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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Roider Union 2.1.0  (Read 402320 times)

Helldiver

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.9
« Reply #285 on: December 20, 2021, 10:29:41 AM »

and could there be compatibility with modded variants of existing refittable ships?
I got kinda dissapointed when I tried refitting a Luddic Path IED Phaeton from the Luddic Enhancement Mod only to realize the refitting menu doesn't count it as a Phaeton variant. It would be great to refit ships from other mods into similar Roider Union designs, and considering some other refits, I don't think it'll be that much of a hassle for Roider engineers to modify ships from other mods.

Roiders can already do that. You just need to add the relevant lines and ships in roider_retrofits.csv (look at existing ones for reference) and you can have all the ship conversion options you want. SafariJohn even went above and beyond to redo the way conversions work and have automated price calculation which makes adding new conversions very easy.
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SafariJohn

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.10
« Reply #286 on: December 20, 2021, 07:02:01 PM »

Roider Union - Expeditions - v1.3.10

Download in the OP

Standardized armor module hull and armor values. Fixed a crash with Argos retrofitting.

Version 1.3.10
 Changes
 - Standardized armor modules' hull and armor
   - Base hull is 20% of parent's base hull
   - Base armor is 150% of parent's base armor
 - Buffed Aurochs' armor from 250 to 300
 - Buffed Gambit's armor from 900 to 1000
 - Buffed Ranch's armor from 400 to 700

 Bug Fixes
 - Fixed crash when trying to use Argos retrofitting
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SafariJohn

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.9
« Reply #287 on: December 20, 2021, 07:05:01 PM »

I'm getting a crash when trying to retrofit something using the mothership ability to convert a tarsus class to condor

Thank you for reporting this!


The Dominator and its variants can be refitted into the Salvage Rig-based Bombard-class, an Omen can somehow become an Aurochs-class Destroyer, and I'm not sure how a Falcon or Eagle becomes a Wrecker-class after refitting.

If they can turn a salvage rig into a Bombard, why not cutting off a section of a Dominator?

The most difficult component of the Aurochs is its EMP emitter, which can be ripped off an Omen. Buffalo hulls are a dime a dozen.

Wrecker is literally an Eagle turned backwards and ripped open.
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thenorth

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.10
« Reply #288 on: December 28, 2021, 06:22:30 AM »

Roider Union's form of government? Liftocracy.  8)
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Godvana

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.10
« Reply #289 on: December 30, 2021, 12:48:52 AM »

Hi SafariJohn, I thought I should tell you about a CTD I've been having which seems to be caused by Roider Union. Below is what I posted in the support forum, hopefully it helps.

EDIT: Should have mentioned this is 0.95.1a-RC6

Travelling through space, about 30 seconds after loading the save I get a CTD without fail. I just recently updated MagicLib, DroneLib, and Fast Engine Rendering, but this crash happened some time after doing that. Seems to be related to Roider Union, but I'm not sure. I would greatly appreciate any assistance!

Code
280959 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at scripts.campaign.econ.Roider_Shipworks.disruptionFinished(Roider_Shipworks.java:117)
at com.fs.starfarer.api.impl.campaign.econ.impl.BaseIndustry.advance(BaseIndustry.java:436)
at scripts.campaign.econ.Roider_Shipworks.advance(Roider_Shipworks.java:94)
at com.fs.starfarer.campaign.econ.Market.advance(Unknown Source)
at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Code
SYSTEM PROPERTIES
Java version: 1.7.0_79
Java vendor: Oracle Corporation

