"## v0.10.4d ##
### Gameplay ###
* Commodity deficits reduce ground defense effectiveness during ground battle drops"
I am not quite agree with this change. In the real warfare, the ones who is going to attack need to try hard to secure traffic hinges, e.g. bridges, railroads, airports, ports to make sure latter attack troops and logistics could arrive and advance in short time. In contrast, Defenders need to hinder and slow down the enemy from advancing and build up transport lines.
You can see here, transport is a major advantage for attackers, not defenders. In lots of cases, defenders blow up those facilities in order to fight back enemys while attackers do not want this to happen, just like champaign"THE MARKET GARDEN" in WW II, troopers are send to prevent bridges from being destroyed.
But this change, which makes commodity, in another word transport important for defending, is absolutely against the military drills. what does it mean by keeping a spaceport in place? Letting the attackers' landing troops, heavy tanks and supplies go straight down to the planet surface? this do not make sense!