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Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

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Author Topic: [0.95.1a] Nexerelin v0.10.6c "Lords of War" (fixes 2023-01-27)  (Read 2422643 times)

Innominandum

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Re: [0.9.1a] Nexerelin v0.9.4b "Mambo No. 9" (update 2019-09-07)
« Reply #2460 on: September 07, 2019, 07:07:56 PM »

with version Star Trek Eras 0.0.2
there are two crashes when using this mod + Nexerelin

when i selected "Enable Random Core Worlds"
then Klingons and Federation lead to crash
both factions are enabled by default, one must disable those to avoid crash

so far no crash with Vulkan, Borg, Romulans enabled

crash details in respective mod thread here https://fractalsoftworks.com/forum/index.php?topic=16224.msg261735#msg261735

posting here just in case someone else has the problem or it's not that mod but Nexerelin's issue
Crash 1: Faction related Crash 2:looks like an Incompatibility in industries something overwrites something fed_station Crash 3: seems like nex can't place the factions or bind ai? profiles? to it.
The mod itself isn't compatible with nex ... no wonder Star Trek Eras 0.0.2
« Last Edit: September 07, 2019, 07:12:13 PM by Hastur »
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Innominandum

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Re: [0.9.1a] Nexerelin v0.9.4b "Mambo No. 9" (update 2019-09-07)
« Reply #2461 on: September 07, 2019, 07:19:57 PM »

* Modify bar delivery event
Thanks, this is exactly what I needed. My easiest credits in ss so far
Spoiler

[close]
@Histidine definitely not as stingy as they used to be in regards to money -> distance ... game still launches, fps counter counts, script handler handles ... ¯\_(°_°)_/¯ works as intended
« Last Edit: September 07, 2019, 07:28:19 PM by Hastur »
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Dwarden

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Re: [0.9.1a] Nexerelin v0.9.4b "Mambo No. 9" (update 2019-09-07)
« Reply #2462 on: September 07, 2019, 07:28:09 PM »

...
Crash 1: Faction related Crash 2:looks like an Incompatibility in industries something overwrites something fed_station Crash 3: seems like nex can't place the factions or bind ai? profiles? to it.
The mod itself isn't compatible with nex ... no wonder Star Trek Eras 0.0.2

thanks Hastur, i suspected as much
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Innominandum

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Re: [0.9.1a] Nexerelin v0.9.4b "Mambo No. 9" (update 2019-09-07)
« Reply #2463 on: September 07, 2019, 07:31:56 PM »

i suspected as much

Ask the Star trek dev to make it compatible with Nex, its not that much trouble but i rather think that he will concentrate on some actual features and components ... but hey you can always ask in a friendly manner, worst case scenario aprox 3 - 6 months   
« Last Edit: September 07, 2019, 08:13:07 PM by Hastur »
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Morrow

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Re: [0.9.1a] Nexerelin v0.9.4b "Mambo No. 9" (update 2019-09-07)
« Reply #2464 on: September 07, 2019, 08:20:01 PM »

I think the outposts are from the latest update from this mod.  It looks like you can create outposts on asteroids.  I'm not sure if this is intentional.  I haven't tried to see if they stay or not but definitely interesting/weird depending on if intended or not.
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Innominandum

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Re: [0.9.1a] Nexerelin v0.9.4b "Mambo No. 9" (update 2019-09-07)
« Reply #2465 on: September 07, 2019, 08:31:58 PM »

I think the outposts are from the latest update from this mod.  It looks like you can create outposts on asteroids.  I'm not sure if this is intentional.  I haven't tried to see if they stay or not but definitely interesting/weird depending on if intended or not.
If you unleash the power of "scroll" and "page change" than surely you will find the answer, but yes and yes 
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Morrow

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Re: [0.9.1a] Nexerelin v0.9.4b "Mambo No. 9" (update 2019-09-07)
« Reply #2466 on: September 07, 2019, 09:10:54 PM »

I think the outposts are from the latest update from this mod.  It looks like you can create outposts on asteroids.  I'm not sure if this is intentional.  I haven't tried to see if they stay or not but definitely interesting/weird depending on if intended or not.
If you unleash the power of "scroll" and "page change" than surely you will find the answer, but yes and yes

Ah I apologize.  I'm a dummy.
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Mitroll

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Re: [0.9.1a] Nexerelin v0.9.4b "Mambo No. 9" (update 2019-09-07)
« Reply #2467 on: September 07, 2019, 09:12:45 PM »

Not sure if this is a bug, but it bugged me:

I ran away from the core systems because everyone hated me but Tri-Tachyon.
Eventually Hegemony overran and destroyed every other faction.
With just me (7 systems) and Hegemony (30ish systems) remaining, I started getting ready for the final stand against the massive Hegemony.
One of those steps was to give away one of my small planets to revive Tri-Tachyon and ally them.
Immediately after flying away from my newly-revived, fledgling ally, I left the system to go face the Hegemony horde, and then:

https://cdn.discordapp.com/attachments/176402489849937920/620103009925332992/unknown.png

A little anticlimactic...

