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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Roider Union 2.1.0  (Read 401921 times)

SafariJohn

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Re: [0.95a] Roider Union 1.2.2
« Reply #225 on: October 20, 2021, 04:50:47 PM »

New Jane-class tanker brings drone carrier capability at an affordable price! Seen here in an attack variant with the Tracker Swap hullmod installed:



This ship will replace the Dram (R) and Phaeton (R). The superfluous Buffalo (R) is also getting cut and the last (R) skin, the Roider Colossus, is getting a shiny new name: the Ogrov torpedo cruiser!
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ColdComfort

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Re: [0.95a] Roider Union 1.2.2
« Reply #226 on: October 21, 2021, 07:43:42 AM »

Any plans to give the Roiders a ship with ore/fuel processing capabilities, or their own superfreighter? Playing as Roiders I find it challenging to find Atlases in the field, and just end up running a big swarm of vanilla Collossi. (I know their focus is refits, but something purchaseable there would be really nice.)

Some kind of fleet-level carrier would also be nice. (Maybe a converted Prometheus? Lots of empty internal space, right?)
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ArbuzBudesh

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Re: [0.95a] Roider Union 1.2.2
« Reply #227 on: October 21, 2021, 09:21:42 AM »

well refits are for combat, it would make sense that bunch of ore mining corps would commission own design for ore haulers, since asteroid mining would have slightly different needs than commercial transport.
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Farya

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Re: [0.95a] Roider Union 1.2.2
« Reply #228 on: October 21, 2021, 11:55:21 AM »

New ship looks nice, Buffalo and tankers (R) are really not needed that much - Hegemony Auxilary versions already filled the niche in vanilla/other mods. Though it might be interesting to have ships with functions resembling Nijigen Extend Forge ships. Maybe a Buffallo could be turned into a modular mobile factory? Which could be adjusted with hullmods to produce supplies or fuel from raw materials salvaged. The other alternative for Buffalo conversion is a more robust version of Salvage Rig - unlike rig it would have a decent cargo storage and crew capacity, maybe Surveying Equipment too. Basically a designated destroyer sized explorer/salvager.
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Havoc

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Re: [0.95a] Roider Union 1.2.2
« Reply #229 on: October 24, 2021, 10:28:01 AM »

on my actual run, i'm playing roider (+ full industrial path + a bit blue tech tree)
smelter/forge ship would be nice

are any of the roider ships capable of farming ordos? maybe the one with timeshell +hmg?
I have a lot of other faction ships, all selffound, like Dun Scaith and Traumtanzer, but even small ordos are problematic
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IonDragonX

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Re: [0.95a] Roider Union 1.2.2
« Reply #230 on: October 24, 2021, 10:51:26 AM »

@SafariJohn
Have you seen the recently new mod "The Junk Yard Dogs" V0.4?
It seems to have story similarities to the Roiders. Any thoughts about it? I would be neat to have synergy between Roiders and the JYD active ability.
« Last Edit: October 24, 2021, 10:54:34 AM by IonDragonX »
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SafariJohn

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Re: [0.95a] Roider Union 1.2.2
« Reply #231 on: October 24, 2021, 11:26:01 AM »

Any plans to give the Roiders a ship with ore/fuel processing capabilities, or their own superfreighter? Playing as Roiders I find it challenging to find Atlases in the field, and just end up running a big swarm of vanilla Collossi. (I know their focus is refits, but something purchaseable there would be really nice.)
well refits are for combat, it would make sense that bunch of ore mining corps would commission own design for ore haulers, since asteroid mining would have slightly different needs than commercial transport.

Anything with MIDAS on it is basically a Roider ship.


Some kind of fleet-level carrier would also be nice. (Maybe a converted Prometheus? Lots of empty internal space, right?)

The Ranch already spams fighters out the wazoo. 4 decks + Reserve Deployment is a lot, even with half drones and RD getting nerfed.


on my actual run, i'm playing roider (+ full industrial path + a bit blue tech tree)
smelter/forge ship would be nice

are any of the roider ships capable of farming ordos? maybe the one with timeshell +hmg?
I have a lot of other faction ships, all selffound, like Dun Scaith and Traumtanzer, but even small ordos are problematic

You want to deploy Telamon battleships, probably with heavy carrier support using Duster heavy fighters. Any time you are fighting Remnants you want lots of kinetic damage.


Have you seen the recently new mod "The Junk Yard Dogs" V0.4?
It seems to have story similarities to the Roiders. Any thoughts about it? I would be neat to have synergy between Roiders and the JYD active ability.

I do not play other mods much. From JYD's page, it looks like Roiders would not trust them or be outright enemies. JYD are friends with TriTachyon; Roiders hate TT. Not to mention competing for mining sites.
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SafariJohn

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Re: [0.95a] Roider Union - Expeditions - 1.3.0
« Reply #232 on: October 27, 2021, 10:29:25 AM »

Roider Union - Expeditions - v1.3.0

Download in the OP
Not Save Compatible!

New fleets, ships, fighters, and more! Become an independent roider and convert ships yourself!

