is it possible to control a bit how a faction diplomatie advance over time?
is it possible for exemple to make pirate join an alliance with somebody?
If you're not in the faction yourself, only thing you can do is use an operative to raise (or lower) relations between two factions.
Pirates won't naturally ally with anyone, although IIRC player can create an alliance and invite them to it.
I feel like something needs to be done about Destabilization. Granted, the biggest problem is Ludd damned Kaldur's Revenant Gestalt. But I shouldn't be seeing 19+ unrest on any market. I feel there needs to be a cap on civil unrest, or the ability to remove significantly more the higher it is. So 6 civil unrest, 2 points per relief. 19 civil unrest? How bout 9, but with comparatively much higher cost/relief supplies. Perhaps even the ability to completely remove all remaining unrest by, I dunno. Some massively huge cost if the player is downright determined to not have something destabalize.
Also would be very nice if there was a greater warning for soon to decivilize planets. I've gotten the warning intel maybe two weeks before decivilization - it wasn't enough to actually travel there in time.
Well, my general position is that if a market is taking that level of unrest in the first place, something has gone wrong. That said, scaling effects of stabilization packages sounds worthwhile. I may also add diminishing returns to the unrest caused by ground battles.
(Next version also changes how factions decide to invade or raid in the first place, so I'll see if the problem gets better from that)
The deciv warning (as is most of the rest of the system) is vanilla and I don't (yet) plan to override it.
Although it might be good for someone to poke Alex about the lack of warning (again). It seems that currently the warning only appears if the conditions for actual collapse are already met, although the said collapse isn't guaranteed to happen right away; there's a chance's that's rolled every 5-15 days and grows with each 20-40 day 'sampling' period.
Hello, not sure if anyone has run into this before but I'm getting a crash that goes away when I disable Nexerelin with the following mods:
A New Level of Confidence - 30 - Rapid
A_S-F
CMUtils
Console Commands
HexShields
LazyLib
MagicLib
Nexerelin]
This occurs literally any time I press "M" in the campaign screen. It took me a while to figure out what the hell was doing it, but I can load up a new game and hit "M" and it's an instant CTD.
Pressing M in devmode spawns a derelict ship with various goodies. I don't know why it crashes with Nex, but Alex has specifically said that dev mode isn't supported for normal play so it's unlikely you're going to get help for that (nor do I plan to spend any time attempting a fix unless someone knows exactly what causes it). So, I guess the only solution is don't play in devmode or don't press M if you do.
(If you're not in devmode, well that's strange; the error log isn't informative but maybe it's worth reporting to Alex after all)