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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.65.2a] Seeker (Dead. Click on the signature to get to the new Seeker mod)  (Read 123085 times)

isaacssv552

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Re: [0.65.2a] Seeker v0.1 - Prototype (06/06/2015)
« Reply #60 on: March 26, 2016, 07:30:34 PM »

Is there any chance of the rest of the ships being released? I have the sprite for the Owl but nothing else from the spoilered stuff.
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Tartiflette

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Re: [0.65.2a] Seeker v0.1 - Prototype (06/06/2015)
« Reply #61 on: March 27, 2016, 02:48:13 AM »

Nope, not a chance. That would mean releasing the current dev with a lot of unfinished stuf and most of the anomalies. That would completely ruin the discovery, and would go completely against my decision of not revealing the truly juicy stuff I have prepared. Not happening.
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isaacssv552

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Re: [0.65.2a] Seeker v0.1 - Prototype (06/06/2015)
« Reply #62 on: March 27, 2016, 05:52:58 AM »

Nope, not a chance. That would mean releasing the current dev with a lot of unfinished stuf and most of the anomalies. That would completely ruin the discovery, and would go completely against my decision of not revealing the truly juicy stuff I have prepared. Not happening.
I was actually referring to just the ships folder and graphics files without even the descriptions.csv. Is the mod still being worked on?
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Tartiflette

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Re: [0.65.2a] Seeker v0.1 - Prototype (06/06/2015)
« Reply #63 on: March 27, 2016, 06:02:23 AM »

I would have released the current dev if it wasn't still worked on.
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isaacssv552

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Re: [0.65.2a] Seeker v0.1 - Prototype (06/06/2015)
« Reply #64 on: March 27, 2016, 06:09:05 AM »

I would have released the current dev if it wasn't still worked on.
So you're just holding out for a 1.0 build before releasing? (I had assumed that the latest version being for 0.65.2a meant it was on hiatus.)
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Tartiflette

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Re: [0.65.2a] Seeker v0.1 - Prototype (06/06/2015)
« Reply #65 on: March 27, 2016, 09:16:23 AM »

So you're just holding out for a 1.0 build before releasing? (I had assumed that the latest version being for 0.65.2a meant it was on hiatus.)
Quoting myself:
Well, the bad news is I estimate 4-6 months of work post 0.7 to get something playable done, and a solid 8 months to reach a polished state. The issue here is that I can't do incremental updates (and don't want to because spoilers). The whole systems needs to be in place from the get go, and adding the content won't take much longer since I already did a good chunk of it. But I also have some form of backup plan should the implementation I want be impossible/too complex to get right.
Turns out that was an optimistic estimate for many reasons (including a lot of work on other mods).
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isaacssv552

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Re: [0.65.2a] Seeker v0.1 - Prototype (06/06/2015)
« Reply #66 on: March 27, 2016, 11:14:55 AM »

So you're just holding out for a 1.0 build before releasing? (I had assumed that the latest version being for 0.65.2a meant it was on hiatus.)
Quoting myself:
Well, the bad news is I estimate 4-6 months of work post 0.7 to get something playable done, and a solid 8 months to reach a polished state. The issue here is that I can't do incremental updates (and don't want to because spoilers). The whole systems needs to be in place from the get go, and adding the content won't take much longer since I already did a good chunk of it. But I also have some form of backup plan should the implementation I want be impossible/too complex to get right.
Turns out that was an optimistic estimate for many reasons (including a lot of work on other mods).
Good luck on that then. I'll just have to be satisfied with a firecane-less Guardian for now.
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Gothars

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Re: [0.65.2a] Seeker v0.1 - Prototype (06/06/2015)
« Reply #67 on: March 27, 2016, 12:02:22 PM »

Nope, not a chance. That would mean releasing the current dev with a lot of unfinished stuf and most of the anomalies. That would completely ruin the discovery, and would go completely against my decision of not revealing the truly juicy stuff I have prepared. Not happening.

Stay strong   
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The game was completed 8 years ago and we get a free expansion every year.

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Starasp

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Re: [0.65.2a] Seeker v0.1 - Prototype (06/06/2015)
« Reply #68 on: March 27, 2016, 01:46:01 PM »

So you're just holding out for a 1.0 build before releasing? (I had assumed that the latest version being for 0.65.2a meant it was on hiatus.)
Quoting myself:
Well, the bad news is I estimate 4-6 months of work post 0.7 to get something playable done, and a solid 8 months to reach a polished state. The issue here is that I can't do incremental updates (and don't want to because spoilers). The whole systems needs to be in place from the get go, and adding the content won't take much longer since I already did a good chunk of it. But I also have some form of backup plan should the implementation I want be impossible/too complex to get right.
Turns out that was an optimistic estimate for many reasons (including a lot of work on other mods).

Keep at it man, this looks like a lot of fun if you can make it do what you wanted to do.
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Wild Card

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Re: [0.65.2a] Seeker v0.1 - Prototype (06/06/2015)
« Reply #69 on: March 31, 2016, 12:30:23 AM »

Hey just stopped by to whish you good luck, this mod looks very promising...it certainly smt that SS needs (in my mind) . I do hope you get it to completion ( :) for us lazy bastards that just want to play it.) The ideeas behind it are really unique
Annyways GL ;D
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Orikson

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Re: [0.65.2a] Seeker v0.1 - Prototype (06/06/2015)
« Reply #70 on: April 12, 2016, 05:20:07 PM »

Hello Mr. Mod, a question to you I have. Is the Seeker alive and well, fleeting through the stars; or has it got caught, by the gravity of a hole, so deep as to banish all light?

I'm just having fun rhyming my words here.

Anyway, by incorporation into Starsector+ somewhere on the horizon; does that mean this mod is finished? Or is becoming one of the supported mods in the Starsector+?

Love the design and the teasing, but haven't actually managed to play it (I started for the first time on 0.7.2 a month ago I think).

EDIT: Ignore the part about Starsector+ intergration, it's getting disbanded. Anyway, how's this mod going?
« Last Edit: April 14, 2016, 04:50:31 AM by Mr. K »
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Tartiflette

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Re: [0.65.2a] Seeker v0.1 - Prototype (06/06/2015)
« Reply #71 on: April 14, 2016, 12:14:04 PM »

You'll find your answer just five posts above yours.
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samsaq

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Re: [0.65.2a] Seeker v0.1 - Prototype (06/06/2015)
« Reply #72 on: May 01, 2016, 11:25:29 AM »

Just saw this post and I am HYPED  ;D
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YuiTheModder

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Re: [0.65.2a] Seeker v0.1 - Prototype (06/06/2015)
« Reply #73 on: November 21, 2016, 04:02:33 PM »

Hi there, I'm an avid fan of Starsector and was wondering when this lovely mod is likely to be released? It really sparked my attention among all the other ship based mods and there seems to be nothing like it!
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Tartiflette

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Re: [0.65.2a] Seeker v0.1 - Prototype (06/06/2015)
« Reply #74 on: November 21, 2016, 05:01:42 PM »

Well, after nearly a year of hiatus doing the massive rebuild of Scy and waiting for 0.8 since I need some of the mechanics it will introduce, I'm about to resume working on this mod. Sadly that also means I have no idea when I'll have a playable version but I can say it won't be soon. If I were you I probably wouldn't hold too much hope for anything before next Spring.

And since nothing turned out as I hoped with this, it may even be way later.... =___=
« Last Edit: November 21, 2016, 05:03:45 PM by Tartiflette »
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