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Author Topic: [0.97a] Nexerelin v0.11.1b "Clausewitz Protocol" (update 2024-02-11)  (Read 3014346 times)

Uxion

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Re: [0.9.1a] Nexerelin v0.9.3 (update 2019-08-01)
« Reply #2250 on: August 04, 2019, 09:31:44 AM »

Welcome!
Hi there, this is my first time posting, was introduced to this great game by SsethTzeentach. :)

My game crashes whenever I initiate a combat. Is there something I am doing wrong? Thanks in advance.

Here's the log:

231089 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.AbstractMethodError
java.lang.AbstractMethodError
   at com.fs.starfarer.combat.oOOO.B.?00000(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Seems to be an outdated mod. When you get ingame after loading the save, do any mods say they require an update in the bottom-left? (press V for details)

Also, you'll want to check if any mods you're using (even if they're the latest version available) are only updated for Starsector 0.9 (or worse, 0.8.1) rather than 0.9.1.
(If you post a screenshot of your mods folder with the mods used, someone could also spot the outdated mods)

Hi, I've run into an issue when I try to run the mod and it sends me a null error, along with this in the log.

Quote
195102 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config null not found, using default
195102 [Thread-4] INFO  exerelin.world.NexMarketBuilder  - Creating market for Wyrm (PLANET), faction null
195103 [Thread-4] INFO  sound.oo0O  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
195104 [Thread-8] INFO  sound.oo0O  - Cleaning up music with id [miscallenous_main_menu.ogg]
195245 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.econ.impl.PopulationAndInfrastructure.apply(PopulationAndInfrastructure.java:112)
   at com.fs.starfarer.campaign.econ.Market.addIndustry(Unknown Source)
   at com.fs.starfarer.campaign.econ.Market.addIndustry(Unknown Source)
   at exerelin.world.NexMarketBuilder.initMarket(NexMarketBuilder.java:523)
   at exerelin.world.NexMarketBuilder.initMarket(NexMarketBuilder.java:485)
   at exerelin.world.ExerelinProcGen.populateSector(ExerelinProcGen.java:1564)
   at exerelin.world.ExerelinProcGen.generate(ExerelinProcGen.java:1007)
   at exerelin.plugins.ExerelinModPlugin.onNewGameAfterProcGen(ExerelinModPlugin.java:361)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

I don't know what I did, but the settings I made were Random Core Worlds, Prism Station, Derelict Start, Enable all Factions.
Looks like Nexerelin is trying to work with one or more invalid factions (it breaks when trying to spawn a market for "null" faction).
I think this is either because one of the mods present has a broken Nex config, or due to Nexerelin's exerelin_config.json file being corrupted (although in the latter case, the issue should have been instantly noticeable from not having any starting factions to pick).

If you could provide the following info, it would be helpful:
  • When you search for "error" in the log (without the quotes), what else comes up?
  • What about a search for "starting faction"?
  • Could you post the contents of Starsector/mods/enabled_mods.json, or a screenshot of your mods folder with the mods used?
I am only using this mod and the one other required mod.

Also I think it has to do with the game trying to stuff all the factions in a tiny, tiny area, and ran out of room, causing it to crash.
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zxc112233

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Re: [0.9.1a] Nexerelin v0.9.3 (update 2019-08-01)
« Reply #2251 on: August 05, 2019, 10:34:31 PM »

Hello. I learned about the game from Sseth and I decided to give it a try. It's fun. I of course decided to add some mods which are Nexerelin, LazyLib and Console. But with Nexerelin on I get crashes whenever trying to access military options. I'm not exactly too familiar with the modding scene here so I'd love to ask for some help around here to get back to my space rampage as soon as possible :)
Here's the error log, or I atleast believe that's it.

