Hi, I don't know if this is exclusive to the mod itself, but why do the other factions not get a massive reputation penalty for saturation bombing. I've noticed a few times where factions remove the population from planets with a good bombing and get no bad rep for it yet if I do it everyone in the sector sees me as a galactic genocidal maniac. Is this a correction that's going to be implemented or will all the factions in the sector forever be united in judging solely the player for their actions and not each other?
It's kind of how vanilla works at present and I haven't changed it, yeah. There's been discussion about it in a few places (see e.g.
this blog post thread).
Although currently the only thing NPC factions use saturation bombing for is removing player colonies within their territory. So for now I could make the issue go away by making them invade the colony instead.
Invasions seem a bit too strong? Wait until a juicy world is weakened, invade, sell everything, ditch the ruined bombed empty screwed up world to a random faction for good boy points, repeat. It doesn't work right with commissions, but that's well worth the significant sacrifice of not having one.
Hm. I've already reduced the sell refund from 75% (vanilla) to 50%, and I'm not sure I want it to be any lower (since it affects normal colony management as well), but I might do that anyway. Or think of some other way to nerf it.
Hey is it intentional that 80% of the ships in the game including large well maintained (I would assume they are well maintained) battle fleets to have upwards to 4-6 damage mods per ship?
Like nearly every ship in the game including the ones you can buy all have D mods and often times they have a ton.
I can understand a few of them having D mods but more than 70%? That can't be right.
Is this a bug or if its not can it be disabled or changed with a setting?
Is this affecting everyone? If it's just one faction, their heavy industry probably got disrupted, but this happening to everyone at once is a bit less likely.
Although it's possible for a faction to spawn without heavy industry in the Derelict Empire scenario, if you're using that.
You could check out the various planets and stations in the Sector and mouse over the fleet quality indicator (at the top of the market info screen) to see if something funny is happening. (To make it go faster: turn on devmode in console or settings.json, then Ctrl + click to teleport to location on map/screen)
Or upload the save somewhere and I can do the looking.