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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Roider Union 2.1.0  (Read 402195 times)

kamykrak

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Re: [0.9.1a] Roider Union 1.0
« Reply #60 on: October 04, 2020, 12:13:37 PM »

congrats and thank you for the 1.0 relese  :)
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Jaghaimo

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Re: [0.9.1a] Roider Union 1.0
« Reply #61 on: October 04, 2020, 12:40:10 PM »

Yes!

* Jaghaimo abandons current playthrough, installs Roider Union, and starts a new game...

Thanks!
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Yubbin

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Re: [0.9.1a] Roider Union 1.0
« Reply #62 on: October 04, 2020, 12:47:20 PM »

so I'm guessing no save compatibility? also good job on the 1.0 release!
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Stealth16

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Re: [0.9.1a] Roider Union 1.0
« Reply #63 on: October 04, 2020, 01:55:58 PM »

Hello! I've been using Roiders for every one of my playthroughs in the last year or so. Very happy to see it's now where you want it to be!

I'll edit this post with any questions I have after I try it out later tonight/later this week. I will say I'm already excited for the possibility of building Roider dives to my colonies instead of having to console them in or steal them from the Hegemony.

Are the Roider Dives affected in any way, positively or negatively, by your standing with the Roider Union?
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SafariJohn

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Re: [0.9.1a] Roider Union 1.0
« Reply #64 on: October 04, 2020, 02:22:12 PM »

so I'm guessing no save compatibility?

Yeah, not save compatible.

Are the Roider Dives affected in any way, positively or negatively, by your standing with the Roider Union?

Nope! Not all roiders belong to the Union, so any faction can have Roider Dives, even pirates.

EDIT: And welcome to the forums!
« Last Edit: October 04, 2020, 02:27:28 PM by SafariJohn »
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BigBeans

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Re: [0.9.1a] Roider Union 1.0
« Reply #65 on: October 04, 2020, 02:40:05 PM »

This update turned Roider Union from a neat addition to a great and must have addition in my opinion. Stellar work!
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Dragar

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Re: [0.9.1a] Roider Union 1.0
« Reply #66 on: October 04, 2020, 02:58:46 PM »

Found the first bug. If you go to the CEO in the bar and try to pay the fee for retrofitting you get this error: Fatal: Ship hull spec [roider_tarsus] not found! and the game CTDs
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connortron7

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Re: [0.9.1a] Roider Union 1.0
« Reply #67 on: October 04, 2020, 03:01:09 PM »

Oh very nicely done! Ill be sure to update for next playthrough!

SafariJohn

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Re: [0.9.1a] Roider Union 1.0.1
« Reply #68 on: October 04, 2020, 03:39:44 PM »

Found the first bug. If you go to the CEO in the bar and try to pay the fee for retrofitting you get this error: Fatal: Ship hull spec [roider_tarsus] not found! and the game CTDs

The general problem is on my end. I will release a patch later today with a fix.

Okay, fix is released and save compatible. Redownload from the OP or the 1.0 post.
« Last Edit: October 04, 2020, 04:09:42 PM by SafariJohn »
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Yubbin

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Re: [0.9.1a] Roider Union 1.0.1
« Reply #69 on: October 04, 2020, 06:03:34 PM »

so I'm guessing no save compatibility?
Yeah, not save compatible.

I added 1.0 to my current save, and nothing blew up yet, but I guess I shouldn't be surprised if I get a crash.
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Unnamed_Shadow

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Re: [0.9.1a] Roider Union 1.0.1
« Reply #70 on: October 04, 2020, 06:04:40 PM »

i love the fact they are a faction now.

I wonder now, considering they are a faction. Will they build Roider Bases, similar to how Pirates and Luddic Path build Bases.

I would love to see the Roider Bases in Unexplored Space.

Also would love to see them cooperating with Independents similar to how other factions offer Mercenary Fleets.
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SafariJohn

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Re: [0.9.1a] Roider Union 1.0.2
« Reply #71 on: October 04, 2020, 06:56:19 PM »

Roider Union v1.0.2

Download in the OP

Save compatible update. Fixed the Mudskipper variants crash bug.

Version 1.0.2
 New Features:
 - Whitelisted ships and Roider Union faction for Industrial.Evolution mechanics
 
 Changes:
 - Reduced crew requirements for Fighter Clamps:
   - destroyers from 20 to 10 crew
   - cruisers from 40 to 30 crew
   - capital ships from 100 to 70 crew
 
 Bug Fixes:
 - Fixed crash from broken Mudskipper variant
 - Fixed nulls in Fighter Clamps description


Version 1.0.1
 Bug Fixes:
 - Fixed crash when loading invalid retrofits from retrofits.csv
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Kartoffel

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Re: [0.9.1a] Roider Union 1.0.2
« Reply #72 on: October 04, 2020, 07:58:39 PM »

It's nice to see this mod greatly expand from its original premise leading to the expansion of a whole subgroup from originally being independent miner/mercenaries.

Keep up the good work!
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Spess Mahren

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Re: [0.9.1a] Roider Union 1.0.2
« Reply #73 on: October 05, 2020, 02:26:35 AM »

I was looking through the roider ships and got a CTD because the roider_mudskipper_Carrier variant file had the lightmg on W001 when the mud skipper hull has that weapon slot labeled W003.
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SafariJohn

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Re: [0.9.1a] Roider Union 1.0.2
« Reply #74 on: October 05, 2020, 03:49:11 AM »

It's nice to see this mod greatly expand from its original premise leading to the expansion of a whole subgroup from originally being independent miner/mercenaries.

Interestingly, the Roider Union predates Starsector's first release by over a year. The premise has always been a full faction; v0.8 was an anomaly.

I was looking through the roider ships and got a CTD because the roider_mudskipper_Carrier variant file had the lightmg on W001 when the mud skipper hull has that weapon slot labeled W003.

Already fixed in v1.0.2, please update.
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