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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Starsector 0.7a (Released) Patch Notes  (Read 574501 times)

CrashToDesktop

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #570 on: November 11, 2015, 12:43:04 PM »

@Alex
How did that 50 MB of UI saving bug turn out?  I'm curious as to how that actually happened.
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Alex

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #571 on: November 11, 2015, 12:54:58 PM »

Ahh, Java reasons. An anonymous class being saved - as part of an intel message - had an implicit reference to an interaction dialog. To clarify somewhat, after completing a procurement mission, you get a reputation gain. That gain was displayed in the dialog, but performed via the immediate delivery of an intel message, so you'd both have the gain displayed in the dialog, but also in an intel-tab message that notifies you of completing the mission. Basically, just needed to clear out the "on message delivery" payload after delivering it. Hope that makes some sort of sense; it wasn't the most straightforward thing.
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CrashToDesktop

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #572 on: November 11, 2015, 01:00:52 PM »

It's difficult to understand (although I get the basic gist of it) - nice to know we've got a dev who understands it fully, though. :)
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Alex

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #573 on: November 11, 2015, 01:19:44 PM »

Not fully enough to avoid making the mistake in the first place, apparently :)
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gruberscomplete

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #574 on: November 11, 2015, 02:43:16 PM »

So you are NOT competing with Fallout 4?

Thought you were gonna release on the 10th?
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TJJ

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #575 on: November 11, 2015, 05:19:59 PM »

So you are NOT competing with Fallout 4?

Thought you were gonna release on the 10th?

Wouldn't be much of a contest; FO4's engine sucks :)
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BillyRueben

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #576 on: November 11, 2015, 08:23:04 PM »

As long as it doesn't release on the 17th, because I will not be able to tear myself away from Battlefront.
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Midnight Kitsune

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #577 on: November 11, 2015, 08:33:10 PM »

As long as it doesn't release on the 17th, because I will not be able to tear myself away from Battlefront.
And here I'm hoping for a birthday present from Alex
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sirboomalot

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #578 on: November 11, 2015, 10:10:27 PM »

It could make for a nice christmas present, I bet :P
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SafariJohn

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TheDTYP

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #580 on: November 11, 2015, 11:23:22 PM »

It could make for a nice christmas present, I bet :P

Oh GOD no! Don't listen to him, Alex!!! Christmas is too far away!
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Baqar79

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #581 on: November 12, 2015, 01:15:45 AM »

I just looked at my post history, from January 1st to 6th I went crazy with posts; then silence!

Spent most of today trying to do my homework (Introduction to computer science via edx), but since i'm having trouble with a particular piece of code, I figured distracting myself with everything but the necessary tasks in front of me made more sense.  ;)

To say i'm looking forward to an update is an understatement.  When I first bought the game back in March 2012, I didn't really think much of it.  I updated later on to 0.6.2a, but it did not grab my attention.  Then the 0.6.5.1a release came out, so I pushed myself to give it a fair try and found myself clearing a space on the shelf right next to my all time favourite space games (Master Of Orion 2 and Space Rangers 2). 

I'm going to have to catch up on my homework first so that I can feel entitled to a little time with the next release of this game  :)
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orost

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #582 on: November 12, 2015, 10:10:17 AM »

I have no working computer right now and if the update arrives before the replacement part, I cannot even imagine how excruciating that will be. Alex will hear my screams of anguish... Wherever in the world he is.
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Alex

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #583 on: November 12, 2015, 10:18:29 AM »

It could make for a nice christmas present, I bet :P

Oh GOD no! Don't listen to him, Alex!!! Christmas is too far away!

Yeah, no way. Valentine's Day seems more appropriate anyway, doesn't it? (Kidding, kidding.)

To say i'm looking forward to an update is an understatement.  When I first bought the game back in March 2012, I didn't really think much of it.  I updated later on to 0.6.2a, but it did not grab my attention.  Then the 0.6.5.1a release came out, so I pushed myself to give it a fair try and found myself clearing a space on the shelf right next to my all time favourite space games (Master Of Orion 2 and Space Rangers 2).

Thanks for sharing! Glad it's moving in the right direction for you :)
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Xeroshiva1029

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #584 on: November 12, 2015, 05:29:28 PM »

i'm just saying.. i played game dev tycoon on my phone and another version from steam.. and i even made some C++ stuff for league of legends myself..  solo projects aint the way to go..

steam has millions of users willing to buy anything, all you need is 1 review. i could name a dozen people on youtube that do a LETS PLAY of games i didnt even know existed. and i follow dudes on twitch that hop from 1 game to another and give reviews before during and after and its nice to see the reviews change (for the better) after they play it compaired to before.

you need $, we need content and the MODers need new stuff to break.

hoist the colors.
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