I have to say I'm very disappointed by your failure to fix the long-standing problems. Namely:
Enemy AI blatantly cheats. It maneuver in ways that are impossible for the player (i.e. ADADADAD spam that magically makes it dance through my shots). It has the ability to go out of map bounds. And it has inhumanly fast reactions and absolutely perfect precision. Phase ships disappear the moment you press the trigger, before your shot even goes off.
Friendly AI is completely ***. I have a big ship and a small ship. Literally all I need the small ship to do is to guard my flank against *** little frigates and fighters. What does it do? Half the time it charges into the middle of an enemy group and dies immediately, the other half it decides to pass in front of me as I'm firing, gets its engines shot up, and dies immediately.
Quick load only works on the map. Nowhere else. It doesn't work in battle, it doesn't work in dialog and inventory screens, i.e. exactly at the times when you want to use it. If I get caught by an enemy I can't afford to get caught by, I have to click through the encounter menu, enter battle, exit battle, then finally load the game. Manually, because quick load doesn't work in the main menu either. Yes, the loading times are very fast, but it's a pain in the ass nonetheless.
These are extremely serious problems that really need to be fixed ASAP. Especially the AI issues, especially the zig-zagging. Yes, I know I can do it too, but the AI has the reactions and precision of a computer, it's able to lead its shots perfectly no matter how I move. I, on the other hand, am flailing at a keyboard and mouse, trying to pay attention to three things at once, and trying lead my shots on a ship that's dodging and weaving on a screen that's a mess of shots and explosions and that sways with every movement of my ship and my mouse cursor. It's ridiculous.