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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Nexerelin v0.11.1b "Clausewitz Protocol" (update 2024-02-11)  (Read 3013132 times)

Sinigr

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Re: [0.9.1a] Nexerelin v0.9.3 (update 2019-08-01)
« Reply #2235 on: August 01, 2019, 12:47:51 PM »

Oh my god, why nerfing asteroids? Oh no.
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"officerMaxLevel":29,
"officerAIMax":36,
"maxOfficersInAIFleet":36
"tier1StationOfficerLevel":29,
"tier2StationOfficerLevel":29,
"tier3StationOfficerLevel":29,
Try to hunt it! ;)
https://i.imgur.com/gXIAgGy.png

Bastion.Systems

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Re: [0.9.1a] Nexerelin v0.9.3 (update 2019-08-01)
« Reply #2236 on: August 01, 2019, 02:38:16 PM »

What's the best way to make some money?

Salvaging derelict stations/exploring ruins can be very lucrative.
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Singrana

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Re: [0.9.1a] Nexerelin v0.9.3 (update 2019-08-01)
« Reply #2237 on: August 01, 2019, 03:04:54 PM »

alright time to do a streamed run of this most awaited feature

"
* Add "brawl mode" toggle to settings.json (default off)
    * Creates extra-large invasions (2-4 times normal size); defenders will spawn defense fleets to match the increase
    * Invasion and defense fleets have a 60% chance to use gear of any live faction in the Sector
"

this should hopefully be a good foundation to add some real late game challenge (the possibilities for configurations of this feature in the settings, or making it scale with player availible money/player level/player dominance of the sector are amazing)
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shoi

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Re: [0.9.1a] Nexerelin v0.9.3 (update 2019-08-01)
« Reply #2238 on: August 02, 2019, 09:35:31 PM »

Is there some kind of equivalent/setting for a brawl mode without the random fleets?
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Histidine

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Re: [0.9.1a] Nexerelin v0.9.3 (update 2019-08-01)
« Reply #2239 on: August 02, 2019, 10:03:22 PM »

Is there some kind of equivalent/setting for a brawl mode without the random fleets?
settings.json: set "nex_brawlMode_randomFactionGearChance" to zero
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gunlocksp

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Re: [0.9.1a] Nexerelin v0.9.3 (update 2019-08-01)
« Reply #2240 on: August 03, 2019, 10:01:16 AM »

Hi there, this is my first time posting, was introduced to this great game by SsethTzeentach. :)

My game crashes whenever I initiate a combat. Is there something I am doing wrong? Thanks in advance.

Here's the log:

231089 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.AbstractMethodError
java.lang.AbstractMethodError
   at com.fs.starfarer.combat.oOOO.B.?00000(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Clibanarius

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Re: [0.9.1a] Nexerelin v0.9.3 (update 2019-08-01)
« Reply #2241 on: August 03, 2019, 10:08:41 AM »

Do you have LazyLib installed? If you don't, install that as per the OP, activate it, and see if the crash persists. If that helped, yay, I'm helping! :)
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gunlocksp

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Re: [0.9.1a] Nexerelin v0.9.3 (update 2019-08-01)
« Reply #2242 on: August 03, 2019, 10:24:45 AM »

Yeap, I have it installed. :)

Game still crashes though. It's always after initiating combat. No clue as to why.
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Uxion

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Re: [0.9.1a] Nexerelin v0.9.3 (update 2019-08-01)
« Reply #2243 on: August 03, 2019, 11:12:51 AM »

Hi, I've run into an issue when I try to run the mod and it sends me a null error, along with this in the log.

Quote
195102 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config null not found, using default
195102 [Thread-4] INFO  exerelin.world.NexMarketBuilder  - Creating market for Wyrm (PLANET), faction null
195103 [Thread-4] INFO  sound.oo0O  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
195104 [Thread-8] INFO  sound.oo0O  - Cleaning up music with id [miscallenous_main_menu.ogg]
195245 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.econ.impl.PopulationAndInfrastructure.apply(PopulationAndInfrastructure.java:112)
   at com.fs.starfarer.campaign.econ.Market.addIndustry(Unknown Source)
   at com.fs.starfarer.campaign.econ.Market.addIndustry(Unknown Source)
   at exerelin.world.NexMarketBuilder.initMarket(NexMarketBuilder.java:523)
   at exerelin.world.NexMarketBuilder.initMarket(NexMarketBuilder.java:485)
   at exerelin.world.ExerelinProcGen.populateSector(ExerelinProcGen.java:1564)
   at exerelin.world.ExerelinProcGen.generate(ExerelinProcGen.java:1007)
   at exerelin.plugins.ExerelinModPlugin.onNewGameAfterProcGen(ExerelinModPlugin.java:361)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

I don't know what I did, but the settings I made were Random Core Worlds, Prism Station, Derelict Start, Enable all Factions.
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Clibanarius

