my apologies but i am having trouble finding what to change i followed the path but the script is hard for me to follow as to what i need to change. i am new to editing configs for mods and such and usually just download and run mods as is but i want to do a specific start with the star wars mod and am trying to learn so i can make it work and do so with some of the other mods i want to check out so any advice and patience with my questions is really appreciated as i am a mechanic and currently coding is outside of my abilities to fix things.
It may be easier to just give yourself the ships with
addship in Console Commands mod, the ingame help (
help <commandname>) will explain how it works. You can get the ship IDs with
list ships (add a search term after the command to narrow the search), or better yet specific variant IDs with
list variants.
If you want to learn how to edit the .faction files, the wiki documentation seems to be significantly out of date, so best I can suggest is work off an existing example and try asking in the modding channels on the
Discord server.
Hi, tried searching but couldn't find the answer. Is there a way for operatives to procure ships from factions in game, but don't have normal markets like Epta Consortium or The Anarakis Reparations Society that have roaming stations/ports? Also how do you use the find pirate base option that's mentioned, do you need to send an operative to a core pirate base to find one of the ones that pop up outside on the fringe?
If the faction doesn't have any accessible-to-operatives markets you won't be able to procure any of their ships.
For the 'find pirate base' option, if you have a colony that's being bothered by a pirate base whose location isn't known, send the operative to that colony and use the command. (Should work the same as getting the base location from the drunken spacer in bar)