Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 246 247 [248] 249 250 ... 396

Author Topic: [0.97a] Nexerelin v0.11.1b "Clausewitz Protocol" (update 2024-02-11)  (Read 3014262 times)

robepriority

  • Captain
  • ****
  • Posts: 409
  • robepriority#2626
    • View Profile
Re: [0.95a] Nexerelin v0.10.0d "Space Hero Academia" (fixes 2021-04-17)
« Reply #3705 on: April 20, 2021, 03:39:54 PM »

I'm neutral with all of the faction when I start as most hated faction in the sector, it is a bug? Have anyone report it beside me?

If by most hated faction you mean pirates, I think that's intentional.

supremequesopizza

  • Ensign
  • *
  • Posts: 6
    • View Profile
Re: [0.95a] Nexerelin v0.10.0d "Space Hero Academia" (fixes 2021-04-17)
« Reply #3706 on: April 20, 2021, 11:21:06 PM »

Just so you know, the mod says it requires magicLib in the mods screen, though it doesn't mention it on the front page when it mentions requiring LazyLib.
Thanks so much for the mod! Looking forward to playing it on the new update!
« Last Edit: April 21, 2021, 02:47:50 AM by supremequesopizza »
Logged

Chairman Suryasari

  • Captain
  • ****
  • Posts: 378
  • The Deployer of John Lennon's.
    • View Profile
Re: [0.95a] Nexerelin v0.10.0d "Space Hero Academia" (fixes 2021-04-17)
« Reply #3707 on: April 21, 2021, 01:16:02 AM »

I'm neutral with all of the faction when I start as most hated faction in the sector, it is a bug? Have anyone report it beside me?

If by most hated faction you mean pirates, I think that's intentional.

Quote
I'm neutral with all of the faction when I start as most hated faction in the sector
Logged
"Kids under 13 shouldn't have access to the internet. if 10yo me were on tumblr and read about suicide and depression 5 hours a day, every day, god knows i would jump off a bridge if my parents ever yell at me."

-Some random Youtube comment on video about Sonic OC.

Chairman Suryasari

  • Captain
  • ****
  • Posts: 378
  • The Deployer of John Lennon's.
    • View Profile
Re: [0.95a] Nexerelin v0.10.0d "Space Hero Academia" (fixes 2021-04-17)
« Reply #3708 on: April 21, 2021, 01:20:29 AM »

Great House starts also bugged, they should start with 50 positive rep with Independent but instead they're natural 0 with everyone and Armaa start too according to VolturnianMobster and Jet Black in Tahlan Shipworks thread.
Logged
"Kids under 13 shouldn't have access to the internet. if 10yo me were on tumblr and read about suicide and depression 5 hours a day, every day, god knows i would jump off a bridge if my parents ever yell at me."

-Some random Youtube comment on video about Sonic OC.

UselessGoddess69

  • Ensign
  • *
  • Posts: 7
    • View Profile
Re: [0.95a] Nexerelin v0.10.0d "Space Hero Academia" (fixes 2021-04-17)
« Reply #3709 on: April 21, 2021, 01:29:52 AM »

Is there a way to edit the Extra colonies at Start max limit?
Don't know which file is to edit it
Logged

DrKaczka

  • Ensign
  • *
  • Posts: 10
    • View Profile
Re: [0.95a] Nexerelin v0.10.0d "Space Hero Academia" (fixes 2021-04-17)
« Reply #3710 on: April 21, 2021, 01:48:03 AM »

How do I get agents does anybody know?
Logged

Histidine

  • Admiral
  • *****
  • Posts: 4661
    • View Profile
    • GitHub profile
Re: [0.95a] Nexerelin v0.10.0e "Space Hero Academia" (fixes 2021-04-21)
« Reply #3711 on: April 21, 2021, 02:08:20 AM »

Actually last fix update.

The Kassadar/Legio Infernalis starting relations issue is due to a bug in Tahlan, Nia will fix it. Not sure what's happening with ArmaA since I don't have the source code.

