Looks fun! Have you finalized what the exact range changes for SO are/will the game have that info?
It's 450 + 0.25 * (range - 450). The tooltip just says "drastically".
Also, in your experience how well do the officer personalities mesh with SO? Are there any personalities that are more aggressive about lowering shields to allow hard flux to dissipate? I'm imagining a situation where a SO ship takes a bunch of hard flux on the shield and then clams up. Then again, they have so much dissipation that maybe they can just keep firing everything anyways.
You know, I'm not entirely sure. IIRC personalities don't impact shield use directly, and as far as what's better with SO? A lot of the differentiation between personalities is based around weapon range (i.e. aggressive will close in to try to use the most guns possible), but SO erases much of that.
"Timid" would be a bad choice, unless you're using SO for long range missile support, though you'd probably be better off with Unstable Injector in that case. Beyond that? I'd guess it depends very much on the loadout specifics.
(In a current test game, I've got a "steady" officer on an SO Wolf with Annihilators, a Mining Blaster, and some PD. It's doing surprisingly well, though I'll probably replace the Annihilators with Swarmers - too many end up missing due to it moving so quickly after starting off a burst. Also need to get Gunnery Implants on that guy so the Mining Blaster gets more accurate...)