Attaching a screenshot of the new Enforcer
Looks awesome, much clearer than before. I'm so glad David got this greeble epiphany.
Oh, interesting. Is this absolute (you can get an officer with skill XY only from faction YZ) or just a probability modifier? Does this affect the officers of the faction's own fleets, too?
It's not skills - it's the probability for them to have a specific personality, which is one of timid/cautious/steady/aggressive.
Oh, right. Same question then: Absolute or probability modifier? Does this affect the officers of the faction's own fleets, too?
Could be quite a handicap if e.g. all or most Tri-Tachyon officers are cautious, but interesting to fight against (or with!
)nonetheless.
I actually kind of want more frigates with *just* small slots. It feels like small weapons don't get as much of a chance to shine as primary armament, which they're certainly capable of.
Sounds good, although quite some frigates rely on small weapons already (Lasher, Shade, Afflictor, Sheppard, Omen). I'd like to see some destroyers do the same.
Safety override seems just perfect for pursuit craft in escape scenarios. Or for torpedo/missile strike ships.
Built-in hullmods (Flux Shunt, Repair Gantry, etc) no longer show up in mission refit
The refit screen was my go to way of finding out what built in hull mods do. How do we do that now? Perhaps rather than eliminating them you could give them a special font or something...I dunno
They just don't show up as mods to choose from in the
missions. If pre-installed they are visible in the refit menu.
Sure, you can maximize DPS on your flux-heavy weapons and have very short venting time. But the fact of the matter is: your shield is no better than before! It may sound like a great idea to stick SO on an Enforcer and reap endless power, but then you realize that its shield is made of paper, you've got no OP to spare for Heavy Armor, and the time limit is ticking fast.
I suspect the enforcer might be a prime candidate for SO. You can totally overgun it, catch anything and just take incoming fire on the armor. While its time is limited, that also means that the opponents time to hurt you is limited and thus armor might be just enough. I just wish there were a shield disabling hullmod in vanilla.
...Oh. It won't be very useful then.
I imagine bribes will be quite useful, considering that you'll have much less information about the position of enemy fleets than now and will be more likely to run into otherwise fatal situations.