Did you set up a Nex faction config file for your faction? (data/config/exerelinFactionConfig)
Speaking of faction configuration in this folder, it had "playableFaction":false, and freeStart parameter was commented, I uncommend it and set is as "freeStart":true, but didn't tested yet.
Is it normal for special task forces to be SUPER expensive to run?
I was trying to have a small one as a system defense while i build my industry and explore, since my feeble Patrol HQ cant keep up with the enemies.
However the task group drained about 90k last month, 74037$ of those with supply costs.
It's just like 3 destroyers, and a couple frigates (all destroyers, and some of the ships even have efficiency overhaul hullmod).
At base 100$/Supply thats 740,37 supplies/month, or 24,679/day.
My main fleet uses about 5.7/day and is bigger and stronger by a lot. Whats going on there?
This taskforce is ruining my wallet and im a long way from home :,)
Love the feature tho otherwise
Speaking of my feedback on Strike Force, while on paper its sounds as good variant of putting to use ships which you put in storage, on practice what hurts them most, is what all off screen battles are calculated via hidden fleet point stats of each ship, which represent "strength" each ship for off-screen battle calculation, and there both issues with it, one is what your ship loadout really don't matter at all, no matter how your loadout is powerful enough, the fleet points will be same, and second, man modders neglect this stat, and its not always represent actual power of ship, and vanilla XIV ships have highest fleet point stat, XIV Onslaught have more fleet points than Paragon or Radiant, so unless your strike force consist of purely XIV ships you will loose your strike force alot.
And to be honest I'm not sure how to resolve this issue nicely. As option, maybe when strike group enters combat, give two options, either auto resolve it, or enter the combat and command your strike group as you command your own fleet in battle.