Making the expanded F1 tooltips the default seems to be good idea.
I wanted to play pirate, because that's where I had the most fun previously.
But this has kinda turned into a Heag. mercenary thing because I feel as though I am in
way over my head, and staying near big orange blobs is marginally less stressful.
As far as atmosphere goes this is some top-tier stuff.
Gameplay kind of rollercoasters between GRINDING TEDIUM and EMARGHERD WE'RE ALL GOING TO DIE though.
Eh. Keep going see how it goes.
The second hurdle is needing some proficiency at frigate-flying; if you can't beat 2-3 (D) frigates in your starter Wolf, things get significantly more difficult as the range of viable targets shrinks dramatically.
This. This is why I took so long to get anywhere.
Simply, I am bad at frigates because the way you have to play them to not die AND do anything useful is something I am really ill suited for. I don't have either the reactions nor the mindset for that kind of fast twitchy play. :sadbrains:
Previously you could avoid anything you didn't like the look of because you could see things BUT ALSO you were much faster than most things that wanted to kill you, so flying a frigate was pretty forgiving even if it was something I tried to get away from asap. Essentially you could pick your battles.
Now you get trapped, for want of a better word.
You can't avoid things because you can't see them until they're on top of you. This wouldn't really be a bad thing except for the things that want to kill you are now not only as fast as you, but can be faster whenever they feel like it.
Which leads to lots and lots of reloading.
Making pirate ships even worse I think isn't the answer, they're plenty bad enough as it is.
It's the combination of almost parity with speeds, and random infinte speed boosts which becomes one of the most efficient newbie traps I've ever seen.
If you're going to change anything, look at the speeds first before messing with the p. cool submarine simulator.