Feature request: the option to override the stabilization commodities for a faction through the faction's nex config.
eg "stabilizationDemandClasses":["luxury_goods","domestic_goods","ore"], which would result in a faction that stabilizes through luxury goods (or lobsters, or some other luxury_good), domestic goods, and big piles of rocks.
Hmm, I can do that.
Not sure if anyone has reported this bug but I found a pather base whose orbital station has been rendered unoperational but still standing, so I satbombed it. The game says that since this is a hidden base, there won't be any rep change.
after I did that, the station was abandoned; however, the game still show that it is still providing support to my colonies' pather bases as a neutral station.
Is there a quick way to remedy this with console command? I have tried to send base strike fleet but since there's no operational market in said system, I cant really do anything.
Yeah, sat bombing Pather stations will cause it to glitch out. Although the base not being killed after losing its station is a bug in itself. Do you know how it happened?
To remove the existing cells, use an agent (but they might reconnect to the zombie base after the disruption ends). Or
removecondition pather_cells in console, although if it works the same as in 0.9.1 then the colony will become permanently immune to new cells as a result.
Also under "not sure if bug" discovered that a shortage of organics at a Cryosanctum somehow appears to increase production of harvested organs?
Looks like this is actually intentional on Alex's part! (Also happens with a supply deficit)
My guess: they can't maintain the cryopods at full capacity any longer, so, well, the supply of no-longer-freezable bodies to harvest increases...
Hello,
I love this mod but I have a slight issue in my game. The Hegemony just declared war on TT and TT are getting absolutely steamrolled. The issue is I'd rather they didn't since I'd eventually like to buy their stuff. I could commission myself to fight on their behalf but that screws with my relations and considering how many fleets are in the TT home system right now I'm not really sure I could turn the tide even if I did. I don't suppose there is some other way I can help them that would really make a difference?
If you can do it, taking out the orbital works on Chicomoztoc (and the one on Raesvelg for good measure) will really mess them up.
Finding a way to start a war between Heg and one of the other major factions (Persean League is good) should also take some of the heat off TT.