I'm having issues when I try to recruit another agent. As soon as I send them off with the mission they immediately cancel it. I only have 1 level 4 hybrid agent
Looks like this bug happens when you try to recruit on your own market. Send them elsewhere for now, I'll fix it for the coming update.
Guys, thanx for your work and i dare to address you some needs, clearly can be resolve only by your mod. As i see, NPC markets refuse to build anything. Planets naked, defenseless and sometimes have absolutely absurd roster of industries. its possible to do something about? Like contracts to build for player in NPC markets or joint NPC-player industries?
The joint investment thing is an idea I've had before, but no current plans to implement it. Maybe in the future!
(or I might offload the work to SirHartley for Industrial.Evolution, lol)
help!
i have an error upon loading my favorite save to date
There's some extra stuff just under that error, can you post it?
(Also if the save doesn't have too many mods, you could upload it somewhere like Dropbox or Google Drive and I'll take a look)
The message indicates something broke on loading a mercenary company, the last one loaded is the Rocket Stars from ArmaA but I'm not sure if it's actually involved in the error. Make sure all the mods used in the save are enabled, and that none of them have undergone a save-breaking update.
So had an interesting Issue. Someone already mentioned getting a lot of EXP. For me the Colony Profit EXP kinda ... uh "exploded"?
I went from lvl 20 to Maximum lvl (I use a mod for 40) with over 2000 Skillpoints.
Messing with the Colony did nothing, even if it produced zero or even Negative Profit it still happened.
It happened in a June on Cycle 211.
Do you need anything else?
Up until then is there a way to disable that Feature for now?
:EDIT: I just remembered but the other notable event was that one of my three Colonies reached Size 5.
The screenshot suggests the huge XP jump is from the game recalculating player level for the modified XP curve from A New Level of Confidence. It doesn't have anything to do with Nex as such, except that any XP gain triggers the recompute.
Still if you want, you can try disabling colony income XP gain by changing
nex_xpPerProfitMargin in Nexerelin/data/config/settings.json