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Re: [0.9.1a] Nexerelin v0.9.3 (update 2019-08-01)
« Reply #2244 on: August 03, 2019, 05:22:17 PM »

Random Core Worlds doesn't like to work, for me, unless I've disabled a loooooooootta factions. I think it has something to do with the generator trying to cram 30ish factions together with the default limits.
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Histidine

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Re: [0.9.1a] Nexerelin v0.9.3 (update 2019-08-01)
« Reply #2245 on: August 03, 2019, 06:31:52 PM »

Welcome!
Hi there, this is my first time posting, was introduced to this great game by SsethTzeentach. :)

My game crashes whenever I initiate a combat. Is there something I am doing wrong? Thanks in advance.

Here's the log:

231089 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.AbstractMethodError
java.lang.AbstractMethodError
   at com.fs.starfarer.combat.oOOO.B.?00000(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Seems to be an outdated mod. When you get ingame after loading the save, do any mods say they require an update in the bottom-left? (press V for details)

Also, you'll want to check if any mods you're using (even if they're the latest version available) are only updated for Starsector 0.9 (or worse, 0.8.1) rather than 0.9.1.
(If you post a screenshot of your mods folder with the mods used, someone could also spot the outdated mods)

Hi, I've run into an issue when I try to run the mod and it sends me a null error, along with this in the log.

Quote
195102 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config null not found, using default
195102 [Thread-4] INFO  exerelin.world.NexMarketBuilder  - Creating market for Wyrm (PLANET), faction null
195103 [Thread-4] INFO  sound.oo0O  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
195104 [Thread-8] INFO  sound.oo0O  - Cleaning up music with id [miscallenous_main_menu.ogg]
195245 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.econ.impl.PopulationAndInfrastructure.apply(PopulationAndInfrastructure.java:112)
   at com.fs.starfarer.campaign.econ.Market.addIndustry(Unknown Source)
   at com.fs.starfarer.campaign.econ.Market.addIndustry(Unknown Source)
   at exerelin.world.NexMarketBuilder.initMarket(NexMarketBuilder.java:523)
   at exerelin.world.NexMarketBuilder.initMarket(NexMarketBuilder.java:485)
   at exerelin.world.ExerelinProcGen.populateSector(ExerelinProcGen.java:1564)
   at exerelin.world.ExerelinProcGen.generate(ExerelinProcGen.java:1007)
   at exerelin.plugins.ExerelinModPlugin.onNewGameAfterProcGen(ExerelinModPlugin.java:361)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

I don't know what I did, but the settings I made were Random Core Worlds, Prism Station, Derelict Start, Enable all Factions.
Looks like Nexerelin is trying to work with one or more invalid factions (it breaks when trying to spawn a market for "null" faction).
I think this is either because one of the mods present has a broken Nex config, or due to Nexerelin's exerelin_config.json file being corrupted (although in the latter case, the issue should have been instantly noticeable from not having any starting factions to pick).

If you could provide the following info, it would be helpful:
  • When you search for "error" in the log (without the quotes), what else comes up?
  • What about a search for "starting faction"?
  • Could you post the contents of Starsector/mods/enabled_mods.json, or a screenshot of your mods folder with the mods used?
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shoi

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Re: [0.9.1a] Nexerelin v0.9.3 (update 2019-08-01)
« Reply #2246 on: August 03, 2019, 06:50:08 PM »

Is there some kind of equivalent/setting for a brawl mode without the random fleets?
settings.json: set "nex_brawlMode_randomFactionGearChance" to zero

Thank you for the work you've don on this mod! I've never even played SS without Nexerelin, it's pretty much a must have for me at this point
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gunlocksp

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Re: [0.9.1a] Nexerelin v0.9.3 (update 2019-08-01)
« Reply #2247 on: August 04, 2019, 01:06:30 AM »

Hi Histidine, here's what I am using currently



P.S. Appreciate the work and dedication you put into this mod. Thank you so much!
« Last Edit: August 04, 2019, 01:08:02 AM by gunlocksp »
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Histidine

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Re: [0.9.1a] Nexerelin v0.9.3 (update 2019-08-01)
« Reply #2248 on: August 04, 2019, 01:22:01 AM »

Hi Histidine, here's what I am using currently



P.S. Appreciate the work and dedication you put into this mod. Thank you so much!
ShaderLib is no longer used, you want GraphicsLib.

And thanks :D
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gunlocksp

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Re: [0.9.1a] Nexerelin v0.9.3 (update 2019-08-01)
« Reply #2249 on: August 04, 2019, 07:28:37 AM »

Wow, I feel so dumb right now. =.=

Anyways, it's working now, no more crashes! Yay!~ Thank you!
« Last Edit: August 04, 2019, 07:33:39 AM by gunlocksp »
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