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[0.95.1a] Target Practice V1.41rc2 (2021/03/29)
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Topic: [0.95.1a] Target Practice V1.41rc2 (2021/03/29) (Read 108430 times)
Tartiflette
Admiral
Posts: 3529
MagicLab discord: https://discord.gg/EVQZaD3naU
[0.95.1a] Target Practice V1.41rc2 (2021/03/29)
«
on:
June 17, 2015, 07:11:02 AM »
Download
NexusMods mirror
Disclaimer: I completely stole the basic idea from Foxer360 (sorry)...
This mod add four practice targets to your simulation opponents. Three passive punching bags, and one equipped with harpoon drones to test your PD.
They are mostly intended for modders to test their new weapons and ships against passive targets. Unlike the ones in Foxer's
Citadel
mod, they spawn instantly in the middle of the map, right in front of your ship. They also are a usable metric to judge a weapon effectiveness since their stats are equivalent to an Onslaught, a Conquest and a Paragon.
«
Last Edit: January 23, 2022, 11:58:37 PM by Tartiflette
»
Logged
Ahne
Captain
Posts: 321
Re: [0.65.2a] Target Practice V0.1 (17/06/2015)
«
Reply #1 on:
June 17, 2015, 07:51:43 AM »
right at the needed moment! thx tartiflette
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xenoargh
Admiral
Posts: 5078
naively breaking things!
Re: [0.65.2a] Target Practice V0.1 (17/06/2015)
«
Reply #2 on:
June 17, 2015, 09:30:12 AM »
Great idea
Can you add some that are also shield testers?
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Please check out my SS projects
Xeno's Mod Pack
Tartiflette
Admiral
Posts: 3529
MagicLab discord: https://discord.gg/EVQZaD3naU
Re: [0.65.2a] Target Practice V0.1 (17/06/2015)
«
Reply #3 on:
June 17, 2015, 10:53:40 AM »
When I said stats equivalent to the Onslaught, Conquest and Paragon that include their shields (well, in the case of the onslaught I removed it)
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Sproginator
Admiral
Posts: 3592
Forum Ancient
Re: [0.65.2a] Target Practice V0.1 (17/06/2015)
«
Reply #4 on:
June 17, 2015, 11:20:44 AM »
Screenshots?
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A person who's never made a mistake, never tried anything new
- Albert Einstein
As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)
Tartiflette
Admiral
Posts: 3529
MagicLab discord: https://discord.gg/EVQZaD3naU
Re: [0.65.2a] Target Practice V0.1 (17/06/2015)
«
Reply #5 on:
June 17, 2015, 11:49:23 AM »
Done, but it's not super interesting
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Tartiflette
Admiral
Posts: 3529
MagicLab discord: https://discord.gg/EVQZaD3naU
Re: [0.7a] Target Practice V1.0 (21/11/2015)
«
Reply #6 on:
November 21, 2015, 05:30:37 AM »
Updated for 0.7a.
Logged
Tartiflette
Admiral
Posts: 3529
MagicLab discord: https://discord.gg/EVQZaD3naU
Re: [0.7a] Target Practice V1.01 - Simulator Overhaul fix (01/12/2015)
«
Reply #7 on:
November 30, 2015, 03:37:48 PM »
Micro update to make it compatible with LazyWizard's Simulator Overhaul.
Logged
Xanderzoo
Captain
Posts: 342
Re: [0.7a] Target Practice V1.01 - Simulator Overhaul fix (01/12/2015)
«
Reply #8 on:
November 30, 2015, 04:09:11 PM »
Uh, I think I broke something:
Spoiler
[close]
Logged
Takion Kasukedo
Admiral
Posts: 557
Re: [0.7a] Target Practice V1.01 - Simulator Overhaul fix (01/12/2015)
«
Reply #9 on:
December 01, 2015, 03:51:08 AM »
Quote from: Xanderzoo on November 30, 2015, 04:09:11 PM
Uh, I think I broke something:
Spoiler
[close]
The Boxslaught has arrived.
Logged
If it ever seems like I'm not doing something you've asked/I said I'll get around to doing, it's because my time is occupied by other things that interest me in that current moment in time. Kindly be patient, or don't ask at all. Thank you.
sycspysycspy
Commander
Posts: 225
Translator of the Council of AL
Re: [0.7a] Target Practice V1.01 - Simulator Overhaul fix (01/12/2015)
«
Reply #10 on:
January 11, 2016, 11:04:46 PM »
Can you add a weapon testing ship for this mod, which has 1 armor and 1 hull 0 max burn that come up with 3 universal turret slot of 3 sizes and unlimited (999?) OP?
«
Last Edit: January 12, 2016, 12:14:14 AM by sycspysycspy
»
Logged
Please report any translation error to me with PM.
Starsearcher
- I just went over to my bank account and figured out I can live comfortably without working for the rest of my life as long as I die on next Tuesday.
Tartiflette
Admiral
Posts: 3529
MagicLab discord: https://discord.gg/EVQZaD3naU
Re: [0.7.2a] Target Practice V1.1 - Harpoon drones (16/11/2016)
«
Reply #11 on:
November 16, 2016, 03:23:50 AM »
Small Update that adds a fourth target that launches Harpoon equipped drones to test your PD. They also are no longer completely fixed in position and can be bumped around. This update shouldn't break any save.
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Tartiflette
Admiral
Posts: 3529
MagicLab discord: https://discord.gg/EVQZaD3naU
Re: [0.8a] Target Practice V1.2 (24/04/2016)
«
Reply #12 on:
April 24, 2017, 03:49:37 AM »
Updated to 0.8a
«
Last Edit: April 24, 2017, 04:03:16 AM by Tartiflette
»
Logged
Tartiflette
Admiral
Posts: 3529
MagicLab discord: https://discord.gg/EVQZaD3naU
Re: [0.9.0a] Target Practice V1.3 (2018/11/17)
«
Reply #13 on:
November 17, 2018, 04:45:11 AM »
Updated for 0.9.0!
Logged
Tartiflette
Admiral
Posts: 3529
MagicLab discord: https://discord.gg/EVQZaD3naU
Re: [0.9.0a] Target Practice V1.3rc2 (2018/11/22)
«
Reply #14 on:
November 21, 2018, 11:59:21 PM »
(Not so) Quick fix for the death bug.
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[0.95.1a] Target Practice V1.41rc2 (2021/03/29)