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Author Topic: [0.95a] Nexerelin v0.10.3c "SpaceLand Battle" (update 2021-09-18)  (Read 1747996 times)

Histidine

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3390 on: December 10, 2020, 04:45:51 PM »

I just wanted to firstly, say great mod!

Secondly I was wondering if there's a list somewhere of what mods that add more High value Bounties or more to the IBB bounties?

Thanks
Thanks!
HVBs and IBBs aren't from or touched by Nexerelin. The SWP thread's first post has a list of all mods adding IBBs; for HVBs the Kadur Theocracy, Tahlan, Scalartech and a few other mods add those.

It's weird that your commissioning/parent faction doesn't reward you for conquering planet outside of conquest missions, I feel like conquest missions are basically like the 2x value delivery missions so you should still get some form of reward for delivering a planet to your faction. Is this supposed to be mitigated by taking the planet for yourself and then selling it?

There's also an issue where taking conquest missions from other factions have drastically lowered payouts due to stability when you have to do a hand-off after taking the colony for yourself instead of getting the full value when you do a conquest mission for your parent faction. It creates a weird strategy of holding on to the colony for 1-2 months while its industries repair to get more money from the transfer but still not what the original listing was. And this is after taking the colony the hard way instead of tactically bombarding it!
Well the main reward of taking colonies is you get closer to the victory screen, if you care about that. Although I could make the rep reward larger with your specific faction.
(In the future when there's a proper reward system for service to a faction, conquering colonies would be a good way to earn points for that)

Is there a way to increase the frequency of Remnant raids? I like the gameplay idea of trying to survive the 'Remnantpocalypse' as their repeated raids slowly decivilize the sector.
Sorry, it's currently hardcoded!
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brekmehrkus

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3391 on: December 12, 2020, 09:19:28 AM »

In every vanilla sector (non-random) playthrough I had Hegemony and League come to dominate pretty fast with smaller factions purged out of sector or (if they are lucky and colonized anything away from the center) reduced to irrelevance. Imho they should be buffed.

According to the lore Tri-Tachy is about on par with Hegemony in terms of military potential, yet because Tri-Tachy has far fewer planets and nothing coming close to Chicomoztoc or Kazeron in terms of size their fleets are weak and can't stand up to invasions or successfully invade themselves. During the AI wars Tri-Tachyon had inferior numbers, inferior morale, lower quality of officer corps but they made up for it with tech quality, superior intelligence and superior strategizing with the help of AI which focused on harassment of Hegemony convoys and demolishing their logistics via small fleets of high tech ships and contracted privateers.

This can be ameliorated if a faction fighting Tri-Tachy receives a pirate-like debuff (-X access, -Y stability) for the duration of the war. Maybe only for planets limited to some vicinity of TT systems, maybe for all, not sure which is more lore-friendly. Small fleets of high tech ships would roam systems and attack traders/miners akin to what pirates do. Hopefully shortages caused by low accessibility with strong enough debuff will be enough to even out the playing field.

Luddic Church has Knights of Ludd who swore to protect the faithful, while Church fleets suck ass in general they could even out the field by supporting rebellions without declaring war by e.g. intercepting relief fleets, sending aid to rebels etc and gaining new planets through exploiting the moral high ground. That's how Luddic enhancement mod describes the history of the Cerberus planet and I think it fits with the lore decently.

Diktat... There isnt much lore for me to make up anything really. Problem with Diktat is that they only have one system (albeit strong one), which means that every single raid/invasion targets the same place. Usually Diktat can resist the initial invasion attempts but they get disrupted which tanks their fleet power and the following invasions succeed. Maybe give them more Lion Guard task forces to help out with invasions and defences?
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Histidine

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3392 on: December 14, 2020, 12:53:52 AM »

Well, I wouldn't expect small factions to be competitive with big factions (and Tri-Tachyon did lose the Second AI War pretty badly in the end, which leaves them in an even worse position in the present).

