Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  


Starsector 0.95a is out! (03/26/21); Blog post: A Tale of Two Tech Levels (05/28/21)

Pages: 1 ... 19 20 [21]

Author Topic: [0.95a] Red - the Oculian Armada (0.9.1a) Mod  (Read 196344 times)


  • Captain
  • ****
  • Posts: 419
  • The Nut. Yes, this one.
    • View Profile
Re: [0.95a] Red - the Oculian Armada (0.9.1a) Mod
« Reply #300 on: June 13, 2021, 10:07:37 AM »

Want to give an honest opinion about the mod, I kind of don't like the design/shading. Initially looked decent in the preview but after putting them inside the game, i feel like there is something lacking with this design, it doesn't match the game's aesthetics.

It isn't really in the resembling anywhere close to the locals. And I do have no idea how to put up a unique theme, other than having these hulls really do look like they came from a prefab factory. That or being stuck being a repainted, poorly kitbashed High-tech ships the faction used to have.

I like this faction, its the closest I can get to playing as a rampant AI.
Is there a way to get the big mobile station capital without using cheats/commands?

The Galalixia is a rare spawn for both the market and the fleet. Though, by sheer luck, you might even get a blueprint, through raids or some other means to get rare blueprint.

The cookies are a weird one, okay.
Pages: 1 ... 19 20 [21]