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Author Topic: Starsector 0.7a (Released) Patch Notes  (Read 547541 times)

SafariJohn

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #345 on: October 23, 2015, 04:08:18 PM »

Fleet size restriction is only a UI restriction for players. AI fleets have no such restriction.
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Solinarius

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #346 on: October 23, 2015, 06:51:22 PM »

Fleet size restriction is only a UI restriction for players. AI fleets have no such restriction.

Ah. Thanks!
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BillyRueben

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #347 on: October 24, 2015, 07:38:35 AM »

Didn't see anything about skills in the patch notes. Are those getting any adjustments or additions this patch?
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Gothars

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #348 on: October 24, 2015, 07:54:40 AM »

Emphasis mine:

How are the Sensors going to be worked into characters skills?
Right now, probably not at all. The skill revamp is slowly taking shape in my head, but I don't want to tackle it until industry, and I'm hesitant to add more skills that would just need to be revamped.
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The game was completed 8 years ago and we get a free expansion every year.

Arranging holidays in an embrace with the Starsector is priceless.

Alex

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #349 on: October 24, 2015, 09:40:08 PM »

For the modding-inclined, uploaded the javadoc for the current dev version:
http://fractalsoftworks.com/starfarer.api/index.html?overview-summary.html

Still a round of modding-focused enhancements I'd like to do, but aside from that, I think the API in fairly finalized shape.

Edit: the api jar and source available here:
http://fractalsoftworks.com/starfarer.api/starfarer.api.jar
http://fractalsoftworks.com/starfarer.api/starfarer.api.zip
« Last Edit: October 24, 2015, 10:04:03 PM by Alex »
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Hopelessnoob

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #350 on: October 24, 2015, 09:42:48 PM »

Itshappening.gif


I cannot wait for the next version so that I can be sad at the lack of patch notes again.
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CrashToDesktop

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #351 on: October 24, 2015, 09:47:55 PM »

For the modding-inclined, uploaded the javadoc for the current dev version:
http://fractalsoftworks.com/starfarer.api/index.html?overview-summary.html

Still a round of modding-focused enhancements I'd like to do, but aside from that, I think it's in fairly finalized shape.
Oh awesome.  Time to dig through it and prepare myself...
« Last Edit: October 24, 2015, 09:50:30 PM by The Soldier »
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Quote from: Trylobot
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Alex

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #352 on: October 24, 2015, 09:50:49 PM »

I meant the API being fairly finalized, not the actual dev version. Though that's certainly getting there too! So: soon, but perhaps not quite as soon as my previous post may have implied, i.e. not days.
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Clockwork Owl

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #353 on: October 24, 2015, 09:56:38 PM »

i.e. not days.
NOOOOOOOOOOOOO*screams*
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CrashToDesktop

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #354 on: October 24, 2015, 09:57:44 PM »

Of course, but that doesn't mean I can't get excited all over again. :3
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Quote from: Trylobot
I am officially an epoch.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Tartiflette

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #355 on: October 25, 2015, 01:27:21 AM »

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JohnDoe

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #356 on: October 25, 2015, 01:59:50 AM »

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Linnis

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #357 on: October 25, 2015, 04:40:33 AM »

The only way that it cannot measured in days, is when humans has left earth and live on other places where "days" dont apply. Thusly

Human space colonization confirmed, and the same time starsector 0.7 will be done!
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Sy

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #358 on: October 25, 2015, 04:54:52 AM »

what if the update comes tomorrow? that wouldn't be days, right?! O:
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CrashToDesktop

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Re: Starsector 0.7a (In Development) Patch Notes
« Reply #359 on: October 25, 2015, 07:07:28 AM »

Alright, I think I've derailed this thread more than enough, hehe.

I do guess the API being complete means the basic structure of the next update is complete as well - the the skeleton of the skyscraper is built, and all it needs is for Alex to put up siding an an interior. :)
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.
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