Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 2 [3] 4 5 ... 35

Author Topic: [0.97a] Roider Union 2.1.0  (Read 402190 times)

lechibang

  • Lieutenant
  • **
  • Posts: 66
    • View Profile
Re: [0.7.2a] Roider Union 0.7.2 Alpha
« Reply #30 on: September 07, 2017, 07:54:53 PM »

will this mod be updated to 0.8.1a?
Logged
Do it yourself, as people always say.

SafariJohn

  • Admiral
  • *****
  • Posts: 3010
    • View Profile
Re: [0.7.2a] Roider Union 0.7.2 Alpha
« Reply #31 on: September 07, 2017, 08:10:05 PM »

Eventually, yes. :(

I am integrating the Roiders into the campaign and significantly improving their sprites for my next release. Unfortunately the latter is hard for me. However, I am very happy with how the new sprites are shaping up!

As a teaser, here is the new Cyclops sprite:

Logged

SafariJohn

  • Admiral
  • *****
  • Posts: 3010
    • View Profile
Re: [0.9.1a] Roider Union 0.8.0
« Reply #32 on: October 10, 2019, 01:20:59 PM »

The Roider Union returns! And with campaign integration, too. You'll find the download in the OP.

Version 0.8.0 Features:
- Commission with the Roider Union, a sub-faction of the independents
- Retrofits! Convert your freighters and other civilian ships into warships
- Fly Roider ships into battle
- Resupply at remote Roider bases

If any modders want to add retrofitting to their mods, they are free to use my code. See the four classes in \src\scripts\campaign\retrofit for the actual retrofitting and Roider_RetrofitAccess.java in \src\scripts\campaign (plus the Retrofitting folder in rules.csv) for how I gave players access.
EDIT: The retrofits themeselves are defined in data\retrofit\retrofits.csv
« Last Edit: October 10, 2019, 01:27:42 PM by SafariJohn »
Logged

Dwarden

  • Commander
  • ***
  • Posts: 196
    • View Profile
Re: [0.9.1a] Roider Union 0.8.0
« Reply #33 on: October 11, 2019, 06:51:43 PM »

crash for new Nexerelin game with random spawn systrems/starts

Code
510690 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at scripts.world.Roider_Gen.addCoreDives(Roider_Gen.java:40)
at scripts.Roider_ModPlugin.onNewGameAfterEconomyLoad(Roider_ModPlugin.java:44)
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.N.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.I.?00000(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Logged

SafariJohn

  • Admiral
  • *****
  • Posts: 3010
    • View Profile
Re: [0.9.1a] Roider Union 0.8.0
« Reply #34 on: October 11, 2019, 07:07:01 PM »

Thank you for the report. I forgot to do some null-checks when adding things to vanilla systems.

For now, if you want to play Nex random mode you will need to disable the Roider Union. Sorry for the inconvenience.
Logged

BigBeans

  • Captain
  • ****
  • Posts: 275
    • View Profile
Re: [0.9.1a] Roider Union 0.8.0
« Reply #35 on: October 12, 2019, 07:54:37 AM »

Hi, really wanting to try your mod but when I add it into my mod list and start a new game I get this error:

Code
818833 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: java.lang.NullPointerException
java.lang.RuntimeException: java.lang.NullPointerException
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.N.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException
at scripts.campaign.econ.Roider_Dives.getHarvestTargetsInRange(Roider_Dives.java:307)
at scripts.campaign.econ.Roider_Dives.supplyMiningResources(Roider_Dives.java:190)
at scripts.campaign.econ.Roider_Dives.apply(Roider_Dives.java:142)
at com.fs.starfarer.campaign.econ.Market.addIndustry(Unknown Source)
at com.fs.starfarer.campaign.econ.Market.addIndustry(Unknown Source)
at com.fs.starfarer.campaign.econ.A.o00000(Unknown Source)
at com.fs.starfarer.campaign.econ.A.o00000(Unknown Source)
... 14 more

Hope this helps.
« Last Edit: October 13, 2019, 10:17:49 AM by BigBeans »
Logged

SafariJohn

  • Admiral
  • *****
  • Posts: 3010
    • View Profile
Re: [0.9.1a] Roider Union 0.8.0
« Reply #36 on: October 12, 2019, 10:46:43 AM »

It did help, thank you. Looks like a market with no faction. I didn't think the game would allow that. I'll put in a null-check and it'll be no problem.
Logged