Version 1.3.0
 New Features
 - Added new ships, fighters, and weapons:
   - Added Argos-class mothership
   - Added Wrecker-class cruiser
   - Added Aurochs-class destroyer's armor module, finally
   - Added Jane-class tanker
   - Added Sheriff-class frigate
   - Added Armature-class strike drone
    - Comes in 2 wings sizes: 1 drone and 2 drones
   - Added Tracker-class defense drone
    - Added Tracker Swap hullmod - switch built-in Breaker drones to Trackers
   - Added Rotary Hammer Launcher
 
 - Added roider tech expeditions - new fleets can be found exploring in the fringe
 - Added rare fleets that sell conversion services
 - Added Rockpiper Shipworks industry
   - When you build it, you can go to the bar to retrofit ships that you know the blueprints for
 - New and improved art for Union HQ and Roider Dives
 - Added several alternate conversions
 - Added sprites for Spike Driver and Pile Driver projectiles
 - Non-Union roider fleets always have some Roider Union ships now
 - Ship retrofitting now transfers S-mods and Starship Legends Reputation hullmods
 - Added MagicSettings support
 - Aliased class and variables names for slightly smaller save files
 - Roider ships now have their own engine style

 Changes
 - Changed Colossus Mk.2 (R) modified freighter to Ogrov-class torpedo cruiser
   - Matched certain stat changes from Ogrov's vanilla counterpart
 - Moved BPs for Cyclops-class frigate and Onager-class destroyer to the Roider BP Package
 - Made low-end conversions no longer require commission with the Roider Union
 - Made Onager a little more common
 - Removed Dram (R)
 - Removed Phaeton (R)
 - Removed Buffalo (R)
 - Buffed Duster-class heavy fighter's speed from 200 to 220
 - Nerfed Zap SRM - less EMP on hit, even less EMP on arc - and the Bolt-class interceptor by extension
 - Nerfed Dragline-class support fighter
   - Nerfed Mini Sharpshooter's sustained rate of fire
   - Halved built-in Annihilator Pod's rate of fire, but now it double taps
 - Made Midway mission a little easier since vanilla nerfed the Ranch's ship system
 - Roider Union ships are somewhat less likely to spawn in their own fleets
 - Roider Union is now hostile to various modded pirate factions and such
 - Improved ship conversions backend
   - Ship conversion costs are now autogenerated and are more accurate
   - data/config/modSettings/roider_retrofits.csv is where conversions are defined now
     - data/retrofits/roider_retrofits.csv still works, but is deprecated
 - Armor modules no longer have OP and can no longer be refit
 - Added Civ Grade hullmod to Roider ships with built-in Militarized Subsystems to match how 0.95a does it
 - Extra transponder warning from certain patrols should be more obvious
   - And no longer scans your cargo
 - Removed Union HQ retrofitting service entry fee
 - Retrofit dialog now shows available conversions as lists of ships instead of names when no retrofit is selected
 - Roider mining fleets now only spawn when the player is nearby
 - Tweaked Roider Union's Nexerelin alignments and gave them Temperamental trait

 Bug Fixes
 - Added script to help stop fighters from escorting Roider armor modules
 - Hopefully stopped roider fringe bases from spawning inside of stars
 - Fixed miner fleets hanging out around jump points
 - Fixed miner fleets showing cargo types they aren't anywhere near
 - Actually fixed no random bar events appearing at markets with Union HQs
 - Fixed some variants with incorrect OP following 0.95a's weapon changes
 - Removed redundant and buggy Commissioned Crews code from EVA Expertise
 - Can no longer commission with Roiders when your faction is already in a Nexerelin alliance
 - Armor modules should now all show correctly in the mini-ship displays like fleet encounters
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Helldiver

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Re: [0.95a] Roider Union - Expeditions - 1.3.0
« Reply #233 on: October 27, 2021, 10:48:53 AM »

- Ship retrofitting now transfers S-mods and Starship Legends Reputation hullmods

Wooo!
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Vensalir

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Re: [0.95a] Roider Union - Expeditions - 1.3.0
« Reply #234 on: October 27, 2021, 01:57:56 PM »

I'm sorry to say I'm experiencing unrecoverable freezes since updating to the latest version of Roider Union.
It's the only mod I've updated and everything was going smoothly until I did so I fear this mod must be the culprit.
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SafariJohn

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Re: [0.95a] Roider Union - Expeditions - 1.3.0
« Reply #235 on: October 27, 2021, 02:18:33 PM »

Can you tell me when it starts freezing? I noticed strange slowdowns when jumping into systems but I couldn't track it down.
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Vensalir

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Re: [0.95a] Roider Union - Expeditions - 1.3.0
« Reply #236 on: October 27, 2021, 02:24:56 PM »

Can you tell me when it starts freezing? I noticed strange slowdowns when jumping into systems but I couldn't track it down.

The freezes are sudden, it goes from smooth to completely frozen. Last time it happened shortly after buying a new ship from a black market, but the time before that it happened when I approached the jump point out of that system (Ounalashka, from another mod).
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IonDragonX

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Re: [0.95a] Roider Union - Expeditions - 1.3.0
« Reply #237 on: October 27, 2021, 02:39:37 PM »

Roider Union - Expeditions - v1.3.0
Oh, Awesome!  8) ;D
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Vensalir

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Re: [0.95a] Roider Union - Expeditions - 1.3.0
« Reply #238 on: October 27, 2021, 02:52:10 PM »

Can you tell me when it starts freezing? I noticed strange slowdowns when jumping into systems but I couldn't track it down.

The freezes are sudden, it goes from smooth to completely frozen. Last time it happened shortly after buying a new ship from a black market, but the time before that it happened when I approached the jump point out of that system (Ounalashka, from another mod).

I tried playing a bit more, this time after updating my outdated versions of LazyLib and MagicLib, but this time it crashed on save.
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SafariJohn

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Re: [0.95a] Roider Union - Expeditions - 1.3.0
« Reply #239 on: October 27, 2021, 03:57:20 PM »

Can you post the crash dump from the log? That might have something.
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