That said, those are some interesting ideas for 4X gameplay in Starsector (which Nex is sort of but not really). I like the idea of an indirect influence system even if actually modelling it in SS it seems out of scope for me; has that Paradox-esque grand strategy feel to it.
Raiding activity is simpler to implement and has precedent in the game already, I might mess with something there.


Though really: Factions being wiped out quickly sounds like an underlying issue with how easy and common invasions are in Nex, and that's a long-standing problem I've yet to really solve. There are very few actual invasion events in canon (Andrada in Askonia was one). I do intend to specifically do something in that regard once Starsector 0.95 comes out.
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Modo44

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3393 on: December 14, 2020, 02:40:56 AM »

Hello, scavenging issues still persist. The scavengers consistently pick fights when their fleets are clearly weaker than the player's. I'm fairly certain the problem lays in overestimating the power of their combat freighters. I really don't think these easy pickings should be adding to whatever salvage the player is already grabbing. Maybe some modifier could be added to discourage suicidal charges for loot they can not possibly hope to win.
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Warlord-616x

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3394 on: December 18, 2020, 11:11:15 PM »

so i swear i left it off, but a dead faction just respawned.  is there a way i can shut this off mid campaign? im invested and have restarted over and over in this game already.  thanks

edit: please, i dont want to have to reset for like the 15th time.  the initial start to this game is terrible and its taken me so long just to find a start setting that wasnt a total wreck.  i mean normal hegemony just takes over the galaxy, then if you do random, then you find out that independents dont defend themselves and just turn into a feeder state when you kill off hegemony which allowed them to bounce back from the certain death in a month and end up being twice as bad and they came back and knocked out tritachs capital world that had all my ships in it that i never got back.  then sifting through mods trying to find replacement factions for independents, and figuring out weights and starting settings then adding more factions to try and dilute the faction problems, and all kinds of other issues.

If i have one complaint about this game, about this mod about anything: its the starting settings and scenario are just terrible and this game is time consuming so by the point you figure all this stuff out you are a hundred hours in each time and realize that your entire campaign is either broken or not what you are after over and over and over again. this is just been an excruciating learning curve just trying to get a decent campaign going the likes of which i have no other games to compare it to.  ive wasted so much time because one faction likes to cheat or is gimped or i didnt know or a mod replacement faction is no good or you get rolled several times in a row by remnants or or or. sry if i sound frustrated, but i am frustrated.  ive had to start over at least 6-10 times already. id keep going, but not if i cant take out the other factions.  heck what is the objective if they are immortal?

all this aside, sry bout the rant, it is an amazing game, and amazing mod and great work, just....run into some snags on my end i guess.
« Last Edit: December 19, 2020, 08:20:03 AM by Warlord-616x »
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Drglord

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3395 on: December 19, 2020, 10:09:08 AM »

so i swear i left it off, but a dead faction just respawned.  is there a way i can shut this off mid campaign? im invested and have restarted over and over in this game already.  thanks

edit: please, i dont want to have to reset for like the 15th time.  the initial start to this game is terrible and its taken me so long just to find a start setting that wasnt a total wreck.  i mean normal hegemony just takes over the galaxy, then if you do random, then you find out that independents dont defend themselves and just turn into a feeder state when you kill off hegemony which allowed them to bounce back from the certain death in a month and end up being twice as bad and they came back and knocked out tritachs capital world that had all my ships in it that i never got back.  then sifting through mods trying to find replacement factions for independents, and figuring out weights and starting settings then adding more factions to try and dilute the faction problems, and all kinds of other issues.

If i have one complaint about this game, about this mod about anything: its the starting settings and scenario are just terrible and this game is time consuming so by the point you figure all this stuff out you are a hundred hours in each time and realize that your entire campaign is either broken or not what you are after over and over and over again. this is just been an excruciating learning curve just trying to get a decent campaign going the likes of which i have no other games to compare it to.  ive wasted so much time because one faction likes to cheat or is gimped or i didnt know or a mod replacement faction is no good or you get rolled several times in a row by remnants or or or. sry if i sound frustrated, but i am frustrated.  ive had to start over at least 6-10 times already. id keep going, but not if i cant take out the other factions.  heck what is the objective if they are immortal?

all this aside, sry bout the rant, it is an amazing game, and amazing mod and great work, just....run into some snags on my end i guess.

