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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Roider Union 2.1.0  (Read 402242 times)

SafariJohn

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.10
« Reply #300 on: January 16, 2022, 04:09:54 AM »

I will need to see the save. You can send it to me on Discord (SafariJohn#5061), here in this thread, or PM it to me.
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WolfPriest

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.10
« Reply #301 on: January 17, 2022, 03:21:22 AM »

Great mod, but need way more ships, IMHO.
This one stays permanently on.
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SafariJohn

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.10
« Reply #302 on: January 19, 2022, 04:31:37 PM »

Coming soon!™ The Gambit fast cruiser is receiving a large composite turret! In addition, a pirate version sporting a wide-arc medium turret has been spotted!


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Nalesh

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.10
« Reply #303 on: January 19, 2022, 09:58:37 PM »

So I have a weird station in penelope that I didn't really care much about until they started bothering me about my transponder(my main colony is in penelope)

I tried blowing it up, nope it's a permanent station, I can't send operatives to it to disrupt things, and if I raid it, any negative just gets "brought in by roiders"
Spoiler
[close]

The hells the deal with this station? Looked through it with console for special conditions or something but no, they don't even have an administrator.
« Last Edit: January 20, 2022, 03:56:40 AM by Nalesh »
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SafariJohn

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.10
« Reply #304 on: January 20, 2022, 03:19:19 AM »

The Roider Union has 1 or more randomly generated bases. You should be able to attack and destroy it in combat like a pirate base.

Please put large images in spoilers.
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Farya

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.10
« Reply #305 on: January 20, 2022, 05:23:00 AM »

It has being a long time I was waiting for pirate conversion. Gambit looks like a perfect one. However what about some other conversions? Firestorm and Onager would likely be popular among pirates too.
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SafariJohn

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.11
« Reply #306 on: February 13, 2022, 05:27:48 AM »

Roider Union - Expeditions - v1.3.11

Download in the OP

The Gambit-class fast cruiser now has a large composite mount! Improved other things! Also fixed bugs!

Version 1.3.11
 New Features
 - MIDAS-X hullmods now show their armor modules' armor and hull (with modifiers!)
 - Added Mad Rockpiper bar encounter
 - Added Roider Union intro description to Nexerelin faction selection screen
 - Roider Union now posts regular bounties
 - Improved Rotary Hammer Launcher
   - Added sound effects to reload
   - Clarified special ammo regen mechanic
 - Reworked Gambit to be a "fast" cruiser
   - Now has a large composite mount!
   - Added pirate version

 Changes
 - Made Roider Union hostile to Anarakis Reparations Society because they are pirates
 - Reduced Breaker drone's replacement time from 10 seconds to 5 seconds
 - Increased Sharpshooter's (and Mini's) range to 700
 - Tweaked Nexerelin starting fleet options
 - Roider fringe bases no longer spawn in unpopulated core systems
 - Removed Sheriff-class frigate from Roider Union's import hulls

 Bug Fixes
 - Fixed crash when Rockpiper Shipworks gets disrupted
 - Route tokens created by miner fleets should get cleaned up now
   - Old tokens will remain leaked
 - Improved MIDAS Armor hullmod transfer
 - Fixed rare null conversion fleet crash
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Farya

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.11
« Reply #307 on: February 13, 2022, 08:15:19 AM »

Could you actually remove Civilian Sub-Systems from some of the Roider conversions for the sake of consistency with vanilla? Like on their tanker.
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SafariJohn

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.12
« Reply #308 on: February 13, 2022, 08:31:31 AM »

Roider Union - Expeditions - v1.3.12
Download in the OP

Fixed crash when viewing MIDAS modspec

Version 1.3.12
 Bug Fixes
 - Fixed crash when viewing MIDAS modspec


Could you actually remove Civilian Sub-Systems from some of the Roider conversions for the sake of consistency with vanilla? Like on their tanker.