Nexerelin v0.10.0e
Download

Changelog
Spoiler
## v0.10.0e ##
* Show player's current credits in insurance intel
* Fix insurance not actually taking or paying out money
* Fix null exception when failing to get faction for mining harassment fleet
* Fix NPC colonies almost instantly reaching size 4
* Fix story point use not fully guaranteeing agent ship procurement action
* Tutorial start: Fix having an extra skill point, not having Follow Me command
* Fix an odd NPE in SetMarketOwner command caused by a ghost Galatia Academy
[close]

Just so you know, the mod says it requires magicLib in the mods screen, though it doesn't mention it on the front page when it mentions requiring LazyLib.
Thanks, added to first post.

How do I get agents does anybody know?
They show up in bars sometimes (look for a "shady person").

Is there a way to edit the Extra colonies at Start max limit?
Don't know which file is to edit it
It's currently hardcoded, sorry!
Logged

DrKaczka

  • Ensign
  • *
  • Posts: 10
    • View Profile
Re: [0.95a] Nexerelin v0.10.0e "Space Hero Academia" (fixes 2021-04-21)
« Reply #3712 on: April 21, 2021, 02:11:00 AM »

Actually last fix update.

The Kassadar/Legio Infernalis starting relations issue is due to a bug in Tahlan, Nia will fix it. Not sure what's happening with ArmaA since I don't have the source code.

Nexerelin v0.10.0e
Download

Changelog
Spoiler
## v0.10.0e ##
* Show player's current credits in insurance intel
* Fix insurance not actually taking or paying out money
* Fix null exception when failing to get faction for mining harassment fleet
* Fix NPC colonies almost instantly reaching size 4
* Fix story point use not fully guaranteeing agent ship procurement action
* Tutorial start: Fix having an extra skill point, not having Follow Me command
* Fix an odd NPE in SetMarketOwner command caused by a ghost Galatia Academy
[close]

Just so you know, the mod says it requires magicLib in the mods screen, though it doesn't mention it on the front page when it mentions requiring LazyLib.
Thanks, added to first post.

How do I get agents does anybody know?
They show up in bars sometimes (look for a "shady person").

Is there a way to edit the Extra colonies at Start max limit?
Don't know which file is to edit it
It's currently hardcoded, sorry!
Thanks bro you saved me 10 hours of searching
Logged

TMPhoenix

  • Ensign
  • *
  • Posts: 35
    • View Profile
Re: [0.95a] Nexerelin v0.10.0e "Space Hero Academia" (fixes 2021-04-21)
« Reply #3713 on: April 21, 2021, 08:34:38 AM »

A question about the milestone about having x number of officers at level 5 or higher...

What conditions trigger it exactly? I've had a run where I ended up with a full complement of officers at max level, all 5 + (including a mod added level 8 AI), and it didn't trigger. Assigned each of them to ship... Unassigned... No trigger.
Did I miss something?
Logged

Renota

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.95a] Nexerelin v0.10.0e "Space Hero Academia" (fixes 2021-04-21)
« Reply #3714 on: April 21, 2021, 01:07:12 PM »

Not sure if this is a bug but I keep getting stopped by Tri-Tachyon at their free ports, I am also commissioned by them as well if that helps.

I'm running the mods

- Console Commands (v2021.4.10 vs v2021.4.06) - Havent been used
- GraphicsLib (v1.5.1)
- LazyLib (v2.6)
- MagicLib (0.3.3rc 1)
- Scy Nation (v1.6.3)
- SeedUp (v0.7.1)
- and of course Nexerelin (v0.10.0e) - they also stopped me on 0.10.0b
Logged

Colonel_Black

  • Ensign
  • *
  • Posts: 10
    • View Profile
Re: [0.95a] Nexerelin v0.10.0e "Space Hero Academia" (fixes 2021-04-21)
« Reply #3715 on: April 21, 2021, 01:24:00 PM »

Not sure if this is a bug but I keep getting stopped by Tri-Tachyon at their free ports, I am also commissioned by them as well if that helps.