Hope you find a way but i am really wondering do other people have same problems? I am like years and years on and i have never seen a faction dominate or something like that... I am the only one doing the dominating most of the times and colonies don't seem to change hands that much if i am not involved. Kinda weird for me.
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Warlord-616x

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3396 on: December 19, 2020, 12:27:53 PM »

really? i saw hegemony take over everything my first 3-4 games in a row (altho i was noobing out and figuring things out so they had a long time to do so at first).  then i started doing random location starts but started as tritach who was allied with independent and i had knocked hegemony down to a single world, but they pretty much swooped in, took almost all the independent worlds, took some of theirs back, took tritachs main capital (which had all my ships in it), had taken out pearsons capital world and i think had wiped out the diktat within just a couple of months.

so thats when i started doing random relationships, added the roiders mod incase independent got wiped out, and started looking for additional mod factions to try and dilute out the universe, didnt like a couple of them so started over with a couple new ones and then this run which was going great until ya one of the factions respawned on me thus killing my motivation and objectives in their tracks lol

heck this last campaign i had 6 pirate invasions that were back to back and kept coming even after i killed the first pirate station that started within the first month of me putting down my second colony which was even in the same system as the first one.  last game i had gotten at least 2 remnants invasions on my first colony when it first started out.  these are some mean streets bruh lol.  i have been doing a crazy amount of smuggling and nefarious stuff so at times my reputations have been not the best so maybe this is contributing to the aggression, but ya its been a little wild and ive not even brought up the occasional incursions by other factions etc.  i dont mind it too bad except for some of the worst examples or i get cut off tho.  its been a battle.
« Last Edit: December 19, 2020, 01:03:37 PM by Warlord-616x »
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Drglord

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3397 on: December 19, 2020, 02:34:27 PM »

It seems that you start building colonies without having the money and firepower to back them. People could correct me but you should only build colonies when you already have a full fleet that you can use to defend and have the money to build the patrol stations (and upgrade them) in order for the colonies to defend themselves. At the start colonies will just suck money and not give anything back. Of course conquering 6+ pop planets or stations is better since with good governor they can push out 200K+ income per month but it means you have the full fleet plus thousands marines to take it.

For me i just do bounties in the start until i build a full fleet to do bigger bounties and then when i have 1.000.000+ i will probably invest in taking some big stations or build colonies.

My 5 cents on the matter.

Anyway i hope you enjoy this diamond by alex (and the modders who turned it into something more) which has given me 1.000+ hours of gameplay.
have fun
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Warlord-616x

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3398 on: December 19, 2020, 05:31:40 PM »

i have been colonizing earlier and earlier, but in the last couple attempts at play i have kinda turned more and more toward the dark side and had found a loop of drugs and harvested organs that were putting out in really high numbers and by the time i get rid of the first bunch they are resupplied at the vendor and i have a secondary set of buying world to bounce between that are still profitable as well and been sneaking into hostile stations to chase down some of the better prices and selling them excess supplies and fuel. 

my current fleet is a bit small, but ive been arming up with a pair of paragons which i leave stashed and have a run around fleet of a few ventures for some tank, and then auroras, hammerheads, sunders, lashers for dps and few others (plus support ships obviously) and mixing in a few runs of the above with occasional bounties and taking out luddic and pirate bases where i try and do some exploring at the same time.  this even really early game has allowed me to upgrade all my colonies at pretty much the fastest rate i can while making small additions to the fleet along the way like my recent astral and a couple of pirate atlas in reserve.