ENABLED MODS
$$$_trailermoments-1.2: $$$ Trailer Moments
lw_autosave-1.1c: Autosave
aaCari UIl-v1.0.3: Cari's UI (Lite)
clearCommands-1.0.d: ClearCommands
CAS-1.4: Combat Alarm Sounds
chatter-1.11.4: Combat Chatter
lw_console-2021.4.10: Console Commands
portrait-v1.0.0: Custom Portrait
DisassembleReassemble-v 1.6.9: Disassemble Reassemble
dronelib-1.1.1: DroneLib
fast_engine_rendering-1.1.2: Fast Engine Rendering
sun_flux_reticle-1.1.1: Flux Reticle
HMI-0.3.4k: Hazard Mining Incorporated
hte-1.4.8a: High Tech Expansion
hostileIntercept-1.3.2: Hostile Intercept (and Autopause!)
timid_xiv-1.06: Iron Shell
kadur_remnant-3.2.3: Kadur Remnant
lw_lazylib-2.7b: LazyLib
leadingPip-1.9.1: Leading Pip
logisticsNotifications-1.3.3: Logistics Notifications
luddenhance-1.2.5j: Luddic Enhancement
MagicLib-0.41: MagicLib
Mayasuran Navy-8.3.5 RC2: Mayasuran Navy
nexerelin-0.10.3i: Nexerelin
roider-1.3.10: Roider Union
swp-1.12.999: Ship/Weapon Pack
simpleplayerflags-1.0: Simple Player Faction Flags
speedUp-0.7.2: SpeedUp
stelnet-2.3.0: Stellar Networks
tahlan-0.7.5c: Tahlan Shipworks
tiandong-1.2.1a: Tiandong Weapons
TORCHSHIPS-0.16rc2: Torchships And Deadly Armaments
transfer_all_items-1.2: Transfer All Items
US-0.43: Unknown Skies
URW-1.43: Upgraded Rotary Weapons
vayrasector-3.2.1: Vayra's Sector (Unofficial Update)
vayrashippack-1.2.3: Vayra's Ship Pack
audio_plus-1.1.3: ZZ Audio Plus
prv-v22: prv Starworks
shaderLib-1.6.0: zz GraphicsLib
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SafariJohn

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.10
« Reply #290 on: December 30, 2021, 04:59:37 AM »

Thank you for the report, I'll get this fixed up.

Here is the temp fix I posted on your bug report thread:
The problem is the code mistakenly assumes your disrupted Rockpiper Shipworks has an AI core. It crashes when the disruption finishes.

Temp fix is to add an AI core to your Rockpiper Shipworks structure. Editing the save file is sure to work, but you may be able to teleport to your colony and add one before the crash occurs.
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Godvana

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.10
« Reply #291 on: December 30, 2021, 06:19:14 AM »

Thanks for the response!

Unfortunately, none of my colonies have a Rockpiper Shipworks. It must be one of the AI colonies, I'll investigate more when I've slept.
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SafariJohn

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.10
« Reply #292 on: December 30, 2021, 07:03:03 AM »

By default, only the hidden Roider Union station in the fringe has Shipworks. Its id is roider_fringeHQBase.
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Farya

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.10
« Reply #293 on: December 30, 2021, 07:20:46 AM »

What about a designated survey ship for roiders? Maybe a restored Apogee of sorts, considering that one is no longer part of High Tech package and is a very rare sight now - few that still remain should be coveted in sector. Could turn it into a designated missile ship similar to Buffalo MK.II but large and with armor modules instead of it's powerful shield. Or a sniper ship of sorts with some unique built-in large ballistic or laser weapon.
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Godvana

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.10
« Reply #294 on: December 30, 2021, 01:41:11 PM »

Awesome, I save edited a gamma core into the roider shipworks and the CTD has stopped, thanks for the help
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grylxndr

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.10
« Reply #295 on: December 31, 2021, 06:31:22 AM »

Awesome, I save edited a gamma core into the roider shipworks and the CTD has stopped, thanks for the help

How does one do this? I don't know what to do with the ref ID, there are dozens of hits for it, when opening the xml file with Notepad++.

