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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Roider Union 2.2.3  (Read 534592 times)

SafariJohn

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Re: [0.97a] Roider Union 2.1.1
« Reply #555 on: November 16, 2024, 02:13:52 PM »

Thank you. Weird.
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NaokiP

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Re: [0.97a] Roider Union 2.1.1
« Reply #556 on: January 10, 2025, 04:31:03 AM »

Nomad stations sometimes seem to spawn/exist with absolutely nothing to trade in their markets, no associated price for any goods, and no officials or staff actually occupying them in the Contact Directory tab. This seems like a bug, but I'm not sure what's causing it or how to replicate it. It's not intentional, is it?

Also very possible that this is some odd crossmod problem as someone recently reported having no officials on their colonies due to a clash between Nexerelin and AotD Question of Loyalty's generation of officials.
« Last Edit: January 10, 2025, 04:41:10 AM by NaokiP »
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SafariJohn

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Re: [0.97a] Roider Union 2.1.1
« Reply #557 on: January 10, 2025, 04:48:20 AM »

That sounds like the economy didn't exist (yet) when the station was created. Weird. I'll fix it so the station doesn't spawn.
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SafariJohn

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Re: [0.97a] Roider Union 2.1.1
« Reply #558 on: February 16, 2025, 06:16:06 PM »

Next version is bringing phase tech to Roiders!

The Basker-class phase destroyer is an unholy fusion of Hound, Cerberus, and Gremlin. Its strange Interdictor Transducer steals speed from its target.






From the same dark corner of the Sector as the Desperado-class frigate comes the Garrucha phase drone. Its Temporal Phase Shell defies explanation.

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Reshy

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Re: [0.97a] Roider Union 2.1.1
« Reply #559 on: February 19, 2025, 05:33:15 AM »

Got a weird crash, seems to cite Roider Union and Retrolib:

https://pastebin.com/S6jY4Wkr
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SafariJohn

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Re: [0.97a] Roider Union 2.1.1
« Reply #560 on: February 19, 2025, 06:26:21 AM »

That is a very unhelpful crash log. I can't even tell you who or what caused the crash - I see Roiders, Nexerelin, something "Armada", and a ton of vanilla classes listed, but none of them are marked as the instigator. Only thing that might be useful is it mentions a line number 5705698, which I would presume is from your save file.

My recommendation is to make a thread in the Bug Reports (Modded) subforum.
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SafariJohn

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Re: [0.97a] Roider Union 2.1.1
« Reply #561 on: February 19, 2025, 06:45:34 PM »

A new Nexerelin super frigate start will feature the Desperado-class frigate with a new class-exclusive hullmod: Garrucha Phase Draw. It pulls Garruchas out of phase space. Origin unknown.

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Farya

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Re: [0.97a] Roider Union 2.1.1
« Reply #562 on: February 19, 2025, 10:47:21 PM »

Does the "Hound, Cerberus and Gremlin welded together" mean this new ship will be a kind of phase combat freighter? Because that's something potentially interesting for a smuggler fleet.
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SafariJohn

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Re: [0.97a] Roider Union 2.1.1
« Reply #563 on: February 20, 2025, 05:34:50 AM »

Hadn't thought of that. It seems like all the Roider destroyers' cargo stats need a look over.
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Blaze

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Re: [0.97a] Roider Union 2.1.1
« Reply #564 on: February 20, 2025, 10:07:48 AM »

Another frigate to add to the wolf pack, excellent!

It did strike me odd that, despite being miners; the faction actually lacks a ship for bulk transport.

Of course, that's nothing that can't be solved by existing transports.
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Reshy

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Re: [0.97a] Roider Union 2.1.1
« Reply #565 on: February 22, 2025, 11:30:55 PM »

That is a very unhelpful crash log. I can't even tell you who or what caused the crash - I see Roiders, Nexerelin, something "Armada", and a ton of vanilla classes listed, but none of them are marked as the instigator. Only thing that might be useful is it mentions a line number 5705698, which I would presume is from your save file.

My recommendation is to make a thread in the Bug Reports (Modded) subforum.
The issue reoccured again, this is the part of the save file referenced (4204388):

« Last Edit: February 22, 2025, 11:32:40 PM by Reshy »
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SafariJohn

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Re: [0.97a] Roider Union 2.1.1
« Reply #566 on: February 23, 2025, 05:54:18 AM »

It looks like CampaignArmadaEscortLeashScript, whatever that is from, is leaking the campaign engine into your save file.
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Reshy

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Re: [0.97a] Roider Union 2.1.1
« Reply #567 on: March 10, 2025, 06:15:37 PM »

I think I figured it out in time, it was a weird problem to be sure.


I did have a comment, but given that this is the astroid miner's union, and mining's chief demand is recreational drugs why is that a banned commodity (instead of say heavy weapons or AI cores).
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Pentarctagon

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Re: [0.97a] Roider Union 2.1.1
« Reply #568 on: March 11, 2025, 11:48:18 AM »

Can this be added to an existing save?
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SafariJohn

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Re: [0.97a] Roider Union 2.1.1
« Reply #569 on: March 11, 2025, 07:42:08 PM »

Can this be added to an existing save?

Should be okay.

I did have a comment, but given that this is the astroid miner's union, and mining's chief demand is recreational drugs why is that a banned commodity (instead of say heavy weapons or AI cores).

Roider Union is a political union (not labor union) of many different independent roider organizations: corporations, families, rich individuals (like the player), nomad groups, etc. Its illegal commodities are identical to independents AKA the Sector at large.

The Union has extra incentives not to ban heavy weapons because most of its military strength is armed citizens (like the player) and selling weapons to them funds the full-time military, R&D, etc.
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