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Author Topic: [0.97a] Nexerelin v0.11.1b "Clausewitz Protocol" (update 2024-02-11)  (Read 3014330 times)

Histidine

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Re: [0.9.1a] Nexerelin v0.9.7b "War and Peace Redux" (update 2020-09-27)
« Reply #3300 on: October 06, 2020, 02:13:03 AM »

Here I was thinking that fighting and dealing with the Stormhawk Republic vermin reached its peak the moment I had to search for their camp for 3 months inside a big system, when they decide to actually spawn said camp INSIDE A BLUE GIANT

Spoiler
[close]
Stormhawks are from Vayra's Sector, not Nexerelin. I've seen other Vayra-generated objects end up inside large stars too, so I suspect it's a bug in that mod.

CTD with a Fatal: Null error when I attempt to check on the status of an ongoing rebellion in the Intel screen after a small suppression fleet is wiped out. Here's the error from the log:
Quote
4051468 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
[...]
Did some quick testing, the crash seems to be consistent and not dependant on having an agent on the rebelling planet to provide additional info.
This is what happens when I expect code to do the thing that makes sense...
Well, download this and put it in Nexerelin/jars, it should fix that bug (as well as some other issues).
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AcaMetis

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Re: [0.9.1a] Nexerelin v0.9.7b "War and Peace Redux" (update 2020-09-27)
« Reply #3301 on: October 06, 2020, 03:05:34 AM »

This is what happens when I expect code to do the thing that makes sense...
Well, download this and put it in Nexerelin/jars, it should fix that bug (as well as some other issues).
That worked to fix the description crash, unfortunately it seems to have caused a new one. Every time I select "Consider your military options" at a planet or station the game crashes, which didn't happen before. Here's the log:
Quote
34895 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: com/fs/starfarer/api/impl/campaign/rulecmd/VIC_MarketCMD
java.lang.NoClassDefFoundError: com/fs/starfarer/api/impl/campaign/rulecmd/VIC_MarketCMD
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.Nex_MarketCMD.canVirusBomb(Nex_MarketCMD.java:166)
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.Nex_MarketCMD.showDefenses(Nex_MarketCMD.java:324)
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.MarketCMD.execute(MarketCMD.java:238)
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.Nex_MarketCMD.execute(Nex_MarketCMD.java:120)
   at com.fs.starfarer.campaign.rules.super.execute(Unknown Source)
   at com.fs.starfarer.campaign.rules.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.runScript(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:98)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:47)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.fire(FireBest.java:53)
   at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.fireBes t(RuleBasedInteractionDialogPluginImpl.java:176)
   at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.optionS elected(RuleBasedInteractionDialogPluginImpl.java:208)
   at com.fs.starfarer.ui.newui.Objectsuper$1.o00000(Unknown Source)
   at com.fs.starfarer.ui.newui.super.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.newnew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.super.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.Objectsuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: com.fs.starfarer.api.impl.campaign.rulecmd.VIC_MarketCMD
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 36 more
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Histidine

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Re: [0.9.1a] Nexerelin v0.9.7b "War and Peace Redux" (update 2020-09-27)
« Reply #3302 on: October 06, 2020, 04:10:16 AM »

Whoops, my bad. Fixed (same link).
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AcaMetis

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Re: [0.9.1a] Nexerelin v0.9.7b "War and Peace Redux" (update 2020-09-27)
« Reply #3303 on: October 06, 2020, 04:22:10 AM »

Still crashes, though the log is slightly different:
Quote
35218 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: com/fs/starfarer/api/impl/campaign/rulecmd/VIC_MarketCMD
java.lang.NoClassDefFoundError: com/fs/starfarer/api/impl/campaign/rulecmd/VIC_MarketCMD
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.Nex_MarketCMD.showDefenses(Nex_MarketCMD.java:343)
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.MarketCMD.execute(MarketCMD.java:238)
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.Nex_MarketCMD.execute(Nex_MarketCMD.java:120)
   at com.fs.starfarer.campaign.rules.super.execute(Unknown Source)
   at com.fs.starfarer.campaign.rules.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.runScript(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:98)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:47)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.fire(FireBest.java:53)
   at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.fireBes t(RuleBasedInteractionDialogPluginImpl.java:176)
   at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.optionS elected(RuleBasedInteractionDialogPluginImpl.java:208)
   at com.fs.starfarer.ui.newui.Objectsuper$1.o00000(Unknown Source)
   at com.fs.starfarer.ui.newui.super.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: com.fs.starfarer.api.impl.campaign.rulecmd.VIC_MarketCMD
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 21 more
Same trigger as before.
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Histidine

