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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Starsector 0.7a (Released) Patch Notes  (Read 574467 times)

DairyFreeSilk

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #675 on: November 18, 2015, 07:30:04 PM »

Imminent release confirmed     ??? 8)
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Midnight Kitsune

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #676 on: November 18, 2015, 07:31:43 PM »

Imminent release confirmed     ??? 8)
Maybe tomorrow but most likely not today as it LOOKS like Alex has a tendency to post around 4 to 5PM EST
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TheDTYP

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #677 on: November 18, 2015, 07:34:04 PM »

Operating under the assumption the patch is released tomorrow (Thursday) I'll be driving from one side of the country to the other (12 hour drive) all day. Go figure, just my luck XD
See you all Friday!
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Cyan Leader

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #678 on: November 18, 2015, 07:46:45 PM »

My mistake, carry on the hype.
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Clockwork Owl

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #679 on: November 18, 2015, 09:07:36 PM »

That bug got fixed within minutes. It was major in terms of impact not in terms fix difficulty :)
So... what was it, may I ask? Stories of random bug are nearly always interesting to me.
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Schwartz

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #680 on: November 18, 2015, 09:12:48 PM »

I'm operating under the assumption the new version got released yesterday and I'm just holding off. ;D
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Alex

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #681 on: November 18, 2015, 09:16:49 PM »

So... what was it, may I ask? Stories of random bug are nearly always interesting to me.

If you exit combat from the campaign, it takes you back to the main menu. If you then loaded a game, it'd still be showing you the interaction dialog prior to that combat. Which, for extra fun points, might even be from a different save. Hadn't caught that prior to this because if you've got devMode on (as I do 99% of the time) exiting from combat in the campaign just takes you back to the campaign with a "win".
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gofastskatkat

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #682 on: November 19, 2015, 06:29:12 AM »

I'm operating under the assumption the new version got released yesterday and I'm just holding off. ;D
Read the title of the op, it says "Starsector 0.7a (IN DEVELOPMENT)" in other words, wait young grasshopper
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Unfolder

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #683 on: November 19, 2015, 06:55:48 AM »

the game is talking

Spoiler
[close]
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Tartiflette

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #684 on: November 19, 2015, 07:57:15 AM »

the game is talking

Spoiler
[close]

With the music to go with it  ^^
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Jonlissla

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #685 on: November 19, 2015, 08:11:43 AM »

This waiting is a mental equal of physical pain.

The Geneva Conventions of 1949 and their Additional Protocols of 8 June 1977 contain a number of provisions that absolutely prohibit torture and other cruel or inhuman treatment and outrages upon individual dignity.

You don't want to break the Gevena Convention, do you Alex?
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Beigen

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #686 on: November 19, 2015, 08:30:46 AM »

This waiting is a mental equal of physical pain.

The Geneva Conventions of 1949 and their Additional Protocols of 8 June 1977 contain a number of provisions that absolutely prohibit torture and other cruel or inhuman treatment and outrages upon individual dignity.

You don't want to break the Gevena Convention, do you Alex?

Im going to Quote Ocelot from MGS1 here:
"[...] You're no POW, you're a hostage. There's no Geneva Convention. No one is coming to save you. [...]"

Edit: horrible spelling
« Last Edit: November 19, 2015, 08:32:46 AM by Beigen »
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kruqnut

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #687 on: November 19, 2015, 09:03:25 AM »

ahhh the anticipation. Oh well back to playing this disappointment called Fallout 4.
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Dark.Revenant

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #688 on: November 19, 2015, 09:12:57 AM »

Your guys' suffering gives me an indescribable perverse pleasure.
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Volken

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #689 on: November 19, 2015, 09:40:52 AM »

« Last Edit: November 19, 2015, 09:43:16 AM by Volken »
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