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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Roider Union 2.1.0  (Read 401943 times)

Farya

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Re: [0.9.1a] Roider Union 1.1.0
« Reply #150 on: March 07, 2021, 11:18:57 PM »

Could you, please, add support for that one from Unknown Skies as well? It should negate the drug demand on colony but does not currently does so for Roider Dives/HQ
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SafariJohn

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Re: [0.9.1a] Roider Union 1.1.0
« Reply #151 on: March 08, 2021, 06:59:52 PM »

Huh, not sure how I missed that.
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Sundivingdownloader

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Re: [0.9.1a] Roider Union 1.1.0
« Reply #152 on: March 10, 2021, 08:25:11 PM »

It seems to work for me - the wing's mining strength is included as part of the ship's strength. I checked with Converted Hangar and Fighter Clamps, with Mining Drones and Breaker Drones, and with fighters and without.

Odd.  I'll do more testing and let you know if it's still going wrong.  That game did somehow break (it stopped saving 90% of the time) so maybe that was it. 

Thanks.
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Farya

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Re: [0.9.1a] Roider Union 1.1.0
« Reply #153 on: March 11, 2021, 08:52:49 AM »

What about some built-in or modular roider hullmod that gives your marines some heavy duty tools to contribute in surveying or salvage operations? This way having some around would always be a good idea.
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SafariJohn

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Re: [0.9.1a] Roider Union 1.1.0
« Reply #154 on: March 11, 2021, 12:25:26 PM »

IIRC vanilla will have special survey/salvage events in the next version that will require marines, so I won't need to do anything to encourage carrying them.
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Sundivingdownloader

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Re: [0.9.1a] Roider Union 1.1.0
« Reply #155 on: March 12, 2021, 07:11:37 PM »

I think my issues with mining fighters must have either been a broken save, a weird conflict, or to do with the fact that so many of the names on the nexerelin list are now slightly changed.  Pods, wings, drones, auxiliaries....  This playthrough works, although I did disable a lot of things.

I quite enjoy having fighter clamps as a default mod, available to every race at the start - immersion-wise it's great.
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SafariJohn

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Re: [0.95a] Roider Union 1.2.0
« Reply #156 on: April 01, 2021, 11:18:03 AM »

Roider Union v1.2.0

Download in the OP

Basic update to 0.95a plus some bug fixes!

Version 1.2.0
 New Features
 - Updated to 0.95a!
 - Spike Driver and Pile Driver no longer spawn exhaust on certain partially covered mod-ship weapon slots
 - Added new projectile sprites for Spike Driver and Pile Driver
 - Fighter Clamps hullmod straight-up blocks bombers now

 Bug Fixes
 - Pirates can now learn retrofit templates added mid-save
 - Roider Union stuff should no longer spawn when faction is disabled in Nexerelin random mode
 - Faction relations are now set properly when Nexerelin is disabled
 - Added autofit variants for Gambit-class light cruiser
 - Blocked Fighter Clamps on Ship & Weapon Pack Arcade ships - was causing a crash for some reason
 - Added support for Unknown Skies' Psychosomatic Fungus condition
 - Independent roider base bar rumors should no longer chain-spawn
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Psyentific

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Re: [0.95a] Roider Union 1.2.0
« Reply #157 on: April 01, 2021, 11:34:27 AM »

HA HA! YES! TIME FOR FIGHTER CLAMPS!
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Helldiver

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Re: [0.95a] Roider Union 1.2.0
« Reply #158 on: April 01, 2021, 12:37:46 PM »

One more check on the must have mods list!
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Afflictor bean plushie that glows purple when you squeeze it
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Dazs

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Re: [0.95a] Roider Union 1.2.0
« Reply #159 on: April 01, 2021, 12:59:50 PM »

Woo my favorite faction is back! Now if we could only get a mini-mod version of mining while we wait for Nex.

BigBeans

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Re: [0.95a] Roider Union 1.2.0
« Reply #160 on: April 02, 2021, 05:33:16 AM »

A little suggestion but Pirate Roider Gangs should have their transponders turned off as right now they spawn and immediately get jumped by lawful ships cause they're so visible with their transponders turned on.
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SafariJohn

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Re: [0.95a] Roider Union 1.2.0
« Reply #161 on: April 02, 2021, 02:26:13 PM »

heh, yeah. I saw that last night and made a note to fix it.
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SafariJohn

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Re: [0.95a] Roider Union 1.2.1
« Reply #162 on: April 05, 2021, 07:46:24 PM »

Roider Union v1.2.1

Download in the OP

Fixed some crashes, the retrofit option appears in bars again, and pirate roiders no longer blaze around transponder-on!

Version 1.2.1
 Bug Fixes
 - Fixed crash caused by referencing a removed skill
 - Fixed crashes caused by Nexerelin renaming classes
 - Retrofit bar event should always appear again
 - Pirate roider fleets now go around transponder-off
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SafariJohn

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Re: [0.95a] Roider Union 1.2.1b
« Reply #163 on: April 06, 2021, 05:06:23 PM »

Hotfix is up! Fixed the crash when you decline to pay the retrofit fee.
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furl

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Re: [0.95a] Roider Union 1.2.1b
« Reply #164 on: April 08, 2021, 03:10:07 PM »

Hello! Reporting a crash when starting a new game (0.95-RC12). Had to disable the mod for now.

Code
199256 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with Tri-Tachyon for a rep change (0.0, 0.0)
199323 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.intel.AnalyzeEntityMissionIntel  - Created AnalyzeEntityMissionIntel: Domain-era Probe, faction: pirates
199413 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.intel.AnalyzeEntityMissionIntel  - Created AnalyzeEntityMissionIntel: Derelict Ship, faction: independent
199458 [Thread-7] INFO  sound.O  - Cleaning up music with id [miscallenous_main_menu.ogg]
199743 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.api.impl.campaign.procgen.themes.BaseThemeGenerator.getInnerRadius(BaseThemeGenerator.java:1204)
at com.fs.starfarer.api.impl.campaign.procgen.themes.BaseThemeGenerator.getLocations(BaseThemeGenerator.java:785)
at scripts.campaign.fleets.Roider_MinerManager.pickLocation(Roider_MinerManager.java:195)
at scripts.campaign.fleets.Roider_MinerManager.advance(Roider_MinerManager.java:128)
at scripts.campaign.econ.Roider_Dives.advance(Roider_Dives.java:103)
at com.fs.starfarer.campaign.econ.Market.advance(Unknown Source)
at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.N.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.k.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.oooO.new(Unknown Source)
at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
at com.fs.starfarer.ui.V.super(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
199861 [Thread-9] INFO  sound.O  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
199862 [Thread-9] INFO  sound.null  - Playing music with id [miscallenous_main_menu.ogg]
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