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Re: [0.9.1a] Nexerelin v0.9.7b "War and Peace Redux" (update 2020-09-27)
« Reply #3304 on: October 06, 2020, 08:22:17 AM »

I hate myself.

Last try. Temporarily purged every direct reference to the relevant mod that's missing (it's unreleased, still in development)
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Arcagnello

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Re: [0.9.1a] Nexerelin v0.9.7b "War and Peace Redux" (update 2020-09-27)
« Reply #3305 on: October 07, 2020, 03:26:33 AM »

Here I was thinking that fighting and dealing with the Stormhawk Republic vermin reached its peak the moment I had to search for their camp for 3 months inside a big system, when they decide to actually spawn said camp INSIDE A BLUE GIANT

Spoiler
[close]
Stormhawks are from Vayra's Sector, not Nexerelin. I've seen other Vayra-generated objects end up inside large stars too, so I suspect it's a bug in that mod.

Thank you and sorry then :) Will quote my own reply in that thread instead!

Safe modding!
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mexicandrugrunner

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Re: [0.9.1a] Nexerelin v0.9.7b "War and Peace Redux" (update 2020-09-27)
« Reply #3306 on: October 08, 2020, 12:59:24 PM »

I hate myself.

Last try. Temporarily purged every direct reference to the relevant mod that's missing (it's unreleased, still in development)

Hey man, came here for the same reason. Repeatable error, log file reads:

71337 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at exerelin.campaign.intel.agents.CovertActionIntel.shouldAbortIfOwnMarket(CovertActionIntel.java:380)
   at exerelin.campaign.intel.agents.CovertActionIntel.advanceImpl(CovertActionIntel.java:387)
   at com.fs.starfarer.api.impl.campaign.intel.BaseIntelPlugin.advance(BaseIntelPlugin.java:75)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Slapped that file you uploaded into Nexerelin/jars, but the game's still crashing. Second save file this has happened to now, error effectively breaks the save.
Mod's absolutely amazing apart from this hiccup, by the way, couldn't imagine going back to vanilla.
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Histidine

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Re: [0.9.1a] Nexerelin v0.9.7b "War and Peace Redux" (update 2020-09-27)
« Reply #3307 on: October 08, 2020, 05:59:10 PM »

That looks like an agent action on a null market, which is really something that shouldn't be happening. I could do the obvious fix, but it may just crash somewhere else instead (as, uh, has recently been demonstrated).

Is this with a player agent action, or an NPC one (which would likely appear as the game crashing on its own without a player action)?
Can you upload your save somewhere?
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mexicandrugrunner

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Re: [0.9.1a] Nexerelin v0.9.7b "War and Peace Redux" (update 2020-09-27)
« Reply #3308 on: October 08, 2020, 09:50:53 PM »

That looks like an agent action on a null market, which is really something that shouldn't be happening. I could do the obvious fix, but it may just crash somewhere else instead (as, uh, has recently been demonstrated).

Is this with a player agent action, or an NPC one (which would likely appear as the game crashing on its own without a player action)?
Can you upload your save somewhere?

