a] Roider Union - Expeditions - 1.3.13
« Reply #345 on: May 04, 2022, 06:50:46 AM »

Thanks for the report! I don't know how I missed that description bug.

I don't see the problem with weapons disappearing and I'm not sure how it could happen. If you could describe exactly how to reproduce it I'll see what I can do.
Logged

mkire

  • Commander
  • ***
  • Posts: 100
    • View Profile
Re: [0.95.1a] Roider Union - Expeditions - 1.3.13
« Reply #346 on: May 04, 2022, 07:52:09 AM »

weapons aren't disappearing, but hovering over a slot says it doesn't have anything in it, even when there's something in it.

likely just a weird interaction between my pile of mods, but with my setup all i do is add MIDAS to a ship, swap to another ship, strip it and then mount stuff in it and hovering over the slots says they're empty, when there's actually a weapon there. first screenshot.

my best guess is the version i have is actually trying to add this armor module described in the midas description, and since the ship i'm mounting it on doesn't have a module defined for that, bugs out a bit in the refit screen
Logged

SafariJohn

  • Admiral
  • *****
  • Posts: 3010
    • View Profile
Re: [0.95.1a] Roider Union - Expeditions - 1.3.13
« Reply #347 on: May 04, 2022, 02:49:00 PM »

my best guess is the version i have is actually trying to add this armor module described in the midas description, and since the ship i'm mounting it on doesn't have a module defined for that, bugs out a bit in the refit screen

It doesn't work that way. It was purely a display issue and can't be causing the "empty mounts" bug you are seeing. I'd bet you can replicate that bug with Roider Union disabled.

To elaborate: Roider armor modules have standardized hull and armor values relative to their parent so MIDAS can calculate them with just the parent ship's stats. The code neither knows nor cares whether there's really an armor module.
Logged

OneQuestion

  • Ensign
  • *
  • Posts: 12
    • View Profile
Re: [0.95.1a] Roider Union - Expeditions - 1.3.13
« Reply #348 on: May 05, 2022, 06:50:06 AM »

Any way to remove the defective manufactory penalty from fighter clamps?

Personally i think that since they're one-time fighters that aren't replaced, the debuff is a bit much.

I've tried editing "roider_fighterclamps.java" in notepad++ but the changes dont seem to save.
Logged

SafariJohn

  • Admiral
  • *****
  • Posts: 3010
    • View Profile
Re: [0.95.1a] Roider Union - Expeditions - 1.3.13
« Reply #349 on: May 05, 2022, 09:11:19 AM »

The game uses the jar, not the files in /src. You would have to recompile it.

It has the same penalty as Converted Hangar because it is meant to be worse with the advantage that you can put it on frigates.
Logged

OneQuestion

  • Ensign
  • *
  • Posts: 12
    • View Profile
Re: [0.95.1a] Roider Union - Expeditions - 1.3.13
« Reply #350 on: May 05, 2022, 12:27:58 PM »

The game uses the jar, not the files in /src. You would have to recompile it.

It has the same penalty as Converted Hangar because it is meant to be worse with the advantage that you can put it on frigates.

Yeah i managed to figure out how to compile stuff, that really helps. Thanks
Logged

WolfPriest

  • Lieutenant
  • **
  • Posts: 50
    • View Profile
Re: [0.95.1a] Roider Union - Expeditions - 1.3.13
« Reply #351 on: May 17, 2022, 05:22:42 AM »

Sorry if this is a stupid question, but would it be possible to see Gemini conversion, too?
Logged

SafariJohn

  • Admiral
  • *****
  • Posts: 3010
    • View Profile
Re: [0.95.1a] Roider Union - Expeditions - 1.3.13
« Reply #352 on: May 17, 2022, 05:44:13 PM »

It's possible! :D
Logged

BYarchitect

  • Ensign
  • *
  • Posts: 11
    • View Profile
Re: [0.95.1a] Roider Union - Expeditions - 1.3.13
« Reply #353 on: May 24, 2022, 06:26:16 AM »

I have problem(Fatal: Ship hull spec [zroider_gambit_p] not found!) on Mac


[attachment deleted by admin]
Logged

SafariJohn

  • Admiral
  • *****
  • Posts: 3010
    • View Profile
Re: [0.95.1a] Roider Union - Expeditions - 1.3.13
« Reply #354 on: May 24, 2022, 06:52:44 PM »

Try this:

I had a crash on game start with the version 1.3.13 until I change "baseHullId":"zroider_gambit_p" to "baseHullId":"roider_gambit_p_base" in roider_gambit_p_early.skin file.
Logged

Farya

  • Commander
  • ***
  • Posts: 246
    • View Profile
Re: [0.95.1a] Roider Union - Expeditions - 1.3.13
« Reply #355 on: May 24, 2022, 10:09:43 PM »

I don't remember if this was asked for before, but could you possibly allow pirate conversions with roider mobile dock or add a pirate reskin of one capable of turning ships into vanilla pirate ships and roider conversions? Might be very fun to play as nomadic pirate who only uses salvaged ships for a while + some conversions when they are lucky to recover usable hull.
Logged

SafariJohn

  • Admiral
  • *****
  • Posts: 3010
    • View Profile
Re: [0.95.1a] Roider Union - Expeditions - 1.3.13
« Reply #356 on: May 25, 2022, 06:34:34 AM »

Planned, but as a separate mod because I don't want to put non-Roider content in this mod.
Logged

Drazan

  • Captain
  • ****
  • Posts: 287
    • View Profile
Re: [0.95.1a] Roider Union - Expeditions - 1.3.13
« Reply #357 on: May 26, 2022, 06:56:47 AM »

How can I get the mad rockpiper bar event?
Logged

SafariJohn

  • Admiral
  • *****
  • Posts: 3010
    • View Profile
Re: [0.95.1a] Roider Union - Expeditions - 1.3.13
« Reply #358 on: May 28, 2022, 06:54:35 PM »

It occurs at markets with Roider Dives.
Logged

BYarchitect

  • Ensign
  • *
  • Posts: 11
    • View Profile
Re: [0.95.1a] Roider Union - Expeditions - 1.3.13
« Reply #359 on: May 28, 2022, 10:55:05 PM »

Try this:

I had a crash on game start with the version 1.3.13 until I change "baseHullId":"zroider_gambit_p" to "baseHullId":"roider_gambit_p_base" in roider_gambit_p_early.skin file.
For me it doesn't work
Logged
Pages: 1 ... 22 23 [24] 25 26 ... 35