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Author Topic: [0.95a] Nexerelin v0.10.3g "SpaceLand Battle" (fixes 2021-11-26)  (Read 1823794 times)

Helldiver

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Re: [0.95a] Nexerelin v0.10.0d "Space Hero Academia" (fixes 2021-04-17)
« Reply #3690 on: April 17, 2021, 03:08:57 AM »

* Fix one random colony always spawning in new game even when slider was set to zero

I thought I was going mad! Cheers for the hard work as usual.
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Nex is life, and my helm is pointier than yours!

SeriousCrunch

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Re: [0.95a] Nexerelin v0.10.0d "Space Hero Academia" (fixes 2021-04-17)
« Reply #3691 on: April 17, 2021, 09:30:41 AM »

141829 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [VAYRA_SETTINGS.ini]
141836 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\tahlan]
141836 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Vayra's Sector]
142111 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: exerelin/utilities/ExerelinConfig
java.lang.NoClassDefFoundError: exerelin/utilities/ExerelinConfig
   at data.scripts.VayraModPlugin.setExerelinActive(VayraModPlugin.java:316)
   at data.scripts.VayraModPlugin.onApplicationLoad(VayraModPlugin.java:129)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: exerelin.utilities.ExerelinConfig
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 8 more

I know the dev is taking a break at least that seems to be the case, so if anyone else who knows what's going on here can let me know what to do about this that would be great. I think that there's a call being made to Vayra's sector but I'm not sure if that's the problem cause I have that mod disabled till its patched to .95.

[edit] I found out the problem one of my older mods was causing a conflict, Not sure why probably has something to do with adding new weapons and ships.
« Last Edit: April 17, 2021, 09:53:09 AM by SeriousCrunch »
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Re: [0.95a] Nexerelin v0.10.0d "Space Hero Academia" (fixes 2021-04-17)
« Reply #3692 on: April 17, 2021, 10:49:45 AM »

Last fix update. I've overdosed on Starsector lately, so I expect I'll be taking a break for a while.

You've more than earned that break, putting out a functioning release so soon after 0.95! Thank you so much!

I just have one question about the Remnant contact in the newest version: I started my game on Nexerelin 0.10.0b and updated just now - Will that content be available to me in the ongoing run? If not, is there some line or another that I can insert into my save file to put it back on track?
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Histidine

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Re: [0.95a] Nexerelin v0.10.0d "Space Hero Academia" (fixes 2021-04-17)
« Reply #3693 on: April 17, 2021, 07:32:44 PM »

I think that there's a call being made to Vayra's sector but I'm not sure if that's the problem cause I have that mod disabled till its patched to .95.

[edit] I found out the problem one of my older mods was causing a conflict, Not sure why probably has something to do with adding new weapons and ships.
That error is from Vayra's Sector. Are you sure you had it disabled? (Like, the Vayra loading lines are right above it...)

Last fix update. I've overdosed on Starsector lately, so I expect I'll be taking a break for a while.

You've more than earned that break, putting out a functioning release so soon after 0.95! Thank you so much!

I just have one question about the Remnant contact in the newest version: I started my game on Nexerelin 0.10.0b and updated just now - Will that content be available to me in the ongoing run? If not, is there some line or another that I can insert into my save file to put it back on track?
Thanks!

The mission should be available in an existing save; just dock at Prism Freeport after 180 days ingame (or any independent market, if Prism isn't in the sector).
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Histidine

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Re: [0.95a] Nexerelin v0.10.0d "Space Hero Academia" (fixes 2021-04-17)
« Reply #3694 on: April 18, 2021, 12:13:41 AM »

Added a hotfix .jar to the OP, because I'm a certified foo' ass and failed basic things like "turn the debug flag in insurance off" (so it transacts in Monopoly money, i.e. doesn't actually take or pay out credits when it says it does). List of fixes in the changelog; official release later next week.
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Pimpio