Absolutely. Here you go: https://mega.nz/folder/rmgDkI4L#RTGPpv5hPTjDepMJiXKifg

Both times it's been an NPC agent doing the dirty. Modlist: https://imgur.com/M2wP3hR
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Histidine

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Re: [0.9.1a] Nexerelin v0.9.7b "War and Peace Redux" (update 2020-09-27)
« Reply #3309 on: October 09, 2020, 03:24:27 AM »

Thanks! That's exactly what I needed to figure out the problem.
Download

If you're curious:
Spoiler
The problem was trying to instigate a rebellion on a colony that already had an ongoing rebellion.
NPC agent actions are supposed to end immediately after execution (success/fail), but when the rebellion creation fails in this way it doesn't end. Agent actions that don't insta-end will run some checks that assume an actual agent person, which NPC covert actions don't have.
[close]
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mexicandrugrunner

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Re: [0.9.1a] Nexerelin v0.9.7b "War and Peace Redux" (update 2020-09-27)
« Reply #3310 on: October 09, 2020, 04:43:41 AM »

Thanks! That's exactly what I needed to figure out the problem.
Download

If you're curious:
Spoiler
The problem was trying to instigate a rebellion on a colony that already had an ongoing rebellion.
NPC agent actions are supposed to end immediately after execution (success/fail), but when the rebellion creation fails in this way it doesn't end. Agent actions that don't insta-end will run some checks that assume an actual agent person, which NPC covert actions don't have.
[close]

Been playing for an hour now and nothing's happened, whereas the game would crash mere seconds after loading before. I'd say it's fixed, for now! Thank you!
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Histidine

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3311 on: October 09, 2020, 07:04:28 PM »

Official update earlier than planned, because of all the bugs that kept cropping up.
I want to do some stuff to balance agents, and add ways to avoid conflict with vulture scavs, but I guess that will have to wait for v0.9.8.

Nexerelin v0.9.7c
Download

Changelog
Spoiler
v0.9.7c
* Blueprint trader supports Roider retrofit templates; number of items available increased to 7-10 (was 6-8)
* Restore Industrial Evolution support
* Increase distance from player at which vulture scavengers spawn
    * Now 100% of player sight distance (was 75%), and has floor of 1000 units
* Comm relay also grants stability bonus to factions which are friendly/cooperative with owner
* Make Patrol HQs more common in random sector
* Add Naraka and Al Gebbar captured planet descs by Mace
* Bugfixes
    * Fix crash with NPC agents attempting to instigate rebellions
    * Fix crash when viewing rebellion intel after suppression fleet is defeated
    * Remove some obsolete code that made delivery missions to Templar markets uncompletable
    * Don't set a faction's relations with itself if the faction config attempts it
    * Don't allow player faction to auto-generate invasions vs. Templars if followersInvasions is off
    * Fix crash when two raids arrive at the exact same time
    * Fix a bug with commissioned relations syncing
[close]
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Arcagnello

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3312 on: October 10, 2020, 05:55:42 AM »

Thanks! Will install it now!

* Blueprint trader supports Roider retrofit templates; number of items available increased to 7-10 (was 6-8)

Wait there's a BP trader somewhere? I've only ever known of the Prism Freeport...


* Increase distance from player at which vulture scavengers spawn
    * Now 100% of player sight distance (was 75%), and has floor of 1000 units


Thank you. I've had many occasions where I end up a big battle, started scavenging and I'm not even in time to start my third scavenging of the same debris field where an itty bitty scavanger punk comes in telling me it's not mine.

Also looking forward to the next interation where I can actually tell scavengers to beat it with a comm link and not a gauss cannon to the face  ::)
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Aldazar

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3313 on: October 10, 2020, 08:20:14 AM »

Is there a way to increase the slider for randomized worlds? I have alot of faction mods so default it's like 77-80 systems/165 planets but If I move the slider on accident I have to restart to get it back.
« Last Edit: October 10, 2020, 08:21:50 AM by Aldazar »
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Artay

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Re: [0.9.1a] Nexerelin v0.9.7c "War and Peace Redux" (update 2020-10-10)
« Reply #3314 on: October 10, 2020, 10:06:07 AM »

* Blueprint trader supports Roider retrofit templates; number of items available increased to 7-10 (was 6-8)

Wait there's a BP trader somewhere? I've only ever known of the Prism Freeport...

Would you look at that? BP Trader is on Prism Freeport, in contacts :P
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