I am commissioned to Luddic Path and I am 100% with them yet I still get luddic path cells incidents. Is that intended?
Is it possible to disable luddic path cells in my base?
Not specifically intended, but I have no plans to change this.
The solution to Pather cells will always be to disrupt (use an operative or kill the base), or not do things that attract their attention in the first place.
Questions and comments on the win condition.
What counts as friendly? The "Disposition towards" my faction on the Intel screen's Dipl Profiles category? The Factions screen should be ignored?
I have to take all of the Pirate worlds to win? The Pirate worlds never get invaded by the other factions, logically this would be one of the first things the other factions would take over. Same with the Luddic Path.
Just relationship > 50 as per the factions tab, and factions tagged as pirate-type in their Nex config (for vanilla factions this is pirates and Pathers) don't count.
You also don't need to conquer pirate-type factions for the conquest victory.
...That reminds me, I've been meaning to change conquest victory conditions, now that I'm making invasions costlier. Maybe something like "control 60% of the sum of market sizes in the sector", or maybe "control 66% of all heavy industry worlds".
Is this because of Nex? Redacted making raids on core worlds. I haven't noticed them make successful raids yet.
Yeah it's a Nex feature.
They should succeed if they happen to pick a less-defended system, although this seems to be infrequent lately, possibly because there's no such thing as a less-defended system once all the special task groups arrive in response to the raid.
I'm posting again to attach another image. I received a mission from a contact within my own faction and he now just hangs around in the admin section on my planet without going away or offering anything else. Will he just go away eventually?
That's a vanilla thing AFAIK.
Is he marked as a potential contact in intel? If so, try deleting that and see if he goes away. Although my experience seems to be that quest givers you meet in bars, just hang around forever once created.