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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)  (Read 3322750 times)

Dadada

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6075 on: July 04, 2024, 06:29:26 AM »

Thank you. <3
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Divus

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6076 on: July 05, 2024, 07:18:19 PM »



Hello,
I had a recurring set of bugs revolving around special task force fleets. Typically, my first fleet would crash the game *if* I tried to remotely "revive all ships" from the intel screen. However, unstucking the fleet to my location and then opening a comm's channel, then telling them to revive dead ships worked fine.

I played this save for about 3+ weeks. Honestly, it was a blast. I periodically tried "revive all ships" on my first task force as well as subsequent task forces. I found that the first task force would always crash the game, and no others did. Unfortunately, I don't know which ship, if any, could be causing the issue- they were all generic, mostly HMI Techmined and Hegemony / 14th Battlegroup ships. The fleet had just 1 or 2 officers.

I'm using "Fleet size by DP" with max DP for a fleet set to 1000. I have a hunch that may have something to do with it. I was also using "Personal army" and accumulated a lot of officers across three task forces.

Truly, I don't know if Nex was the problem or another mod broke against it, but... I'm begging you- if it's at all possible, can you please help me save my playthrough? (The forum will not allow me to attach my save)
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0xCAFEBABE

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6077 on: July 08, 2024, 06:20:18 AM »

is there any way to set proxy for version checker? i tried to set proxy in "vmparams" file but not work, like "java.exe -Dhttp.nonProxyHosts="localhost|127.0.0.1|10.*.*.*|*.example.com|etc" -Dhttp.proxyHost=http://127.0.0.1 -Dhttp.proxyPort=10001"
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Histidine

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6078 on: July 10, 2024, 02:35:12 AM »

is there any way to set proxy for version checker? i tried to set proxy in "vmparams" file but not work, like "java.exe -Dhttp.nonProxyHosts="localhost|127.0.0.1|10.*.*.*|*.example.com|etc" -Dhttp.proxyHost=http://127.0.0.1 -Dhttp.proxyPort=10001"
Not my area of expertise (which is nowhere) but I'm told you need to specify the hosts and ports without quotes, i.e.
-Dhttp.proxyHost=proxy.example.org
-Dhttp.proxyPort=8080
-Dhttps.proxyHost=proxy.example.org
-Dhttps.proxyPort=8080
-Dhttp.nonProxyHosts=localhost

Quote
its old system properties tho
i am not sure if its still usable
[...]
but you usually dont set it directly on the app
but on your proxy router stuff
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Seldion

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6079 on: July 10, 2024, 01:05:17 PM »

Hm, can't be done user-side it seems (it's part of vanilla code that I'd have to override, or else test making outposts be under the independent faction or such). Might try something at a later date.

So there is no way to trigger a colonization event from one of the factions to colonize a planet in a unowned system?
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Histidine

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6080 on: July 11, 2024, 05:34:11 AM »

Not related to the quoted post, but anyway: There's nothing in normal gameplay the player can do to specifically make faction X send a colony expedition to planet Y.

There's a console runcode you can use (copypaste into console while in an interaction dialog with the target planet, replacing "jangala" with the ID of the desired source market for the expedition)
Spoiler
Code: java
runcode exerelin.campaign.intel.colony.ColonyExpeditionIntel.debug("jangala")
[close]
other than that, best way is to colonize it yourself and transfer to whichever faction you want to have it.
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Sts678

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6081 on: July 14, 2024, 08:29:46 PM »

   Hello, Can you add an option to turn off the decivilization (or at least for the starting markets)? The colonies of Pirate are very fragile especially in some systems which are strongly controlled by other factions such as Corvus. I am not sure whether blockade events also deteriorate this condition.  Pirate seems to be unable to send relief fleets to save these planets as well.
   In my new game the pirate planet in Corvus decivilized twice when I was only level 8. I try to colonize the planet and give the planet back to the pirate, the planet decivilized again in a short period of time :'(.
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Maelstrom

