Yes, Rocksaw is too strong atm. I acknowledged that it needs nerfs.Also bear in mind that the experience I have with it is mostly with carriers boosting their already absurd damage, chararcher skills and a carrier officer, so I'm obviously partisan when it comes to its effetiveness, not to mention I still have the barely outdated Roider Union version with its damage still at 100.
You can't do multiple clips, unfortunately. It is either one clip or infinitely reloading clips.Ah, that's a bummer. I guess the one good left option is to give it one moderately sizeable clip and having it go back to reload it
Flak and beam PD are not good anti-fighter weapons. I use things like LAG, Heavy Mortar, IR Pulse Lasers, and Phase Lances. Or Tachyon Lances, Plasma Cannons and Devastators if I really want to delete them.Flak+machineguns is decent against missiles and unshielded fighters as far as my exrperience curbstomping the Stormhawk republic is concerned.
PD lasers are that trusty but underwhelming options for ships with energy mounts and needing the energy elsewhere, really.
If it wasn't for a few units able to spam LR PD lasers (wich are basically a more flux effieicnt tac laser with built in PD capabilities) I would even warrant both normal and LR variant deserve some love from devs.No, the real laser point defence is tac lasers/medium lasers with PDAI and advanced turret gyros, provided the ship has the flux to handle it and fights the enemy at a long enough range to use them for their pros.
Anyway, I've done three very crude tests of the Rocksaw with my Slugworth carrier, one variant maxed out with officer, 100% CR and full OP spent, another "Standard" with no officer, 85% CR (got the skills for that too sadly) and without the extra OP from skills. This is with the chaingun still doing 100 damage. I'm using both my slughworths since one has 100% CR and the other one is at 85%. There's a large Missile Mount from the COPs wich is essentially a downgraded, infinite ammo squall and 4 (3 smalls, 1 medium) Sseth drone launchers wich are essentially 2500 range suicide drones wich explode creating a cone of pellets (kinetic damage on small mounts, HE damage for the medium mount)
Maxed Out Version
Standard version
Maxed Out VS Hellbore/Sabot Dominator
Deleted it almost before it even finishes Burn Driving into the carrier.
Maxed Out VS Talon/Annihilator Legion
Deleted shortly after it gets into the range to fire the rockets at the carrier
Maxed Out VS Sabot/Atropos Aurora
Deleted before even firing the second missile
Maxed Out VS Gauss/LRPD&Flak Conquest
gets a few shots on the carrier before..well..exploding
Maxed Out VS Gauss/Annihilator Onslaught
Gets into range with all weapons but is eaten alive from the backside shortly after
Maxed Out Vs Doom
Can't even phase back out before being bursted down
Standard VS Hellbore/Sabot Dominator
Dominator lasts longer but can't even get into range just like before
Standard VS Talon/Annihilator Legion
The Legion actually manages to get in range but it's already completely stripped of back armor at the point and explodes shortly after
Standard VS Gauss/Annihilator Onslaught
For some reason this one did not even get as far as the Legion and exploded by the time it burn drived forward the second time
Is the problem exacerbated by the fact none of these ships don't even use dual flaks, have most of their small mounts stripped/undergraded and have no PDAI? Of course, altough I don't think any, even modded LPCs come even close to this level of pinpoint, unavoidable and devastating damage aside from some incredibly expensive options (Immortal & BattleAxe Assault Corvettes, 26 and 22 FP respectively)
I've got to do some IRL stuff now and will test the standard version against Conquest/Aurora when I get back too. Probably will also test everything again after I update roider union, but that's going to happen later in the day.