Streamingfox

  • Ensign
  • *
  • Posts: 7
    • View Profile
Re: [0.9.1a] Roider Union 0.8.0
« Reply #37 on: October 13, 2019, 06:28:07 AM »

Here a new one. ;D

Code
[Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at scripts.world.Roider_Gen.addCoreDives(Roider_Gen.java:40)
at scripts.Roider_ModPlugin.onNewGameAfterEconomyLoad(Roider_ModPlugin.java:44)
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.N.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.I.xD20000(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Logged

SafariJohn

  • Admiral
  • *****
  • Posts: 3010
    • View Profile
Re: [0.9.1a] Roider Union 0.8.0
« Reply #38 on: October 13, 2019, 01:08:03 PM »

Better look at the first report again ;)

Thank you for posting, though.
Logged

Dwarden

  • Commander
  • ***
  • Posts: 196
    • View Profile
Re: [0.9.1a] Roider Union 0.8.0
« Reply #39 on: October 15, 2019, 01:15:10 PM »

another (slight differences again)

this one will happen with Nexerelin, fixed starts but when enabled factions respawning

Code
216352 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at scripts.campaign.econ.Roider_Dives.getHarvestTargetsInRange(Roider_Dives.java:307)
at scripts.campaign.econ.Roider_Dives.supplyMiningResources(Roider_Dives.java:190)
at scripts.campaign.econ.Roider_Dives.apply(Roider_Dives.java:142)
at com.fs.starfarer.campaign.econ.Market.addIndustry(Unknown Source)
at com.fs.starfarer.campaign.econ.Market.addIndustry(Unknown Source)
at scripts.campaign.Roider_RoiderBaseIntel.<init>(Roider_RoiderBaseIntel.java:162)
at scripts.campaign.Roider_RoiderBaseManager.createEvent(Roider_RoiderBaseManager.java:75)
at com.fs.starfarer.api.impl.campaign.intel.BaseEventManager.advance(BaseEventManager.java:141)
at scripts.campaign.Roider_RoiderBaseManager.advance(Roider_RoiderBaseManager.java:56)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.N.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.I.?00000(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Logged

SafariJohn

  • Admiral
  • *****
  • Posts: 3010
    • View Profile
Re: [0.9.1a] Roider Union 0.8.0
« Reply #40 on: October 15, 2019, 01:22:17 PM »

Looks like it might be the same one BigBeans reported. Fixed in the dev build.

Nexerelin, fixed starts but when enabled factions respawning

You tempt me to go digging in Nex to see if the respawning script is setting the null pointer, but I don't have time for that, heh
Logged

SafariJohn

  • Admiral
  • *****
  • Posts: 3010
    • View Profile
Re: [0.9.1a] Roider Union 0.8.1
« Reply #41 on: October 16, 2019, 09:53:29 AM »

Roider Union 0.8.1 released! Download in the OP.

Should no longer crash when Nex is enabled. Note that the Roiders will not appear in Nex's random mode.

Changelog:
 Changes:
 - Made retrofit intel and UI more consistent.
 
 Bug Fixes:
 - Fixed crash when starting a new game with Nexerelin active.
 - Fixed a crash when a market has no faction.
« Last Edit: October 16, 2019, 09:59:03 AM by SafariJohn »
Logged

Dwarden

  • Commander
  • ***
  • Posts: 196
    • View Profile
Re: [0.9.1a] Roider Union 0.8.1
« Reply #42 on: October 16, 2019, 02:42:31 PM »

thanks for the fixes
q, any plans to bring them to random mode sometime in future ?
Logged

SafariJohn

  • Admiral
  • *****
  • Posts: 3010
    • View Profile
Re: [0.9.1a] Roider Union 0.8.1
« Reply #43 on: October 16, 2019, 03:25:34 PM »

I intend to flesh the Roiders out into a full faction eventually. In the meantime, I don't know if I can/will make the Roider's special sub-faction mechanics compatible with Nex's random mode - I haven't looked into it yet.
Logged

McMuster

  • Ensign
  • *
  • Posts: 28
    • View Profile
Re: [0.9.1a] Roider Union 0.8.1
« Reply #44 on: February 22, 2020, 11:31:54 AM »

Yo, just wanted to thank you for making this mod, it's one of the few, if only faction mods that feels like a natural extension of the vanilla factions, small scale industrial exploitation of the sectors fringes fits really well in the setting. Personally, I like the fact that the roiders are an Independant subfaction rather than their own distinct entity. Makes more sense as it's a profession rather than a distinct identity.
Logged
Pages: 1 2 [3] 4 5 ... 35