Edit: Looks like TT went and allied HG right after I left, causing the 'diplomacy victory'. I'm pretty sure TT was wiped out by HG, so that's kinda weird.

Oh well, I guess my dramatic final stand was averted by everyone deciding to hold hands. I'll just say that TT came up with some new diplomacy tech. :P

Edit 2: In the 2 in-game months that I've continued playing after receiving this "victory screen", random diplomatic events have caused my relationship with TT to go from +52 to -11, and my relationship with HG to go from -something to +45. lol...
« Last Edit: September 07, 2019, 10:00:16 PM by Mitroll »
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SirBrodacious

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Re: [0.9.1a] Nexerelin v0.9.4b "Mambo No. 9" (update 2019-09-07)
« Reply #2468 on: September 07, 2019, 10:58:45 PM »

Hi, couldn't find anyone asking about it but does this use a custom version of the vanilla easy mode, or is the text when selecting just describing it based off what it used to be? I personally play with a modified easy mode (0.85x damage take, 1x damage done, +500 sensors, 1.2 times salvage), but the description for nexerelin's easy is like 0.5 damage taken, 1.5 damage done, etc. If this actually overrides vanilla easy mode, is there a file I can modify?
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Histidine

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Re: [0.9.1a] Nexerelin v0.9.4b "Mambo No. 9" (update 2019-09-07)
« Reply #2469 on: September 08, 2019, 01:28:17 AM »

@Dwarden: Thanks for the bug reports! I'll look into them.

Hist, consider replacing morality with behaviour or some other more descriptive thing that would influence a faction's behaviour. While evil and amoral suggest a faction would backstab you in a heartbeat, good and neutral are less clear (since this is still a wargame). For example, in vanilla, Persean League sends expeditions for making basically any money, while Luddic Church's only reason is you having free port switched on. In Nex, they both have "good" alignment. Actual morality is less useful, since Starsector is about combat, so you want even the "good guys" (which we shouldn't be having, but that's not for today) to be fighting one another.
I think it would be better, if factions alignment/behaviour types, like vindictive (more aggressive after getting reputation low, reduced chance for positive events after getting low reputation, dislikes other vindictive factions), peaceful (focused on running their own matters, thus less expeditions and more war weariness, dislike of warmonger types), etc., in order to make it even clearer how can you expect a certain faction to act, at least currently.
All good points. At some point down the road I'll want to implement a tag-based faction customization system that combines "personality traits" and "life goals", to give the factions (including modded) more distinct characterization.

Hi, couldn't find anyone asking about it but does this use a custom version of the vanilla easy mode, or is the text when selecting just describing it based off what it used to be? I personally play with a modified easy mode (0.85x damage take, 1x damage done, +500 sensors, 1.2 times salvage), but the description for nexerelin's easy is like 0.5 damage taken, 1.5 damage done, etc. If this actually overrides vanilla easy mode, is there a file I can modify?
It just uses the vanilla one, so if you've modified that it should work fine (just the starting dialog won't reflect the actual values).
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Morrow

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Re: [0.9.1a] Nexerelin v0.9.4b "Mambo No. 9" (update 2019-09-07)
« Reply #2470 on: September 08, 2019, 01:46:02 AM »

OK yeah this is probably bugged.  So outposts made in asteroid fields can go flying at insane speeds.

https://www.youtube.com/watch?v=UR-zP3PmYDs
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Taverius

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Re: [0.9.1a] Nexerelin v0.9.4b "Mambo No. 9" (update 2019-09-07)
« Reply #2471 on: September 08, 2019, 01:50:29 AM »

Jeb could pull off that landing.
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Innominandum

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Re: [0.9.1a] Nexerelin v0.9.4b "Mambo No. 9" (update 2019-09-07)
« Reply #2472 on: September 08, 2019, 09:56:34 AM »

OK yeah this is probably bugged.  So outposts made in asteroid fields can go flying at insane speeds.
Asteroids have dreams too.
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Offensive_Name

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Re: [0.9.1a] Nexerelin v0.9.4b "Mambo No. 9" (update 2019-09-07)
« Reply #2473 on: September 08, 2019, 11:17:35 PM »

How do I create an alliance? Do I have to not be commissioned, and does an alliance work like a commission in terms of access to military equipment?
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Innominandum

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Re: [0.9.1a] Nexerelin v0.9.4b "Mambo No. 9" (update 2019-09-07)
« Reply #2474 on: September 08, 2019, 11:28:55 PM »

How do I create an alliance? Do I have to not be commissioned, and does an alliance work like a commission in terms of access to military equipment?
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