Roider Union v1.1.0Download in the OPPost-tournament balance update! New hullmod transfer system for armor modules! Save compatible.Known bug: Gunnery Implants skill interacts weirdly with Spike Driver and Pile Driver's non-zero minimum shot spread. Version 1.1.0
New Features
- Added automatic hullmod transfer from parent hull to armor modules
- Added support for Unknown Skies' parasitic spores condition
- Added Atlas Mk.2 to Telamon conversion
- Added MIDAS to fighters
Changes
- Roider Dives and Union HQs can harvest from same-faction planets
- Union HQs spawn more/less patrols depending on colony size
- Raised Roider Neutral/Friendly Encounter music's volume slightly
- Nerfed Spike Driver
- Increased flux per shot from 220 to 240
- Increased minimum spread from 0 to 5
- Buffed Pile Driver
- Projectiles now pierce missiles
- Reduced flux per shot from 650 to 600
- Nerfed minimum spread; increased from 0 to 5 to match Spike Driver thematically
- Pile Driver shots now pierce missiles
- Buffed Sharpshooter's rate of fire by 20%
- Increased Bolt-class interceptor's wing size from 3 to 4
- Tweaked Hopskip Mk.2 bomber and Hazard MRM's visuals
- Buffed Dragline-class support fighter
- Mini Sharpshooter turrets can rotate 360 degrees
- Annihilator Pod can fire continuously
- Nerfed Rocksaw-class heavy assault fighter
- Reduced roam range from 4000 to 3000
- Reduced chaingun's burst size from 40 to 20
- Nerfed chaingun's DPS by 10%
- Buffed Breaker drone's speed from 180 to 200
- Buffed Duster's sustained kinetic DPS by 40%
- Reduced Roach-class heavy frigate's DP from 8 to 6 to make it more useful late-game
- Gave it High Maintenance to compensate early-game
- Buffed Aurochs-class destroyer
- Increased flux capacity from 4000 to 4500
- Improved shield efficiency from 1.0 to 0.7
- Buffed Cowboy-class light carrier
- Changed rear turrets from BALLISTIC to COMPOSITE
- Increased flux dissipation from 100 to 150
- Increased maneuverability
- Buffed Onager-class destroyer
- Increased main hull's armor from 600 to 650
- Increased armor module's armor from 800 to 950
- Buffed Firestorm-class destroyer
- Reduced forward turret coverage to improve AI performance
- Increased main hull armor from 500 to 600
- Increased armor module armor from 750 to 800
- Increased flux capacity from 5000 to 6000
- Increased flux dissipation from 200 to 250
- Increased OP from 40 to 60
- Increased speed from 50 to 65
- Buffed Gambit's maneuverability
- Buffed Ranch-class carrier
- Increased armor module's size to cover entire front
- Increased armor module's hull from 700 to 1000
- Added 2 new small ballistic turrets at the front
- Increased OP from 90 to 100
- Increased flux capacity from 4500 to 5000
- Increased maneuverability
- Nerfed supply/DP cost; increased from 20 to 22
- Rebalanced Telamon as fast battleship
- Buffed speed from 25 to 35
- Nerfed armor from 1300 to 1250
- Buffed front module's hull from 2000 to 2500
- New hullmod transfer system removed armor modules' unintended super-durability
Bug Fixes
- Buffalo Mk.2 to Aurochs conversion now requires commission
- Made giving yourself Union HQ BP through Console Commands safe
- Was possible to malform the command and get a save-corrupting BP
- Save-fix here:
https://fractalsoftworks.com/forum/index.php?topic=9547.msg303345#msg303345 - Fixed bug causing bar rumors for fringe bases to disappear if not viewed immediately