Edit: The Roiders faction has been wiped out in the sector, save for the hidden market I couldn't even find, so brute forcing the solution by deleting every reference to "roider_shipworks" seems to have fixed the crash.
« Last Edit: December 31, 2021, 11:30:28 AM by grylxndr »
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SafariJohn

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.10
« Reply #296 on: December 31, 2021, 03:37:33 PM »

Was not sure exactly how to do it, so I put in my due diligence for you. Find all the blocks that are something like this:
Code: java
<roider__sw z="16590" id="roider_shipworks" bP="0.0" b="false" wD="false">
...
<dR z="16591" b="0.0" m="0.0"></dR>
...
</roider__sw>

And change them to like this:
Code: java
<roider__sw z="16590" id="roider_shipworks" bP="0.0" b="false" aCI="gamma_core" wD="false">
...
<dR z="16591" b="0.0" m="1.0">
<fMs z="10000000" s="ind_roider_shipworks_0" d="Gamma core" v="1.0"></fMs>
</dR>
...
</roider__sw>

Note the aCI="gamma_core" added to the first line.
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calan112

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.10
« Reply #297 on: January 09, 2022, 11:16:56 PM »

you can get a link to download the old version of the mod for 0.9.1a pls?
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Screech9791

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.10
« Reply #298 on: January 12, 2022, 10:10:44 AM »

I haven't found any retrofitting lists yet so I'll compile my own for future reference, sorted by ship size. Base hulls in italics are from other mods, not counting variants.
Frigates
Cyclops: Hermes, Cerberus
Nolasher: Wayfarer
Pepperbox: Mudskipper, Mudskipper Mk.II
Roach: Scarab, Starlight Scarab
[close]
Destroyers
Bombard: Salvage Rig, Dominator
Aurochs: Omen, Buffalo
Condor: Tarsus, Firestorm
Cowboy: Nebula
Firestorm: Tarsus, Condor
Onager: Mule
[close]
Cruisers
Gambit: Venture
Ogrov: Colossus, Colossus Mk.II, Colossus Mk.III
Ranch: Starliner
Wrecker: Eagle, Falcon
[close]
Capitals
Argos: Prometheus, Prometheus Mk.II
Telamon: Atlas, Atlas Mk.II
[close]
Civilian
Jane: Dram, Phaeton
[close]
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Dezgard

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Re: [0.95.1a] Roider Union - Expeditions - 1.3.10
« Reply #299 on: January 16, 2022, 03:13:27 AM »

So my latest load started doing this:

353054 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading F:\Games\Starsector\starsector-core\..\saves\save_Dezgard_7325707729334816512...
353059 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 2
353059 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 3
353407 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: F:\Games\Starsector\starsector-core\..\mods\Roider Union]
353743 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Error loading
353743 [Thread-3] ERROR com.fs.starfarer.campaign.save.CampaignGameManager  - Invalid reference

Not sure what's doing it I changed nothing it just started, here is the debug:

---- Debugging information ----
message             : Invalid reference
reference           : 148442
referenced-type     : com.fs.starfarer.campaign.fleet.CampaignFleet
referenceable       : true
class               : com.fs.starfarer.rpg.Person
required-type       : com.fs.starfarer.rpg.Person
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
line number         : 355347             <-------------------------------------------------------Is that the line number from the save file?
class[1]            : com.fs.starfarer.campaign.fleet.FleetMember
class[2]            : java.util.ArrayList
converter-type[1]   : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[3]            : com.fs.starfarer.campaign.fleet.FleetData
class[4]            : com.fs.starfarer.campaign.fleet.CampaignFleet
class[5]            : com.fs.starfarer.campaign.CharacterStats
class[6]            : com.fs.starfarer.campaign.econ.Market
class[7]            : com.fs.starfarer.loading.specs.FactionProduction
class[8]            : com.fs.starfarer.campaign.Faction
class[9]            : com.fs.starfarer.campaign.econ.Submarket
class[10]           : com.fs.starfarer.campaign.CustomCampaignEntity
class[11]           : com.fs.util.container.repo.ObjectRepository
class[12]           : com.fs.starfarer.campaign.StarSystem
class[13]           : com.fs.starfarer.campaign.CampaignPlanet
class[14]           : com.fs.starfarer.campaign.CircularOrbit
class[15]           : com.fs.starfarer.campaign.econ.reach.ReachEconomy
class[16]           : com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper
class[17]           : com.fs.starfarer.campaign.econ.Economy
class[18]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[19]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[20]           : com.fs.starfarer.campaign.Hyperspace
class[21]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[2]   : com.fs.starfarer.campaign.save.oooO
version             : not available
« Last Edit: January 16, 2022, 04:04:56 AM by Dezgard »
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