I will have to look at it again. Vanilla's flip flopping on that in the last several versions has left Roider ships in the lurch at every turn.
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Farya

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.12
« Reply #309 on: February 15, 2022, 09:16:56 AM »

It seems like there is some kind of problem with Gambit blueprint now. I found both normal and pirate versions of his conversion blueprint and learned them. I got a message that I already know pirate version, but I don't have it in the learned blueprint list. I seem to not be able to choose Gambit as an option in Conversion Dock either.

UPD. Normal variant still appears for colony production, but pirate one does not. It also had no prerequisites to learn and "no description... yet"
« Last Edit: February 15, 2022, 09:39:53 AM by Farya »
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SafariJohn

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.12
« Reply #310 on: February 15, 2022, 05:33:49 PM »

Quickly tested and I see Gambit P in the build menu. It is "Pirate" type, make sure you have that filter on.

RE no desc yet and BPs: Dangit. The Gambit P uses a hack to have 2 paragraphs in its description and I forgot to clean up some of the messy details around that.
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Farya

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.12
« Reply #311 on: February 15, 2022, 09:30:38 PM »

Quickly tested and I see Gambit P in the build menu. It is "Pirate" type, make sure you have that filter on.

RE no desc yet and BPs: Dangit. The Gambit P uses a hack to have 2 paragraphs in its description and I forgot to clean up some of the messy details around that.
I didn't have any filters on. Anyway, I loaded an earlier save with pirate version not yet learnt, I will try again today and see if anything changes.

BTW, shouldn't roider start in Nexerelin at the very least give the player basic roider package, MIDAS and Tracker swap modspecs? *Maybe* also bps for ships which base variants are also known on the start: Gambit, Jane, Firestorm, Cowboy, Nolasher and that piece of artillery made out of salvage rig.
« Last Edit: February 15, 2022, 11:15:51 PM by Farya »
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Farya

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.12
« Reply #312 on: February 17, 2022, 12:48:27 PM »

Alright, it seems like a problem with Gambit (P) blueprint comes from lack of prerequisite hull listed in it's conversion blueprint - none required according to description. When learning it I get a message that I must know one to learn it - and blueprint still goes away, but nothing is unlocked. Both Venture and normal Gambit were known to me already.
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Milopolitan

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.12
« Reply #313 on: February 18, 2022, 09:22:10 AM »

Hello there,

I have a little problem. When I try to boot up Starsector with the Roiders freshly installed, it crashes with the following error :

Spoiler
11237 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [roider_gambit_p] not found!
java.lang.RuntimeException: Ship hull spec [roider_gambit_p] not found!
   at com.fs.starfarer.loading.oO0O.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
   at com.fs.starfarer.loading.ShipHullSpecLoader.Ò00000(Unknown Source)
   at com.fs.starfarer.loading.ShipHullSpecLoader.Object(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ÓO0000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

This is a fresh install of Starsector (0.95.1a-RC6), with the latest versions of LazyLib (2.7b), MagicLib (0.42.1) and the Roiders (1.3.12)
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SafariJohn

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.12
« Reply #314 on: February 18, 2022, 10:40:12 AM »

BTW, shouldn't roider start in Nexerelin at the very least give the player basic roider package, MIDAS and Tracker swap modspecs? *Maybe* also bps for ships which base variants are also known on the start: Gambit, Jane, Firestorm, Cowboy, Nolasher and that piece of artillery made out of salvage rig.

Probably. I'll look into it.


Alright, it seems like a problem with Gambit (P) blueprint comes from lack of prerequisite hull listed in it's conversion blueprint - none required according to description. When learning it I get a message that I must know one to learn it - and blueprint still goes away, but nothing is unlocked. Both Venture and normal Gambit were known to me already.

Oh, I forgot to sort out Gambit P's retrofit stuff. It has the tag to get a template item, but doesn't have retrofits.csv entries or anything.


I have a little problem. When I try to boot up Starsector with the Roiders freshly installed, it crashes with the following error :

Strange... that kind of error should be affecting everyone. Best I can tell you atm is delete your Roider install and redownload. Something must have got corrupted.
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