i guess i do have a charter or whatever its called with tri tach, so i suppose that could be blamed for some of the crazy wars and activity ive found myself in the midst of, but the commission at the beginning and access to ships has just been so helpful tho. that and they dont find drugs and organs illegal anyways lol.  I guess in hindsight i did kinda invade a couple of pirate and luddic worlds and give them to tri tach a while ago now too, so after reading my own stuff here now maybe ive somewhere along the way brought this upon myself, but aside from the pirates and path and folks like that i have kept an eye on the rep meter and tried to keep my numbers relatively down or even positive in most cases and not messed with one faction or another too bad.  some things you can tell direct cause and effect, but i guess maybe in some others i guess maybe it might just not be as apparent and karma is just catching up with me sometimes just years and years later.  ive been pretty ruthless lol.
« Last Edit: December 19, 2020, 06:13:48 PM by Warlord-616x »
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Histidine

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3399 on: December 19, 2020, 05:49:09 PM »

I'm sorry, but I have no idea what you're doing wrong and the text is not coherent enough for me to attempt to extract specific issues from it. (Indies as a "feeder state"? Nobody invades them in the first place unless you made them hostile to a faction for some reason, and then only for colonies indies didn't originally own.)

But to answer the original question: ReloadNexConfig command in console allows turning off the faction respawn setting if you enabled it in the new game dialog. This only controls the "resurgence" fleets and rebellion attempts that dead factions trigger, they can still respawn if someone or something else just straight up gives them a colony or two. (Though I don't know of any mod that does this)
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Warlord-616x

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3400 on: December 19, 2020, 07:05:06 PM »

how it was explained to me by a buddy (so you might know better here) was that independents dont take offensive action against others, so if they are allied with another faction and suddenly find themselves roped into war they can go down pretty quick and wont bounce back. 

and apologies got stuck on more of the side issue and tangents but ya the console command sounds exactly like what i was hoping for.  will try that out thanks much. 

edit: and think that did the trick. thanks again.

oh and think i had starfarer and a couple of other modes were actually active too.  infact for that page of menu's you need to have them all switched to show the words 'disabled' to have them actually be enabled and read the text bar to see what its actually set to (its backwards), but all the other menu pages are the other way around and normal (it says enabled if you want it enabled).  i was wondering what the hell was going on lol.  ive spent weeks wondering why i found myself at war the likes of which nobody had ever heard of in this game, why factions were respawning and whatever the hell else was going on.  you really might want to look into this ahaha.
« Last Edit: December 20, 2020, 11:32:38 PM by Warlord-616x »
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megabot

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3401 on: December 30, 2020, 08:01:28 AM »

so umm...using this mod and colonizing a planet in a system already controlled by a faction made them ***, and now they want to kill me. the fleets are fefeated with ease, having a tier 2 high tech station and me(plus a defensive fleet). thing is, their fleets who are friendly/neutral are moving around my planet and orbiting it... so my fleets don't attack them. if i do manually, they go to instant war with me. and if their bombing fleet arrives at my planet, then...well, they all support said fleet. and that is too much for me. so, would you mind changing that please?
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IonDragonX

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3402 on: December 30, 2020, 09:49:30 AM »

using this mod and colonizing a planet in a system already controlled by a faction made them ***, and now they want to kill me
That isn't this mod doing that. That is a vanilla rule of SS. However, Pirates, Independents & Roiders do not care because they don't claim the whole system.

Shadowkiller

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3403 on: January 01, 2021, 03:19:00 PM »

Is there a way to decrease invasion frequency? I dont want to turn it off but I made the mistake of adding quite a few factions and now i cant even fly back to the core worlds because of how many invasions/raids/bombings i have. I invested in starbases rather then military bases but they dont win against the fleets unless im there with one or two ships to help. Sorry if this has been answered before, i did a few google searches but nothing came up.
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Modo44

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3404 on: January 02, 2021, 03:53:18 AM »

Is there a way to decrease invasion frequency?
Open exerelin_config.json and take a look at the settings under the
Code
# Invasion stuff
line.
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