^Might use the built-in hullmod to block it, I think it would be a serious no-brainer on almost all brdy ships. A trade-off more suited for them could probably be implemented in a different hullmod.
Why particularly for BRDY? High flux stats?
There is the 0.33 peak time multiplier as a tradeoff, plus the high OP cost.
Brdy ships vent faster by default, have good flux stats and bad shields. Can usually mount lots of guns too. So I think you could make some broken vent spam loadouts, to the point where "should i vent or not" becomes a meaningless choice, and you can already be pretty lax about it in brdy ships
The OP cost and peak time is a nasty drawback though, nothing's known until hands-on.
(Still not entirely sure it's adequate, btw. Might further reduce the peak time multiplier for destroyers and cruisers.)
Safety Override makes me think ships would get slapped hard for overloading. Maybe add chance suffer weap/engine chokes when overloaded? Much more dangerous to suffer that in a cruiser or destroyer, and a really unappealing drawback. Otoh having bad peak time in a cruiser sounds bad enough in itself.