I'm running the mods

- Console Commands (v2021.4.10 vs v2021.4.06) - Havent been used
- GraphicsLib (v1.5.1)
- LazyLib (v2.6)
- MagicLib (0.3.3rc 1)
- Scy Nation (v1.6.3)
- SeedUp (v0.7.1)
- and of course Nexerelin (v0.10.0e) - they also stopped me on 0.10.0b

Are you selling lots of things on the black market?
Logged

Renota

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.95a] Nexerelin v0.10.0e "Space Hero Academia" (fixes 2021-04-21)
« Reply #3716 on: April 21, 2021, 01:28:20 PM »

Quite a few items yes but I have not sold anything on Tri-tach black markets in many in-game months and never with my transponder on. The only time it is on is when I use the open market. I also did some testing and Tri-tach only stops me when I am commissioned by them.
« Last Edit: April 21, 2021, 01:33:15 PM by Renota »
Logged

Nameless

  • Lieutenant
  • **
  • Posts: 93
    • View Profile
Re: [0.95a] Nexerelin v0.10.0e "Space Hero Academia" (fixes 2021-04-21)
« Reply #3717 on: April 21, 2021, 01:52:35 PM »

It could have been a vanilla thing that got fixed today:

- "Fixed issue with patrol persistently chasing the player after they refuse to give info"
Logged

Renota

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.95a] Nexerelin v0.10.0e "Space Hero Academia" (fixes 2021-04-21)
« Reply #3718 on: April 21, 2021, 02:37:59 PM »

Just tried the update, same behaviour as before. On my main file Tri-tach stops me whenever I approach any station with no transponder but in new games, the only patrols that stop me are the ones around Culann.
Logged

agigabyte

  • Lieutenant
  • **
  • Posts: 54
    • View Profile
Re: [0.95a] Nexerelin v0.10.0e "Space Hero Academia" (fixes 2021-04-21)
« Reply #3719 on: April 22, 2021, 02:07:16 PM »

I'm getting a crash upon starting up a game (specifically right after selecting my skills, as it's generating the sector) using the following modlist:

Spoiler
Code
{"enabledMods": [
  "$$$_trailermoments",
  "pantera_ANewLevel40R",
  "raccoonarms",
  "timid_commissioned_hull_mods",
  "lw_console",
  "fluffships",
  "sun_fuel_siphoning",
  "HMI",
  "gunnyhegexpeditionary",
  "hte",
  "hostileIntercept",
  "kadur_remnant",
  "lw_lazylib",
  "MagicLib",
  "Mayasuran Navy",
  "nexerelin",
  "QualityCaptains",
  "remnant_command_transfer",
  "SEEKER",
  "speedUp",
  "sun_starship_legends",
  "timid_supply_forging",
  "star_federation",
  "US",
  "vayrashippack",
  "audio_plus",
  "shaderLib"
]}
[close]

I originally had Industrial Evolution enabled and I thought it might be an issue with that, but I'm still getting it, having disabled that mod. The issue was not present with Nexerelin disabled. The crash log is spoiled below. 

Spoiler
Code
java.lang.NullPointerException
at com.fs.starfarer.campaign.CustomCampaignEntity.readResolve(Unknown Source)
at com.fs.starfarer.campaign.CustomCampaignEntity.<init>(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.addCustomEntity(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.addCustomEntity(Unknown Source)
at exerelin.world.ExerelinProcGen.createStation(ExerelinProcGen.java:1162)
at exerelin.world.ExerelinProcGen.populateSector(ExerelinProcGen.java:1754)
at exerelin.world.ExerelinProcGen.generate(ExerelinProcGen.java:1098)
at exerelin.plugins.ExerelinModPlugin.onNewGameAfterProcGen(ExerelinModPlugin.java:432)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.N.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.k.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.oooO.new(Unknown Source)
at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
at com.fs.starfarer.ui.V.super(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
69168 [Thread-9] INFO  sound.O  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
69168 [Thread-9] INFO  sound.null  - Playing music with id [miscallenous_main_menu.ogg]
[close]


I know the mod author is taking a (well-deserved) break but I was hoping someone else would be able to help me isolate the conflict and any solutions, because I'm not particularly tech-savvy so I don't know where to begin.
Logged
Pages: 1 ... 246 247 [248] 249 250 ... 396