Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
The Wrecker is an Eagle conversion combined with strange technology found in the fringe.The new frigate, on the other hand, is not a conversion, not a Roider design, and nobody is sure where, who, or what they got it from.
SafariJohn First are foremost your mod is my favorite faction to play as. I do have a question though regarding the breaker drone. When I ask for the list of weapons and ships that can mine, it does not show up on the list. As is is armed with mining equipment, I had assumed it had the same mining stats as say the lr mining pod which is similar. Is is just not flagged with mining or does is not help when mining by design? Silly little question I know but I want to keep my fleet Roider stock as possible.Thanks,A fellow Rockhopper
Damn this is so confusing and tedious when trying to set up the ideal mining fleet, having to wait for the ship to be at max readiness each time to uninstall a drone and replace it with a different one for testing.
It doesn't have any innate mining power may be why it isn't showing up? IIRC it was showing up in the mining fighters list last time I checked a year or two ago, though.
Hi, I am a player from the Chinese community. Your mod is a very outstanding work, with excellent sprites, I really like this mod.So Could I ask permission to translate it into Chinese and post it on the Chinese forum?
Quote from: SafariJohn on September 27, 2021, 05:29:03 PMIt doesn't have any innate mining power may be why it isn't showing up? IIRC it was showing up in the mining fighters list last time I checked a year or two ago, though.Other ships/fighters that have no innate mining power but have built-in mining weapons show up fine.So I looked at the files and found the reason why the Breakers aren't showing up: in mining_ships.csv, roider_drone_breaker is set as TRUE in the hidden column for whatever reason. I tested with that set to FALSE and now they show up properly in the fighter section of the mining list ingame.
Hello! Unsure if this is the right place to post this - I'm getting a crash to desktop when I try to retrofit hulls.
First of all, awesome and fun mod!Great mechanics on the modules inheriting the parent module's hullmods. I was wondering if it was intentional that the modules don't inherit s-mods? It would be great if they did. Thank you!