What does that even mean. Stated victories are just a milestone thing that indicates that a faction/alliance reached a certain goal, it doesn't stop your campaign in any way.
I don't think I can explain my problem if you don't already understand it.
Yes, the victory screen is a milestone, however, players usually like when milestones are awarded based on their actions, not based on some events they have no real chance to alter or influence. So if I "lose" I want to "lose", because I made dumb decisions and not because I couldn't prevent the formation of an alliance in the first few years of the game.
Similarly joining this alliance and winning the game would feel cheap...
All I want (and I'm sure most players share this view), is that this victory condition should be triggered by some course of events I have a realistic chance to influence.
So in essence, I know I can continue playing, I stated that earlier. But there is a feeling associated with this victory event, and currently, the way it works diminishes my gameplay experience. If you play SS, you often invest a lot of time into a playthrough, so milestones shouldn't depend on random political events.
Fortunately, Histidine seems to be aware of the problem, and he clearly understood my complaint, so I'm very optimistic about it.