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Re: [0.95a] Nexerelin v0.10.0d "Space Hero Academia" (fixes 2021-04-17)
« Reply #3695 on: April 18, 2021, 04:19:57 AM »

I'm having an issue with domain probes. After few times at the beginning the probe defenders have gone missing. In the last hundred or so probes there have not been a single instance of probe defenders.
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epsilonflash

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Re: [0.95a] Nexerelin v0.10.0d "Space Hero Academia" (fixes 2021-04-17)
« Reply #3696 on: April 18, 2021, 05:43:49 AM »

not sure if this qualifies as a bug or unintended behaviour but thought I'd report it just in case. a funny situation either way
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megabot

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Re: [0.95a] Nexerelin v0.10.0d "Space Hero Academia" (fixes 2021-04-17)
« Reply #3697 on: April 18, 2021, 10:45:19 AM »

not sure if this qualifies as a bug or unintended behaviour but thought I'd report it just in case. a funny situation either way

"hey sir, there is this alpha AI core here trying to talk people into killing our station, and damn the reward he offers is quite hefty" shouldn't we like, do something?"

"nah, don't worry Pawn. the player needs us, he would never do such a thing. how else will they get their paragon blueprint? nowhere I say.  now get back to work, the drugs won't sell theselves"

*the worker, muttering under his breath as he went back to 'guard' the free port* "*** forgot industrial evolution and new raid mechanics combined with relief fleets...that will show them"
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SeriousCrunch

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Re: [0.95a] Nexerelin v0.10.0d "Space Hero Academia" (fixes 2021-04-17)
« Reply #3698 on: April 18, 2021, 11:07:41 AM »

I think that there's a call being made to Vayra's sector but I'm not sure if that's the problem cause I have that mod disabled till its patched to .95.

[edit] I found out the problem one of my older mods was causing a conflict, Not sure why probably has something to do with adding new weapons and ships.
That error is from Vayra's Sector. Are you sure you had it disabled? (Like, the Vayra loading lines are right above it...)

Yeah I went ahead and outright removed the folder, it helped and didn't cause that Vayra line disappeared but that error still existed, after turning on and off a bunch of mods, it seems like the mod that was causing an issue was the ship/weapon pack mod, so after that I disabled that, was able to launch the game and actually start a world, but I just now had to turn off ruthless sector as it appears that if I fight and win against a more difficult opponent like give or take 4 star above, It seems to have an issue with Xp calculation and crashes right after collecting rewards, granted I knew that one might cause an issue later cause its also not updated for the recent version but I like to see which mods will still work regardless, I doubt it will be any help but this is the error I got if you're interested

706558 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.impl.campaign.FleetEncounterContext.didPlayerWinEncounter()Z
java.lang.NoSuchMethodError: com.fs.starfarer.api.impl.campaign.FleetEncounterContext.didPlayerWinEncounter()Z
   at ruthless_sector.BattleListener.getXpGain(BattleListener.java:78)
   at ruthless_sector.campaign.NexCompatibleFeetEncounterContext.gainXP(NexCompatibleFeetEncounterContext.java:30)
   at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.gainXP(FleetEncounterContext.java:1816)
   at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.applyAfterBattleEffect sIfThereWasABattle(FleetEncounterContext.java:750)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl$4.coreUIDismissed(FleetInteractionDialogPluginImpl.java:1607)
   at com.fs.starfarer.ui.newui.V$2.coreUIDismissed(Unknown Source)
   at com.fs.starfarer.ui.newui.o0oO.dismiss(Unknown Source)
   at com.fs.starfarer.coreui.k.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.k.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.new(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.k.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.processInput(Unknown Source)
   at com.fs.starfarer.ui.oO00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.oO00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.processInput(Unknown Source)
   at com.fs.starfarer.ui.oO00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.oO00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.processInput(Unknown Source)
   at com.fs.starfarer.ui.oO00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.oO00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.k.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.processInput(Unknown Source)
   at com.fs.starfarer.ui.oO00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.oO00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.E.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.processInput(Unknown Source)
   at com.fs.starfarer.ui.oO00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.oO00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0oO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.processInput(Unknown Source)
   at com.fs.starfarer.ui.oO00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.oO00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.V.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.processInput(Unknown Source)
   at com.fs.starfarer.ui.oO00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.oO00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Achilles42x

