Does anyone have a good tutorial for invasions? Trying to fight some of the NPC factions that *arent* pirates and Pathers and losing horribly as I can't possibly land enough heavy troops to fight the 10k+ army strength they have before the initial troops die. I'm doing everything I can, including using abilities, but I can't seem to win and the 6k marines I brought with me are all dead.
I couldn't say tutorial, but with the addition of a supply requirement to deploy troops (which has kind of a weird growth factor, though that should be balanced eventually), player is basically forced to always raid for supplies first before deploying troops. So raid for supplies
before invading! System in general will prolly need some more balancing, it is very new. But yes, I invaded another faction's planet in my system but didn't bother to bring over enough supplies to hang out in orbit after deployment (which mod basically kinda requires), lost all troops in time it took to fly back to my planet and back. Only occurred to me after that one just needs to always raid for mo' supplies
before invading. I guess if anything, invading needs some sort of scout function to nominally estimate supply invasion cost; more likely just use operatives instead (since operatives ARE a huge part of this mod), but since scouts are a military thing and player gets so few operatives:
https://youtu.be/aXQ2lO3ieBA?t=112I mean, could literally make a scout commodity unit like crew or marines to accomplish this, but adding commodities is a surprisingly controversial sell on this forum, plus up to Histidine anyways. So maybe just the abstract concept of scouts are necessary (even though theoretically future BS fleet sensors in orbit should basically do the trick, and/or too close to Star Wars probe droid). However, since operatives would likely be more preferable, info player gets when deploying an operative to an invasion target would likely include an estimated total supply cost for invading, which then gets modified if player has operative soften target up (although would also modify if enemy faction AI makes certain improvements to planet or more marines appear, it would go both directions).