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Author Topic: [0.97a] Roider Union 2.1.0  (Read 409985 times)

Frederoo

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.13
« Reply #330 on: March 11, 2022, 01:29:24 PM »

I found something strange about the Rockpiper Shipworks - production and demand seem to be switched.
Code
	demand(Commodities.SHIPS, size);
demand(Commodities.HEAVY_MACHINERY, size - 2);

supply(Commodities.SUPPLIES, size - 2);
supply(Commodities.METALS, size);
I'd expect to get ships out of shipworks, not metal... Unless it's a scrapyard, but the description suggests otherwise. Now I'm confused...  :-\

BTW Great mod, I really like it!
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SafariJohn

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.13
« Reply #331 on: March 11, 2022, 03:32:33 PM »

It scraps ships to produce an extremely limited amount of high quality ships (the ships you retrofit). The metals and supplies are the stuff they don't need.
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Frederoo

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.13
« Reply #332 on: March 18, 2022, 07:02:17 AM »

Hello! I'm working on my own HullMod and was looking at your `Roider_FighterClamps` in search for an option to limit fighter wing selection. I saw you specifically disallowed installation of drones on the clamps, but I cant see it in the HullMod itself. So how did you do it? I want to do the exact opposite (Drone-Only Fighter Bays). Cheers!
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Farya

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.13
« Reply #333 on: March 18, 2022, 07:04:40 AM »

Is Mad Rockpiper event repeatable or it's one time even when triggered? It's nice to roiderize non-roider ships with MIDAS.
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SafariJohn

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.13
« Reply #334 on: March 18, 2022, 07:48:56 PM »

Hello! I'm working on my own HullMod and was looking at your `Roider_FighterClamps` in search for an option to limit fighter wing selection. I saw you specifically disallowed installation of drones on the clamps, but I cant see it in the HullMod itself. So how did you do it? I want to do the exact opposite (Drone-Only Fighter Bays). Cheers!

I disallowed bombers, not drones. Automated ships are limited to drone wings, but I can't find how they do it. Try asking on the Misc Modding Questions thread.

Is Mad Rockpiper event repeatable or it's one time even when triggered? It's nice to roiderize non-roider ships with MIDAS.

It is repeatable.
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Farya

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.13
« Reply #335 on: March 21, 2022, 07:26:49 AM »

Retrofit blueprint for pirate Gambit still does not work for me. It is consumed but I still get the message about needing to know the prerequisite hull to learn it. Description shown up properly this time though.
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SafariJohn

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.13
« Reply #336 on: March 21, 2022, 04:59:11 PM »

Since I have to break saves to fix the Gambit pileup, I am going to improve expedition fleets while I'm at it - easier to find, clearer what they do, less random hostile fleets.
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Farya

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.13
« Reply #337 on: March 21, 2022, 10:06:10 PM »

Since I have to break saves to fix the Gambit pileup, I am going to improve expedition fleets while I'm at it - easier to find, clearer what they do, less random hostile fleets.
Would they possibly appear on intel tab after some bar event? Could use a new function for Roider Dives - you could find about wherebouts of expedition fleets with bar events produced by them.
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Helldiver

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.13
« Reply #338 on: March 28, 2022, 04:41:23 AM »

Would they possibly appear on intel tab after some bar event? Could use a new function for Roider Dives - you could find about wherebouts of expedition fleets with bar events produced by them.

Ooo I like this idea.
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vok3

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.13
« Reply #339 on: April 07, 2022, 02:23:56 PM »

Started a new game (Nex & assorted faction mods) as a pirate.  My starting contact had a "steal a ship" mission so I did that; it's a Gambit.  I go into refit, autofit, "Overdriven", confirm.  Click something else.  Immediate crash to desktop.

After restarting the game and re-crashing to desktop a few more times, I *think* it's because the autofit for overdriven Gambit includes a "Gambit Mantle" module which doesn't exist in the player's recipes, doesn't get applied to the ship, but the autofit is trying to do it anyway, and BLAAAAARGH0101010101 says the computer.

Going into autofit, choosing the "Overdriven" option, noting all the components being applied, cancelling out, and then manually adding each of those components, works fine.  No crash.  So I think it's the mantle.
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SafariJohn

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.13
« Reply #340 on: April 08, 2022, 06:02:27 PM »

Yes, sorry. There's a vanilla bug there and Alex has basically said what I did is "not supported", so I have redone it for the next eventual update.