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Re: [0.95a] Nexerelin v0.10.0d "Space Hero Academia" (fixes 2021-04-17)
« Reply #3699 on: April 18, 2021, 11:12:56 AM »

## v0.10b ##
* Fix some known and possible crashes from a market with null containing location

Could this have been the root of the Industrial Evolution related crash I mentioned above?

Thanks for your work!
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Histidine

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Re: [0.95a] Nexerelin v0.10.0d "Space Hero Academia" (fixes 2021-04-17)
« Reply #3700 on: April 19, 2021, 08:09:45 AM »

I'm having an issue with domain probes. After few times at the beginning the probe defenders have gone missing. In the last hundred or so probes there have not been a single instance of probe defenders.
That's a vanilla thing. From latest patch notes:

Quote
Probability of derelict probes and survey ships having defenders decreases as more derelict defenders are defeated
    So, the defenders both get stronger and less frequent as more are defeated

not sure if this qualifies as a bug or unintended behaviour but thought I'd report it just in case. a funny situation either way
Hah that's funny.
Kind of a bug, but I don't feel like creating a modified version of the vanilla generator for station bounties just to prevent this from happening. Besides, who knows what plans the Remnants have?

## v0.10b ##
* Fix some known and possible crashes from a market with null containing location

Could this have been the root of the Industrial Evolution related crash I mentioned above?
Yeah, that should fix those crashes :)
I think updating Industrial Evolution might also work, not sure (no particular reason not to do both though)
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Droll

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Re: [0.95a] Nexerelin v0.10.0d "Space Hero Academia" (fixes 2021-04-17)
« Reply #3701 on: April 19, 2021, 09:53:27 AM »

Hey I am aware that the author is taking a break from the development of the mod which is cool but I'd like to ask how to solve this problem I have regarding "Modified Industry Requirements" (no requirement version) with Nexerelin. Specifically, in that mods thread it was pointed out that the synchrotrons (fuel prod +3) and catalytic cores (refinery +2) have their planetary requirements hardcoded (its showing no planet or no atmosphere in my game), which prevents that mod from applying its effect to those two special domain items (works for others).

Is there a way for me to circumvent this issue at all? If so, where do I look?

Here is the thread in question: https://fractalsoftworks.com/forum/index.php?topic=20822.15
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epsilonflash

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Re: [0.95a] Nexerelin v0.10.0d "Space Hero Academia" (fixes 2021-04-17)
« Reply #3702 on: April 19, 2021, 10:37:42 AM »

Kind of a bug, but I don't feel like creating a modified version of the vanilla generator for station bounties just to prevent this from happening

makes sense. it's a considerable amount of added clutter to the code, and this issue doesn't really affect anything negatively. plus it's good for a laugh or two

on a side-note, Midnight Dissonant is a really cool and enjoyable addition to your mod. it's very interesting to be able to peacefully interact with the remnants in some capacity
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√ústad

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Re: [0.95a] Nexerelin v0.10.0d "Space Hero Academia" (fixes 2021-04-17)
« Reply #3703 on: April 19, 2021, 11:12:10 AM »

Can I install it in the middle of my save game?
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Rararara

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Re: [0.95a] Nexerelin v0.10.0d "Space Hero Academia" (fixes 2021-04-17)
« Reply #3704 on: April 19, 2021, 12:14:40 PM »

Bug report:
After I investigated some derelicts, I was accosted by remnants. They're supposed to be neutral to me, as I'm a TT commissioner. I cannot disengage them without costing me 1 SP, and if I try to engage them I get the "remnants not hostile" warning. Attached an image showing this.


Thanks for the mod btw, having a great time with it!
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