Sorry for my English, I'm using google translate.
Thanks for the mod.
When I switched the invasions to the old version, I noticed that the balance has changed.
In the past, the AI took over just about every planet it invaded. With the old invasion interface, the AI often fails when invaded.
This is fine?
UPD:
I don't mind in principle.
Too annoying was the fact that in the early years, the Sindrian Diktat was losing almost all of its planets.
AI defenders are now better at dealing with invasion, making the sector a bit more static, which is good for me.
But... I'm afraid I broke something.
Is the old version of invasion still viable in the current mod version (0.10.4c)?
UPD(2):
Hmm... I noticed that when playing with the old version of the invasion, the defenders send out Special Task Group.
Weird because when I played with the new invasion UI, the invasion fleet just logged in, wiped out the patrols if there were any, and took over the planet.
At the same time, the defenders did not have Special Task Group.
Ah, I'm confused figuring out the mechanics of the mod...
UPD(3):
In general, I state the fact that with the old invasion system, the defenders for some reason repulse the invasion, while with the new system, the sector loses the Sindrian Diktat or the Church already in the first years of the game, since each invasion is successful, unless of course the player intervenes.