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Author Topic: [0.95a] Nexerelin v0.10.3g "SpaceLand Battle" (fixes 2021-11-26)  (Read 1823860 times)

Jet Black

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Re: [0.9.1a] Nexerelin v0.9.8b "Job Specialization" (hotfix 2021-02-11)
« Reply #3570 on: April 10, 2021, 01:50:18 PM »

It's really nice seeing all of the praise for modders and dev in the community. Not to mention how nice the community for this is as well. I was very surprised to see it.
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Histidine

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Re: [0.95a] Nexerelin v0.10 "Job Specialization" (update 2021-04-11)
« Reply #3571 on: April 10, 2021, 08:15:27 PM »

Boy you lot sure really want this huh
Well, here you go!

Thanks to user Manpapper who was a big help in the coding this release needed to get out.

Nexerelin v0.10
Download

Changelog
Spoiler
## v0.10.0 ##
* Updated for Starsector 0.95; various behaviors updated to match vanilla changes
   * Note: No warranty for or protection against breakage (minor of major) of Galatian Academy quests caused by invasions is provided. Use at your own risk. As always, it is recommended to have played at least one game of Starsector without Nexerelin.

### Gameplay ###
* Add a "story victory" for completing the Galatian Academy quest chain up to its existing extent
* Add "milestone" system (earn story points for doing specific things in the game)
    * Can be disabled in settings.json
* New insurance system
    * Purchased for specific ships in intel screen (no longer auto-paid by faction), premiums go up and down based on player's ship losses
    * Old insurance system can be re-enabled with setting `legacyInsurance` in exerelin_config.json
* Fleet adjustments for new spawning behavior
    * Invasion, raid, etc. fleets are about 30% smaller but have 43% more autoresolve strength for their size
    * Special task groups 40% smaller, but ships have two S-mods on average
* Agents can spend a story point to prevent failure, detection, or both
* Random sector: Janus Device granted at start
* Derelict Empire now uses own custom faction; should be stronger and have nicer UI
* Deciv colony event: Try not to pick a barter commodity the player doesn't have
* Pirate base bounties doubled compared to vanilla (even more at level 5)
* Recovered enemy ships keep their S-mods (can be toggled in settings.json)

### Bugfixes ###
* Fixed agent actions using the fail detection chance when action was successful, and success detection change when action failed
* Fix dev mode start crash and make it available on new game during intro
* Fix colony expedition's planet naming
* Don't send expeditions at player autonomous colonies (it just fails immediately anyway)

### Changes from unofficial beta 0.9.9 ###
* Add protection against invasions messing with Academy story-critical markets
* Reduce Starfarer mode and tribute income penalties, to account for removal of stability bonus to income
* Max NPC colony size 10 -> 6 (match restriction on player)
* Update handling of growth incentives for new NPC colonies
* Add officer generator for Derelict Empire
* Add spoiler tag for two milestones
* Set importance and voice of added market people
* Delete officer tier description from special forces intel (no longer meaningful)
* Recovered enemy ships keep their S-mods (can be toggled in settings.json)
* Fix go back option when using faction directory or fleet request options in field
* Fix station milestone also granting capital milestone
* Fix conquest mission minimum level
* Fix agent order dialog handling of whether to show success chance/allow SP use
* Fix insurance expiry not listing ships properly
* Fix colony expedition's planet naming
* Don't send expeditions at player autonomous colonies (it just fails immediately anyway)
[close]
« Last Edit: April 10, 2021, 11:40:39 PM by Histidine »
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Daynen

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Re: [0.95a] Nexerelin v0.10 "Job Specialization" (update 2021-04-11)
« Reply #3572 on: April 10, 2021, 08:27:38 PM »

Ohhhh ho ho ho HO it is ON NOW, SON...
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Histidine

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Re: [0.95a] Nexerelin v0.10 "Job Specialization" (update 2021-04-11)
« Reply #3573 on: April 10, 2021, 08:30:56 PM »

Ninja-reuploaded for missing file. Anyone who downloaded before seeing this message, please redownload!
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shoi

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Re: [0.95a] Nexerelin v0.10 "Job Specialization" (update 2021-04-11)
« Reply #3574 on: April 10, 2021, 08:40:18 PM »

Boy you lot sure really want this huh
Well, here you go!

Nexerelin v0.10
Download

Changelog
Spoiler
## v0.10.0 ##
* Updated for Starsector 0.95; various behaviors updated to match vanilla changes
   * Note: No warranty for or protection against breakage (minor of major) of Galatian Academy quests caused by invasions is provided. Use at your own risk. As always, it is recommended to have played at least one game of Starsector without Nexerelin.

