Roider Union - Expeditions - v1.3.0Download in the OPNot Save Compatible!New fleets, ships, fighters, and more! Become an independent roider and convert ships yourself! Version 1.3.0
New Features
- Added new ships, fighters, and weapons:
- Added Argos-class mothership
- Added Wrecker-class cruiser
- Added Aurochs-class destroyer's armor module, finally
- Added Jane-class tanker
- Added Sheriff-class frigate
- Added Armature-class strike drone
- Comes in 2 wings sizes: 1 drone and 2 drones
- Added Tracker-class defense drone
- Added Tracker Swap hullmod - switch built-in Breaker drones to Trackers
- Added Rotary Hammer Launcher
- Added roider tech expeditions - new fleets can be found exploring in the fringe
- Added rare fleets that sell conversion services
- Added Rockpiper Shipworks industry
- When you build it, you can go to the bar to retrofit ships that you know the blueprints for
- New and improved art for Union HQ and Roider Dives
- Added several alternate conversions
- Added sprites for Spike Driver and Pile Driver projectiles
- Non-Union roider fleets always have some Roider Union ships now
- Ship retrofitting now transfers S-mods and Starship Legends Reputation hullmods
- Added MagicSettings support
- Aliased class and variables names for slightly smaller save files
- Roider ships now have their own engine style
Changes
- Changed Colossus Mk.2 (R) modified freighter to Ogrov-class torpedo cruiser
- Matched certain stat changes from Ogrov's vanilla counterpart
- Moved BPs for Cyclops-class frigate and Onager-class destroyer to the Roider BP Package
- Made low-end conversions no longer require commission with the Roider Union
- Made Onager a little more common
- Removed Dram (R)
- Removed Phaeton (R)
- Removed Buffalo (R)
- Buffed Duster-class heavy fighter's speed from 200 to 220
- Nerfed Zap SRM - less EMP on hit, even less EMP on arc - and the Bolt-class interceptor by extension
- Nerfed Dragline-class support fighter
- Nerfed Mini Sharpshooter's sustained rate of fire
- Halved built-in Annihilator Pod's rate of fire, but now it double taps
- Made Midway mission a little easier since vanilla nerfed the Ranch's ship system
- Roider Union ships are somewhat less likely to spawn in their own fleets
- Roider Union is now hostile to various modded pirate factions and such
- Improved ship conversions backend
- Ship conversion costs are now autogenerated and are more accurate
- data/config/modSettings/roider_retrofits.csv is where conversions are defined now
- data/retrofits/roider_retrofits.csv still works, but is deprecated
- Armor modules no longer have OP and can no longer be refit
- Added Civ Grade hullmod to Roider ships with built-in Militarized Subsystems to match how 0.95a does it
- Extra transponder warning from certain patrols should be more obvious
- And no longer scans your cargo
- Removed Union HQ retrofitting service entry fee
- Retrofit dialog now shows available conversions as lists of ships instead of names when no retrofit is selected
- Roider mining fleets now only spawn when the player is nearby
- Tweaked Roider Union's Nexerelin alignments and gave them Temperamental trait
Bug Fixes
- Added script to help stop fighters from escorting Roider armor modules
- Hopefully stopped roider fringe bases from spawning inside of stars
- Fixed miner fleets hanging out around jump points
- Fixed miner fleets showing cargo types they aren't anywhere near
- Actually fixed no random bar events appearing at markets with Union HQs
- Fixed some variants with incorrect OP following 0.95a's weapon changes
- Removed redundant and buggy Commissioned Crews code from EVA Expertise
- Can no longer commission with Roiders when your faction is already in a Nexerelin alliance
- Armor modules should now all show correctly in the mini-ship displays like fleet encounters