33128 [Thread-8] INFO  sound.O  - Cleaning up music with id [miscallenous_main_menu.ogg]
33459 [Thread-10] INFO  sound.O  - Creating streaming player for music with id [campaign_music_part_2_v28.ogg]
33459 [Thread-10] INFO  sound.H  - Playing music with id [campaign_music_part_2_v28.ogg]
34912 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/exerelin/miningConfig.json]
34913 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Users\Blank\Downloads\gaymes\Starsector.v0.9a-RC10\starsector-core\..\mods\Nexerelin]
34914 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Users\Blank\Downloads\gaymes\Starsector.v0.9a-RC10\starsector-core\..\mods\Nexerelin]
34914 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Users\Blank\Downloads\gaymes\Starsector.v0.9a-RC10\starsector-core\..\mods\Nexerelin]
36460 [Thread-10] INFO  sound.H  - Playing music with id [campaign_music_part_2_v28.ogg]
38577 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.intel.SurveyPlanetMissionIntel  - Created SurveyPlanetMissionIntel: Gamma Mojave I-B, faction: Persean League
40460 [Thread-10] INFO  sound.O  - Creating streaming player for music with id [faction_generic_market_01_hostile_var01.ogg]
40461 [Thread-10] INFO  sound.H  - Playing music with id [faction_generic_market_01_hostile_var01.ogg]
45369 [Thread-4] INFO  sound.O  - Cleaning up music with id [campaign_music_part_2_v28.ogg]
45385 [Thread-8] INFO  sound.O  - Cleaning up music with id [faction_generic_market_01_hostile_var01.ogg]
45463 [Thread-10] INFO  sound.O  - Creating streaming player for music with id [faction_generic_market_01_hostile_var01.ogg]
45463 [Thread-10] INFO  sound.H  - Playing music with id [faction_generic_market_01_hostile_var01.ogg]
45811 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalAccessError: tried to access field com.fs.starfarer.api.impl.campaign.rulecmd.salvage.MarketCMD$TempData.canRaid from class com.fs.starfarer.api.impl.campaign.rulecmd.salvage.Nex_MarketCMD
java.lang.IllegalAccessError: tried to access field com.fs.starfarer.api.impl.campaign.rulecmd.salvage.MarketCMD$TempData.canRaid from class com.fs.starfarer.api.impl.campaign.rulecmd.salvage.Nex_MarketCMD
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.Nex_MarketCMD.showDefenses(Nex_MarketCMD.java:285)
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.MarketCMD.execute(MarketCMD.java:237)
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.Nex_MarketCMD.execute(Nex_MarketCMD.java:109)
   at com.fs.starfarer.campaign.rules.A.execute(Unknown Source)
   at com.fs.starfarer.campaign.rules.Object.runScript(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:98)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:47)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.fire(FireBest.java:53)
   at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.fireBes t(RuleBasedInteractionDialogPluginImpl.java:176)
   at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.optionS elected(RuleBasedInteractionDialogPluginImpl.java:208)
   at com.fs.starfarer.ui.newui.U$1.super(Unknown Source)
   at com.fs.starfarer.ui.newui.oOOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.?00000(Unknown Source)
   at com.fs.starfarer.ui.oooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
66917 [Thread-VC-Main] INFO  exerelin.utilities.versionchecker.VersionChecker  - Checked game and 3 mods in 46,324 seconds

Thanks in advance folks.
« Last Edit: August 05, 2019, 10:54:25 PM by zxc112233 »
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TMPhoenix

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Re: [0.9.1a] Nexerelin v0.9.3 (update 2019-08-01)
« Reply #2252 on: August 06, 2019, 12:53:32 AM »

@zxc112233,

given the version number in your folder name, I'd say you don't have the latest version of the game installed.
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zxc112233

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Re: [0.9.1a] Nexerelin v0.9.3 (update 2019-08-01)
« Reply #2253 on: August 06, 2019, 02:34:04 AM »

@zxc112233,

given the version number in your folder name, I'd say you don't have the latest version of the game installed.
Yeah the evidence points out towards the version. I'll try that.
Edit - Yeah, it did work. Thanks.
« Last Edit: August 06, 2019, 03:24:14 AM by zxc112233 »
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tron359