### Gameplay ###
* Add a "story victory" for completing the Galatian Academy quest chain up to its existing extent
* Add "milestone" system (earn story points for doing specific things in the game)
    * Can be disabled in settings.json
* New insurance system
    * Purchased for specific ships in intel screen (no longer auto-paid by faction), premiums go up and down based on player's ship losses
    * Old insurance system can be re-enabled with setting `legacyInsurance` in exerelin_config.json
* Fleet adjustments for new spawning behavior
    * Invasion, raid, etc. fleets are about 30% smaller but have 43% more autoresolve strength for their size
    * Special task groups 40% smaller, but ships have two S-mods on average
* Agents can spend a story point to prevent failure, detection, or both
* Random sector: Janus Device granted at start
* Derelict Empire now uses own custom faction; should be stronger and have nicer UI
* Deciv colony event: Try not to pick a barter commodity the player doesn't have
* Pirate base bounties doubled compared to vanilla (even more at level 5)
* Recovered enemy ships keep their S-mods (can be toggled in settings.json)

### Bugfixes ###
* Fixed agent actions using the fail detection chance when action was successful, and success detection change when action failed
* Fix dev mode start crash and make it available on new game during intro
* Fix colony expedition's planet naming
* Don't send expeditions at player autonomous colonies (it just fails immediately anyway)

### Changes from unofficial beta 0.9.9 ###
* Add protection against invasions messing with Academy story-critical markets
* Reduce Starfarer mode and tribute income penalties, to account for removal of stability bonus to income
* Max NPC colony size 10 -> 6 (match restriction on player)
* Update handling of growth incentives for new NPC colonies
* Add officer generator for Derelict Empire
* Add spoiler tag for two milestones
* Set importance and voice of added market people
* Delete officer tier description from special forces intel (no longer meaningful)
* Recovered enemy ships keep their S-mods (can be toggled in settings.json)
* Fix go back option when using faction directory or fleet request options in field
* Fix station milestone also granting capital milestone
* Fix conquest mission minimum level
* Fix agent order dialog handling of whether to show success chance/allow SP use
* Fix insurance expiry not listing ships properly
* Fix colony expedition's planet naming
* Don't send expeditions at player autonomous colonies (it just fails immediately anyway)
[close]

nice, been waiting on this~
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Achilles42x

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Re: [0.95a] Nexerelin v0.10 "Job Specialization" (update 2021-04-11)
« Reply #3575 on: April 10, 2021, 09:01:28 PM »

AHHHMAZING

I just now thought to myself, I'm going to go to the forums and see if there has been any timeline announced for Nex. Fantastic.
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Fellington

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Re: [0.95a] Nexerelin v0.10 "Job Specialization" (update 2021-04-11)
« Reply #3576 on: April 10, 2021, 09:21:01 PM »

thankyou
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latefrost1145

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Re: [0.95a] Nexerelin v0.10 "Job Specialization" (update 2021-04-11)
« Reply #3577 on: April 10, 2021, 09:35:08 PM »

I have been checking everyday for this. You are a god Histidine.
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Nameless

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Re: [0.95a] Nexerelin v0.10 "Job Specialization" (update 2021-04-11)
« Reply #3578 on: April 10, 2021, 09:37:08 PM »

Game isn't the same without this. Thanks a bunch.
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Kakroom

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Re: [0.95a] Nexerelin v0.10 "Job Specialization" (update 2021-04-11)
« Reply #3579 on: April 10, 2021, 10:08:06 PM »

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DanRowan

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Re: [0.95a] Nexerelin v0.10 "Job Specialization" (update 2021-04-11)
« Reply #3580 on: April 10, 2021, 10:11:16 PM »

How is this out already!? You are an absolute legend!
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GigaVivian

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Re: [0.95a] Nexerelin v0.10 "Job Specialization" (update 2021-04-11)
« Reply #3581 on: April 10, 2021, 10:30:30 PM »

Well I got a bit of an error report for Nexerelin (I think). As I was able to play 0.95a before adding Today's Nexerelin update for it. Now my game crashes upon sector generation, right after clicking start game after leveling my character at the beginning. I got a Fatal:Null error and (if I am reading it correctly, as I've never had to troubleshoot crashes for SS) in starsector.log I have some data missing from several of the .csv files

https://www.dropbox.com/home?preview=starsector.log
Please let me know if the Dropboxlinking does not work, as again I have never really had to do this, so I don't know if I am doing it right. XD
« Last Edit: April 10, 2021, 10:32:28 PM by GigaVivian »
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Histidine

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Re: [0.95a] Nexerelin v0.10 "Job Specialization" (update 2021-04-11)
« Reply #3582 on: April 10, 2021, 10:32:13 PM »

Well I got a bit of an error report for Nexerelin (I think). As I was able to play 0.95a before adding Today's Nexerelin update for it. Now my game crashes upon sector generation, right after clicking start game after leveling my character at the beginning. I got a Fatal:Null error and (if I am reading it correctly, as I've never had to troubleshoot crashes for SS) in starsector.log I have some data missing from several of the .csv files

https://www.dropbox.com/home?preview=starsector.log
Ah, you got the log URL wrong!

Although there was a bug very briefly where one of the image files was missing; I reuploaded the mod (same link) with the fix.
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GigaVivian

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Re: [0.95a] Nexerelin v0.10 "Job Specialization" (update 2021-04-11)
« Reply #3583 on: April 10, 2021, 10:35:05 PM »

Ah ok I'll reinstall the mod now and comeback with what happened.
And again, I don't quite know how to link Dropbox via viewing link.  :'(
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GigaVivian

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Re: [0.95a] Nexerelin v0.10 "Job Specialization" (update 2021-04-11)
« Reply #3584 on: April 10, 2021, 10:44:50 PM »

No dice I'm afraid.
But I did figure out how to share the link properly I think. Try this

https://www.dropbox.com/s/b52ao521wgyp1xk/starsector.log?dl=0
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