Nomadic, while I understand what you are saying, and i agree that Starsector shouldn't become something too akin to chess
I specifically remember that Alex had attempted to remove this from happening?
Also, not every fleet can always AFFORD to field enough, either via not having it, or having ships that they need to send out which are damaged enough, or malfunctioning enough,
ti be severely negated by this. If it's stated as intentional that you can be smited, completely out of your control, while entering combat by happenstance which is totally reliant on RNG,
then so be it, feature, not bug. I can accept that entry into combat won't always be smooth, but it's a risk that should be stated to the player, if they bother to look.
If the average person took a hit at the -very- beginning of combat, which was totally unavoidable due to RNG, before any combat started, opening up a likely significant gap in defences,
what would you expect them to do?
Most likely?
Reload. game was mean and decided to put you at a random handycap out of control due to glitchy mapspawing (it is stated to be buggy after all)
as opposed to being a feature, where the average, uncareing person would more likely go along the lines of 'Damn, oh well.'