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Re: [0.9.1a] Nexerelin v0.9.3 (update 2019-08-01)
« Reply #2254 on: August 06, 2019, 10:07:22 AM »

Hey,
is it intended behavior for the vast majority of factions to hate me at around -50 to -55 when I start building my own colonies? It seems to happen through my faction's automatic diplomacy, not my own actions.
I can maintain relations with the independents and my parent faction, but everyone else progresses to just barely or completely hostile to me by year 2.
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Incompatibility

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Re: [0.9.1a] Nexerelin v0.9.3 (update 2019-08-01)
« Reply #2255 on: August 07, 2019, 04:38:00 PM »

Where exactly do you go to form an alliance with a faction?
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Histidine

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Re: [0.9.1a] Nexerelin v0.9.3 (update 2019-08-01)
« Reply #2256 on: August 08, 2019, 04:18:57 AM »

Hey,
is it intended behavior for the vast majority of factions to hate me at around -50 to -55 when I start building my own colonies? It seems to happen through my faction's automatic diplomacy, not my own actions.
I can maintain relations with the independents and my parent faction, but everyone else progresses to just barely or completely hostile to me by year 2.
The player is vulnerable to being attacked when they start their first colony, yeah. Some factions will declare war on you if they're even at Suspicious, and it's easy for random events to dip you to that level.
It may help to build up relationships with others before starting a colony (a bit like right to rule in Mount & Blade). If you get in trouble, you can also take a commission with a faction that can protect you.

Although... "parent faction"? Are you commissioned with another faction? If so, other factions shouldn't have diplomacy with you that is separate/different from the commissioning faction (if they do that's a bug).
They still can still be at war with the commissioning faction and the player gets caught up in that, but that's just how it works, and at least your faction will draw fire away from your personal assets.

Where exactly do you go to form an alliance with a faction?
Dock at market -> special options (must not be commissioned)
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Incompatibility

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Re: [0.9.1a] Nexerelin v0.9.3 (update 2019-08-01)
« Reply #2257 on: August 08, 2019, 08:12:16 AM »

Hey,
is it intended behavior for the vast majority of factions to hate me at around -50 to -55 when I start building my own colonies? It seems to happen through my faction's automatic diplomacy, not my own actions.
I can maintain relations with the independents and my parent faction, but everyone else progresses to just barely or completely hostile to me by year 2.
The player is vulnerable to being attacked when they start their first colony, yeah. Some factions will declare war on you if they're even at Suspicious, and it's easy for random events to dip you to that level.
It may help to build up relationships with others before starting a colony (a bit like right to rule in Mount & Blade). If you get in trouble, you can also take a commission with a faction that can protect you.

Although... "parent faction"? Are you commissioned with another faction? If so, other factions shouldn't have diplomacy with you that is separate/different from the commissioning faction (if they do that's a bug).
They still can still be at war with the commissioning faction and the player gets caught up in that, but that's just how it works, and at least your faction will draw fire away from your personal assets.

Where exactly do you go to form an alliance with a faction?
Dock at market -> special options (must not be commissioned)

Ahh ok that's why I couldn't find it, I was commissioned. Thank you!
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Distuth

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Re: [0.9.1a] Nexerelin v0.9.3 (update 2019-08-01)
« Reply #2258 on: August 09, 2019, 02:42:28 AM »

A question on limitations of the AI under Nexerlin. I've noticed the AI goes out and establishes new colonies. While the old colonies don't seem to grow at all, do the new colonies they establish grow over time like a player's does? Or will the AI just have a *** colony out in the boonies forever?

I ask because I'm quite interested in a playstyle where the AI grows (or shrinks) as you do.
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Lionion

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Re: [0.9.1a] Nexerelin v0.9.3 (update 2019-08-01)
« Reply #2259 on: August 09, 2019, 03:29:38 AM »

Being commissioned is the single best way to grow your colonies in Nexerelin, but it's slightly imbalanced.