Do not restore "Early" variants and if you see a non-early Gambit missing a module avoid it at all costs.
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Phantasia

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.13
« Reply #341 on: April 28, 2022, 11:42:25 PM »

The bar event that can let ships get MIDAS hullmod added can be undone if players open up the "Build In" window for adding s-mods followed up closing the screen.
MIDAS will now be a regular hull mod.
However if players add any s-mod when they are at the screen the MIDAS hullmod does remain.
« Last Edit: April 28, 2022, 11:45:44 PM by Phantasia »
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SpaceDrake

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.13
« Reply #342 on: April 29, 2022, 10:22:04 AM »

It's probably the same bug that affected the "built in" Hardened Subsystems for a specific findable ship in Arma Armatura - it appears that if you try to make a hullmod "free" but don't actually include it as a built-in for a .variant file or somesuch, the game gets a little unhappy when you go to the s-mod build in screen and its status gets reset. Shoi ended up just scrapping giving that mech the hullmod; I'm not sure there's a "fix" for this in the current version of Starsector.
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SafariJohn

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.13
« Reply #343 on: April 29, 2022, 06:00:20 PM »

Thanks for the report. I have that fixed in-dev. Will be a little while yet before I can release it, sorry.
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mkire

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.13
« Reply #344 on: May 03, 2022, 09:07:43 PM »

I have zero clue on how to track this down, but i'm experiencing an issue where adding the midas hullmod to a ship when it says 'adding midas also adds an armor module with X armor and X hull' causes refitting other ships to show their hardpoints as being empty
 
screenshots here, and spoiler is modlist
Spoiler
{"enabledMods": [
  "yunru_pirate_collection",
  "yunrutechmining",
  "adjustable_skill_thresholds",
  "A_S-F",
  "apex_design",
  "armaa23",
  "automatic-orders",
  "lw_autosave",
  "bee_swarm_ship_pack",
  "better_deserving_smods",
  "HMI_brighton",
  "CaptainsLog",
  "capturecrew",
  "seven_nexus",
  "clearCommands",
  "chatter",
  "timid_commissioned_hull_mods",
  "su_Concord",
  "lw_console",
  "diyplanets",
  "istl_dassaultmikoyan",
  "Everybody loves KoC",
  "SkillEdit_JustExtra",
  "extra_system_reloaded",
  "su_FairSMod",
  "fast_engine_rendering",
  "sun_flux_reticle",
  "forge_production",
  "sun_fuel_siphoning",
  "gladiatorsociety",
  "GrandColonies",
  "HMI_SV",
  "HMI",
  "HIVER",
  "hcok",
  "hullmod_specialization",
  "sun_hyperdrive",
  "IndEvo",
  "Imperium",
  "timid_xiv",
  "JYD",
  "lw_lazylib",
  "leadingPip",
  "ArkLeg",
  "lockedAndLoaded",
  "luddenhance",
  "MODCalveraSystem",
  "mag_protect",
  "MagicLib",
  "Mayasuran Navy",
  "MissileShipOverhaul",
  "su_CarrierHullmod",
  "more_hullmods",
  "Musashimanufactor",
  "nexerelin",
  "objects_analysis",
  "officerExtension",
  "JYDR",
  "wisp_perseanchronicles",
  "progressiveSMods",
  "roider",
  "rotcesrats",
  "sun_ruthless_sector",
  "secretsofthefrontieralt",
  "SEEKER",
  "holdsforall",
  "swp",
  "SkillEdit",
  "spacetruckin",
  "speedUp",
  "stardustventures",
  "sun_starship_legends",
  "stelnet",
  "alcoholism",
  "Sunrider",
  "superweapons",
  "timid_supply_forging",
  "tahlan",
  "Terraforming & Station Construction",
  "star_federation",
  "transpoffder",
  "underworld",
  "ungp",
  "UGH",
  "vic",
  "vanidad",
  "vayrasector",
  "vayrashippack",
  "wasabounties",
  "whichmod",
  "XhanEmpire",
  "yunru_arsenal",
  "yunruhullmods",
  "yunru_midline_expansion",
  "yunru_misc_ships",
  "unpackblueprints",
  "yunrucore",
  "astroidships",
  "prv",
  "shaderLib"
]}
[close]
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