I have a question,
I have two mod about portrait: Another Portrait Pack and Another Portrait Pack -ReWork-. They were both installed before Nexerlin. But the thing is, I can choose any portrait I want when I start a new game, but every faction I encountered have only the default portrait.
What can I do to randomize the portrait in other faction IN nexerelin? Because It worked fine before I install Nexerelin.
It's not really immersive when three people look the same in the same station haha
Nex doesn't touch portraits.
Another Portrait Pack and the ReWork edition both only modify vanilla factions, so make sure you're checking those. Also, if you're running Archean Order, I'd expect that to overwrite the faction files and thus the portrait definitions. Other than that, I can't say what might be going on.
I'm not sure if Nex does anything to balance vanilla factions, but I really think tritach could use a buff. In particular, culan is too small to defend itself properly and always seems to get captured. Once tt loses their only heavy industry, they are gimped for the rest of the game. TT really need either culan buffed so it can defend itself, or another large heavy industry world.
In the latest version (with the "useEnhancedCoreWorlds" setting) Culann and Eochu Bres's stations both have alpha cores. If people find that's not enough, I may need to think of something else.
I'm not sure that this has had the desired effect. I'm in cycle 207 and have seen a 3 fleet (cycle 206) and a 2 fleet (cycle 207) invasion targeting Eochu Bres and Culann respectively, each with many capital ships per fleet. I've had to get them back for TT by waiting for the invaders to do the little mad dash for pickets, sneaking in dark, and doing a land invasion. I've not been using Nex long but in my attempts I've seen TT lose these ports both times.
Are fleets of this size targeting these ports this early expected? Is the calculation for defending fleet strength including the station AI core, resulting in an even larger fleet being sent?
They can send fairly big fleets early on if they're at war with people, yeah. (Invasion fleets don't scale with time)
The AI core will make the fleets somewhat bigger, but the strength gain from the core should greatly exceed that.
Not sure what else I'd do to buff TT further, feels like the fundamental problem is they're too small and start with too large enemies (Hegemony with added Luddic Church on top). I could slap an alpha core on the local military base, but I suspect that won't be enough either...