I assume 25 ships is a player-only restriction.
Yeah, it's only enforced in the UI.
•Augmented Engines: burn speed increase reduced to 1, now also reduces sensor strength by 50%/increases sensor profile by 50%, removed capacity penalty
-50% sensors? Does that mean my ship's base visibility is cut in half? If so, that seems too much. I understand extra profile (due to brighter monster-sized engine), but going blind too... sounds crippling.
Sensor strength doesn't linearly translate into sensor range - it's a more involved formula. Reducing the sensor strength of a destroyer by 50% cuts its effective range by something like 15-20%. Likewise, having two destroyers doesn't double the effective sensor range, even though it doubles the sensor strength - that'd get out of hand very quickly, if it did.
The actual sensor range is displayed in the UI, since that's the more interesting stat, and you can see how changing your fleet composition affects it.
(Abilities, on the other hand, mostly affect
range, both sensor and "detected at", those being fleet-level stats.)
The space has been recycled for sensor widgets; not a pixel wasted. Well, not strictly recycled as the widget got rearranged, but you get the idea
Picture please?
Not quite ready for primetime - need some new graphics.