As having a commission is basically free monthly income and protection for the price of forfeiting the alliance vote more or less. There's no other downside compared to a regular alliance. Wouldn't it make more sense that your colonies have their sizes limited to 5 maximum like the Hegemony tribute system if you are commissioned?
« Last Edit: August 09, 2019, 08:28:02 AM by Lionion »
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Histidine

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Re: [0.9.1a] Nexerelin v0.9.3 (update 2019-08-01)
« Reply #2260 on: August 09, 2019, 05:35:03 AM »

A question on limitations of the AI under Nexerlin. I've noticed the AI goes out and establishes new colonies. While the old colonies don't seem to grow at all, do the new colonies they establish grow over time like a player's does? Or will the AI just have a *** colony out in the boonies forever?

I ask because I'm quite interested in a playstyle where the AI grows (or shrinks) as you do.
By default they'll grow up to size 5 (although a high hazard planet can cause the colony to have a negative growth rate, so it gets stuck at size 3).
There's also an option in exerelin_config.json to make core worlds grow (maxNPCColonySize), if you want to use it.

Being commissioned is the single best way to grow your colonies in Nexerelin, but it's slightly imbalanced.

As is having a commission is basically free monthly income and protection for the price of forfeiting the alliance vote more or less. There's no other downside compared to a regular alliance. Wouldn't it make more sense that your colonies have their sizes limited to 5 maximum like the Hegemony tribute system if you are commissioned?
Good point. I might look at changing the pros/cons involved sometime in the future.
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Faremann

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Re: [0.9.1a] Nexerelin v0.9.3 (update 2019-08-01)
« Reply #2261 on: August 09, 2019, 04:13:10 PM »

okay is it normal that my reputation just constantly plummets with factions at random after making my own faction ?
i was neutral  to positive with every one except the league path and pirates then founded a colony and immediately  everyone but the independents are hostile to me.
testing with the command console and resetting reputation does work for a while and then immediately i am down on minus 50  or worse with almost all of them.
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Mekkakak

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Allow me to submit my humble gratitude
« Reply #2262 on: August 09, 2019, 04:18:09 PM »

I wasn't paying attention when I downloaded the mod, I didn't notice that I needed LazyLib as a resource. As I started the game, it didn't break the window, or play loud static noises, or freeze my desktop and force me to resign my computer, or burst into an armageddon of indecipherable error codes I couldn't bypass. Instead, the game closes very cleanly and a text box opens saying "excuse me kind chap, you have not yet installed LazyLib, we would appreciate if you did so now" before gently escorting me off the premises. I have not been shown this kindness by a mod for any mistake before, you are a beacon of hope for modding communities everywhere.
Wealth beyond measure, outlander.
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It's official. I've made terrible lapses in judgement and got my fleet destroyed 1000 times now. In honor of this achievement I am now naming my band "Wayfarer and the Kite".

WooksterRu

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Re: [0.9.1a] Nexerelin v0.9.3 (update 2019-08-01)
« Reply #2263 on: August 10, 2019, 08:16:14 AM »

Hi, I don't know if this is exclusive to the mod itself, but why do the other factions not get a massive reputation penalty for saturation bombing. I've noticed a few times where factions remove the population from planets with a good bombing and get no bad rep for it yet if I do it everyone in the sector sees me as a galactic genocidal maniac. Is this a correction that's going to be implemented or will all the factions in the sector forever be united in judging solely the player for their actions and not each other? 
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WooksterRu

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Re: [0.9.1a] Nexerelin v0.9.3 (update 2019-08-01)
« Reply #2264 on: August 10, 2019, 08:18:27 AM »

okay is it normal that my reputation just constantly plummets with factions at random after making my own faction ?
i was neutral  to positive with every one except the league path and pirates then founded a colony and immediately  everyone but the independents are hostile to me.
testing with the command console and resetting reputation does work for a while and then immediately i am down on minus 50  or worse with almost all of them.

Are you maybe commissioned by another faction?, If that is the case your reputation will always default towards what theirs are even if you start your own colony. make sure you cancel any commission you currently have with a factions before striking out on your own.
« Last Edit: August 10, 2019, 10:02:05 AM by WooksterRu »
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