Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: [1] 2

Author Topic: [0.95.1a] Target Practice V1.41rc2 (2021/03/29)  (Read 102138 times)

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
[0.95.1a] Target Practice V1.41rc2 (2021/03/29)
« on: June 17, 2015, 07:11:02 AM »



Disclaimer: I completely stole the basic idea from Foxer360 (sorry)...

This mod add four practice targets to your simulation opponents. Three passive punching bags, and one equipped with harpoon drones to test your PD.




They are mostly intended for modders to test their new weapons and ships against passive targets. Unlike the ones in Foxer's Citadel mod, they spawn instantly in the middle of the map, right in front of your ship. They also are a usable metric to judge a weapon effectiveness since their stats are equivalent to an Onslaught, a Conquest and a Paragon.

« Last Edit: January 23, 2022, 11:58:37 PM by Tartiflette »
Logged
 

Ahne

  • Captain
  • ****
  • Posts: 321
    • View Profile
Re: [0.65.2a] Target Practice V0.1 (17/06/2015)
« Reply #1 on: June 17, 2015, 07:51:43 AM »

right at the needed moment! thx tartiflette  :D
Logged

xenoargh

  • Admiral
  • *****
  • Posts: 5078
  • naively breaking things!
    • View Profile
Re: [0.65.2a] Target Practice V0.1 (17/06/2015)
« Reply #2 on: June 17, 2015, 09:30:12 AM »

Great idea :)  Can you add some that are also shield testers?
Logged
Please check out my SS projects :)
Xeno's Mod Pack

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: [0.65.2a] Target Practice V0.1 (17/06/2015)
« Reply #3 on: June 17, 2015, 10:53:40 AM »

When I said stats equivalent to the Onslaught, Conquest and Paragon that include their shields (well, in the case of the onslaught I removed it)
Logged
 

Sproginator

  • Admiral
  • *****
  • Posts: 3592
  • Forum Ancient
    • View Profile
Re: [0.65.2a] Target Practice V0.1 (17/06/2015)
« Reply #4 on: June 17, 2015, 11:20:44 AM »

Screenshots? :D
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: [0.65.2a] Target Practice V0.1 (17/06/2015)
« Reply #5 on: June 17, 2015, 11:49:23 AM »

Done, but it's not super interesting  :(
Logged
 

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: [0.7a] Target Practice V1.0 (21/11/2015)
« Reply #6 on: November 21, 2015, 05:30:37 AM »

Updated for 0.7a.
Logged
 

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: [0.7a] Target Practice V1.01 - Simulator Overhaul fix (01/12/2015)
« Reply #7 on: November 30, 2015, 03:37:48 PM »

Micro update to make it compatible with LazyWizard's Simulator Overhaul.
Logged
 

Xanderzoo

  • Captain
  • ****
  • Posts: 342
    • View Profile
Re: [0.7a] Target Practice V1.01 - Simulator Overhaul fix (01/12/2015)
« Reply #8 on: November 30, 2015, 04:09:11 PM »

Uh, I think I broke something:

Spoiler

[close]
Logged

Takion Kasukedo

  • Admiral
  • *****
  • Posts: 504
  • No longer drinking (Alcohol that is)
    • View Profile
Re: [0.7a] Target Practice V1.01 - Simulator Overhaul fix (01/12/2015)
« Reply #9 on: December 01, 2015, 03:51:08 AM »

Uh, I think I broke something:

Spoiler

[close]

The Boxslaught has arrived.
Logged
Is now able to cook a decent Creamy Salmon Pasta, amok other things.

Still loves purple. Still not skilled enough to make a mod that doesn't get that one damn error.

sycspysycspy

  • Commander
  • ***
  • Posts: 193
  • Translator of the Council of AL
    • View Profile
Re: [0.7a] Target Practice V1.01 - Simulator Overhaul fix (01/12/2015)
« Reply #10 on: January 11, 2016, 11:04:46 PM »

Can you add a weapon testing ship for this mod, which has 1 armor and 1 hull 0 max burn that come up with 3 universal turret slot of 3 sizes and unlimited (999?) OP?
« Last Edit: January 12, 2016, 12:14:14 AM by sycspysycspy »
Logged
Please report any translation error to me with PM.
- I just went over to my bank account and figured out I can live comfortably without working for the rest of my life as long as I die on next Tuesday.

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: [0.7.2a] Target Practice V1.1 - Harpoon drones (16/11/2016)
« Reply #11 on: November 16, 2016, 03:23:50 AM »

Small Update that adds a fourth target that launches Harpoon equipped drones to test your PD. They also are no longer completely fixed in position and can be bumped around. This update shouldn't break any save.


Logged
 

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: [0.8a] Target Practice V1.2 (24/04/2016)
« Reply #12 on: April 24, 2017, 03:49:37 AM »

Updated to 0.8a

« Last Edit: April 24, 2017, 04:03:16 AM by Tartiflette »
Logged
 

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: [0.9.0a] Target Practice V1.3 (2018/11/17)
« Reply #13 on: November 17, 2018, 04:45:11 AM »

Updated for 0.9.0!
Logged
 

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: [0.9.0a] Target Practice V1.3rc2 (2018/11/22)
« Reply #14 on: November 21, 2018, 11:59:21 PM »

(Not so) Quick fix for the death bug.
Logged
 
Pages: [1] 2