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6082 on: July 17, 2024, 10:49:40 AM »

for some reason the forums won't let me post the crash log so imma put it as an attached file

using 0.11.1b, I know I should update but for save compatibility sake I havent yet, gonna do so when starting a new one

happened when I clicked on the colony expedition tab and there was around 350 fleets going out, done it plenty of times in the past without any hiccup so no idea why this time around it crashed
« Last Edit: July 17, 2024, 10:53:11 AM by Maelstrom »
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robepriority

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6083 on: July 17, 2024, 11:14:48 AM »

   Hello, Can you add an option to turn off the decivilization (or at least for the starting markets)? The colonies of Pirate are very fragile especially in some systems which are strongly controlled by other factions such as Corvus. I am not sure whether blockade events also deteriorate this condition.  Pirate seems to be unable to send relief fleets to save these planets as well.
   In my new game the pirate planet in Corvus decivilized twice when I was only level 8. I try to colonize the planet and give the planet back to the pirate, the planet decivilized again in a short period of time :'(.

Seconding that Garnir has a strange tendency to deciv. Maybe readding the accessiblity boost to core world pirates?

crash7ds

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6084 on: July 19, 2024, 02:20:39 AM »

So are the only starting backgrounds "unknown" and the heavily in debt one?
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Bucket

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6085 on: July 19, 2024, 08:26:36 PM »

Salvation needs a rework. Because it's replayable, I can basically use it to nuke the Luddic Church off the map without having to directly sat bomb them
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Histidine

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6086 on: July 20, 2024, 06:29:36 PM »

Would make sense for that quest to be non-repeatable (moreso than the others, which are left repeatable for convenience if the player messes up), I'll do that when I'm working on Nex again.
Might figure out what (if anything) pirates should get to avoid decivs as well.

So are the only starting backgrounds "unknown" and the heavily in debt one?
By default yes; Random Assortment of Things (RAT) mod adds a bunch more.

happened when I clicked on the colony expedition tab and there was around 350 fleets going out, done it plenty of times in the past without any hiccup so no idea why this time around it crashed
One of the events in that tab is presumably broken, but no idea which (and don't have a clue how to fix even if I did), sorry :|
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robepriority

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6087 on: July 21, 2024, 03:12:55 AM »

Would make sense for that quest to be non-repeatable (moreso than the others, which are left repeatable for convenience if the player messes up), I'll do that when I'm working on Nex again.
Might figure out what (if anything) pirates should get to avoid decivs as well.

Didn't pirates get an accessibility boost at point?

Brainwright

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6088 on: July 21, 2024, 07:11:57 PM »

So are the only starting backgrounds "unknown" and the heavily in debt one?
By default yes; Random Assortment of Things (RAT) mod adds a bunch more.

Any chance we could select more than one background?

Been wanting to select these and Haunted from Secret of the Frontier.
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Histidine

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Re: [0.97a] Nexerelin v0.11.2c "Concert of Persea" (update 2024-06-15)
« Reply #6089 on: July 22, 2024, 07:57:29 PM »

Didn't pirates get an accessibility boost at point?
Yeah a flat 10%. I took it out after someone reported that it removed smuggling opportunities, though I forget if I did this before or after spaceport accessibility got increased to 60% (which got reverted in Starsector 0.97 when Hostile Activity was replaced with the Colony Crises system).

(I'm also not sure how much it'd help with places like Garnir decivilizing, is it really because they can't import food and supplies even from places like Qaras with the +5 in-faction bonus?)

Any chance we could select more than one background?

Been wanting to select these and Haunted from Secret of the Frontier.
Hmm Lukas's implementation was for only one background (and none with the Nex special starts).
I might look into letting custom starts opt into allowing a background as well, but multiple backgrounds will probably require a significant code revision. If someone submits a pull request I probably won't say no though :)

(For SotF's haunted events specifically, I think setting guilt with the SotF console command will do the same thing, although I don't remember the exact command)
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